Difference between revisions of "Potion"

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(Potion Identification: Fixed up which classes/species start with identified potions)
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''This page is about the [[Item]]. For the card, see [[Potion card]]''
 
 
{{flavour|An unlabeled flask containing a single dose of unknown liquid.
 
{{flavour|An unlabeled flask containing a single dose of unknown liquid.
  
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-William Shakespeare, _Romeo and Juliet_}}
 
-William Shakespeare, _Romeo and Juliet_}}
  
'''Potions''' are useful consumable items represented by the '!' character. Every potion has a specific effect (beneficial or harmful!) when [[quaff]]ed. You can't drink potions if you're a [[mummy]], if you're [[berserk]]ing, if you're in [[bat form]], or if you're in [[Necromutation|lich form]].
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'''Potions''' are useful consumable items represented by the <nowiki>'</nowiki>'''!'''<nowiki>'</nowiki> character. Every potion has a specific effect (beneficial or harmful) when [[quaff]]ed.  
  
Drinking most potions will increase your [[satiation]] by 40 points, except for [[vampire]]s (who only get satiation from [[potions of blood]] and [[potion of coagulated blood|coagulated blood]]). The primary effect of most potions is halved for Thirsty (or worse) Vampires.
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You can't drink potions while [[berserk]], in [[Death Form]], if you're a [[Mummy]], or during -Potion (after being damaged with the [[No Unsafe Potions]] mutation). Monsters cannot drink potions.
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==List of potions==
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{| class="prettytable sortable" style="border:none; margin:auto; padding:0;
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! class="unsortable"|Tile !! Potion of ... !! Rarity<ref>{{source ref|0.29.0|item-prop.cc|2178}}</ref> !! class="unsortable"|Description
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|-
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| [[File:Potion of ambrosia.png]] || [[Potion of ambrosia|ambrosia]] || data-sort-value="Uz" | Rare || [[Confusion|Confuses]] you, but dramatically increases your health and magic regeneration for several turns.
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|-
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| [[File:Potion of attraction.png]] || [[Potion of attraction|attraction]] || Uncommon || Pulls all monsters in [[line of sight]] towards you for several turns.
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|-
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| [[File:Potion of berserk rage.png]] || [[Potion of berserk rage|berserk rage]] || data-sort-value="Uz" | Rare || Makes you go [[berserk]] for several turns, increasing your speed and melee damage but inducing a period of slowness when it wears off.
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|-
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| [[File:Potion of brilliance.png]] || [[Potion of brilliance|brilliance]] || Uncommon || Grants [[Brilliance]], increasing [[spell power]] and decreasing MP costs for several turns.
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|-
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| [[File:Potion of cancellation.png]] || [[Potion of cancellation|cancellation]] || data-sort-value="Uz" | Rare || Ends many [[status effects]] (both good and bad) and reduces [[magic contamination]].
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|-
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| [[File:Potion of curing.png]] || [[Potion of curing|curing]] || data-sort-value="a" | Very Common || Removes [[poison]] and [[confusion]]; also heals 5-11 HP.
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|-
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| [[File:Potion of degeneration.png]] || [[Potion of degeneration|degeneration]] || Uncommon || Temporarily reduces all attributes (Str, Int, and Dex) by 1-3 points.
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|-
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| [[File:Potion of enlightenment.png]] || [[Potion of enlightenment|enlightenment]] || Uncommon || Increases [[willpower]] and lets you [[fly]] for several dozen turns.
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|-
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| [[File:Potion of experience.png]] || [[Potion of experience|experience]] || Very Rare || You immediately gain a level and a large amount of XP to apply to your skills.
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|-
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| [[File:Potion of haste.png]] || [[Potion of haste|haste]] || Uncommon || Grants [[Haste]] for several turns, greatly speeding your actions.
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|-
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| [[File:Potion of heal wounds.png]] || [[Potion of heal wounds|heal wounds]] || Common || Heals 10-37 HP.
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|-
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| [[File:Potion of invisibility.png]] || [[Potion of invisibility|invisibility]] || data-sort-value="Uz" | Rare || Makes you [[invisible]] for several turns.
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|-
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| [[File:Potion of lignification.png]] || [[Potion of lignification|lignification]] || Uncommon || Grants you [[Tree form]] for several turns, increasing your defense but leaving you unable to move.
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|-
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| [[File:Potion of magic.png]] || [[Potion of magic|magic]] || data-sort-value="Uz" | Rare || Recovers 10-37 MP.
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|-
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| [[File:Potion of might.png]] || [[Potion of might|might]] || Uncommon || Grants the Might condition for several turns, increasing your melee damage.
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|-
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| [[File:Potion of mutation.png]] || [[Potion of mutation|mutation]] || Uncommon || Removes 2-3 [[mutations]], then gives 1-3 random mutations, then a 50% for one [[good mutation]].
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|-
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| [[File:Potion of resistance.png]] || [[Potion of resistance|resistance]] || data-sort-value="Uz" | Rare || Provides one level each of [[fire]], [[cold]], [[electricity]], [[poison]], and [[acid]] [[resistance]] for several turns.
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|}
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===Rarity===
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Rarity per individual potion, rounded to the nearest tenth.<ref>{{source ref|0.29.0|makeitem.cc|1268}}</ref>
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*Very Common: 18.4%
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*Common: 10.0%
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*Uncommon: 6.4%
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*Rare: 3.3%
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*Very Rare: 0.2%
  
