Difference between revisions of "Polymorph Other"

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{{Spell
+
#REDIRECT [[Polymorph]]
|name=Polymorph Other
 
|level=4
 
|school1={{Transmutations}}
 
|school2={{Hexes}}
 
|school3=
 
|castingnoise=3
 
|spellnoise=0
 
|sources=<div>
 
* [[Book of Morphology]]
 
</div>
 
}}
 
 
 
{{flavour|This spell randomly alters the form of another creature.}}
 
 
 
[[Polymorph Other]] is a [[Transmutations]] spell which, if used on a [[:Category:Natural_holiness|natural]], [[:Category:Demonic_holiness|demonic]], or [[:Category:Plant_holiness|plant]] monster, will transmute it into another monster of the same category, usually with the same or slightly higher [[HD]]. Some chaotic creatures are special cases: [[ugly thing]]s simply change their color, while [[shapeshifter]]s and [[glowing shapeshifter]]s will heal some HP as they change form.
 
 
 
If Polymorph Other is used by an enemy on a player who fails to resist, there is an 80% chance that it will cause a bad mutation, and a 20% chance it will cause a random mutation. [[Magic resistance]] is useless against this, but [[mutation resistance]] functions normally.
 
 
 
Similar effects can be achieved with a [[wand of polymorph other]], the attack of a [[chaos]] weapon, or from a mutagenic cloud.
 
 
 
==Strategy==
 
===Good Targets===
 
This is a partial list of good targets for spells, wands or clouds of polymorph other - that is, monsters which are unlikely to become more powerful when polymorphed.
 
 
 
*[[Electric eel]] - They'll turn into a less dangerous flying or water-capable creature.
 
*[[Red wasp]] - If you lack poison resistance these can be very nasty.
 
*[[Moth of Wrath]] - They can turn a crowd of weaklings into a [[berserk]] mob.
 
*[[Boggart]]s (and other low-HD summoners) - Although fragile, summoners can bring lethal reinforcements into play. Fortunately they have low enough HD that the  polymorph results are usually pretty pathetic.
 
*[[Jelly]] - Polymorphing is an effective means of avoiding their corrosive attacks.
 
*[[Harpy]] - An option if you have issues dealing with very fast monsters.
 
*[[Oklob plant]] - Usually turns into a [[wandering mushroom]].
 
*[[Sigmund]] (and other well-armed uniques) - If he turns into anything but a humanoid, his branded [[scythe]], [[spell]]s, and [[wand]]s will be useless.
 
 
 
===Bad Targets===
 
*[[Hydra]] - These often become [[storm dragon]]s or [[guardian serpent]]s. Even if you have problems with hydras, these alternatives are worse.
 
*Slugs - They have very high HD. An [[elephant slug]] has nearly the same HD as an [[ancient lich]]. The results will not be pretty.
 
*[[Adder]]s or other inoffensive creatures - you'd really rather have a boggart?
 
*[[Worm]]s - They may hit hard early on, but they're slow and you'll soon outgrow them. But they do have fairly high HD, and a [[human (monster)|human]] hits harder and is much faster.
 
*[[Slime creature]]s - A single one can turn into a [[giant orange brain]] or a [[storm dragon]]. Larger versions can turn into '''multiple''' such creatures.
 

Latest revision as of 15:16, 2 May 2013

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