 
==Potion Identification==
 
==Potion Identification==
 
Apart from using a [[scroll of identify]], there are several ways to determine the identity of potions you've picked up.
 
Apart from using a [[scroll of identify]], there are several ways to determine the identity of potions you've picked up.
  
Some race/class combinations begin with potions identified. [[Spriggan]]s recognize potions of porridge, [[vampire]]s recognize potions of blood, [[healer]]s recognize potions of curing and heal wounds, and [[wanderer]]s may start with some identified potions in their inventory. They also have a chance to recognize potions of curing regardless of inventory.
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You may guess at a potion's identity by the size of the stacks in your inventory. Potions of curing and potions of heal wounds are the two most common types of potions. Therefore, if you get multiple of the same potion, it is more likely to be one of these two. Note that potions can come in batches of 2 or 3, which are treated as one item for purposes of rarity. This is, of course, nonconclusive - but may be useful to know in a dire situation.
 
   
 
   
Quaffing a random potion is the most obvious way to figure out its contents, but may be dangerous. You'll want to be somewhere safe with no monsters in sight, and if possible, with some already identified [[potions of curing]] on hand to cure the worst offenders ([[potions of poison]], [[potions of strong poison]], and [[potions of decay]]). [[Potions of degeneration]] and [[potions of mutation]] are also harmful, and those are less likely to be easily remedied.
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Quaffing a random potion is the most obvious way to figure out its contents, but may be dangerous. You'll want to be somewhere safe with no monsters in sight, in case of a [[potion of ambrosia]], [[potion of lignification]], or [[potion of berserk rage]]. [[Potions of degeneration]] and [[potions of mutation]] are also harmful, with effects that do not wear off by simply passing turns.
  
Monsters sometimes drink potions within your [[line of sight]]. This will identify the potion in most cases, but there is sometimes ambiguity with healing, in which case the potion type will be inscribed with '''{tried by monster}'''. When this happens, the potion is either a potion of curing or heal wounds, or rarely blood/coagulated blood (if a [[list of vampires|vampire]] drank it).
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Some more notes on potion identification:
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*Many [[background]]s begin play with an identified potion.
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*Certain [[vault]]s may contain pre-identified items.
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*The [[Sewer]] will often contain some [[potions of flight]].
  
You may also guess at a potion's identity by the size of the stacks in your inventory. Potions of curing are the most frequent (about 25% of all potions generated), followed by potions of heal wounds (about 13% of all potions generated). This is very unreliable if your highest potion stack is only 2 or 3 since potions are sometimes generated in batches. On the other hand, [[potions of porridge]], [[potion of gain strength|gain strength]], [[potion of gain dexterity|gain dexterity]], [[potion of gain intelligence|gain intelligence]], [[potion of cure mutation|cure mutation]], [[potion of experience|experience]] and [[potion of decay|decay]] are very rare (less than 1% of all generated potions), so you're unlikely to pick one of those if you only drink potions when you have two of the same type.
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==See Also==
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*[[Scroll]]
  
Some more notes on potion identification:
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==History==
*A potion found in a small pile (2 or 3 potions) will never be a potion of gain strength, gain dexterity, gain intelligence, experience, or [[potion of restore abilities|restore abilities]]. However, some special [[vault]]s such as [[bailey]]s can contain multiple potions of gain stats or cure mutation in separate piles.
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*Prior to [[0.31]], monsters could drink potions.
*Potions of strong poison are never randomly generated before level 11.
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*In [[0.28]], potion rarities were changed to be more consistent.
*Potions of blood are always red potions (25% viscous red, 25% sedimented red, 50% red) and are dropped by vampires.
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*Prior to [[0.17]], some potions could not be found in a stack of 2-3 identical potions. This could be used to narrow down potion types.
*Potions of coagulated blood are always gluggy, lumpy, sedimented or viscous, and red or brown.
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*Prior to [[0.15]], Thirsty [[Vampires]] did not receive full effects from potions.
*Carrying an unidentified potion of blood for at least 2000 turns will turn it into a potion of coagulated blood, identifying both potions in the process.
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*Prior to [[0.14]], potions provided 40 [[satiation]]. You could drink otherwise useless potions to satiate hunger.
*If you find an altar of Cheibriados surrounded by 2 potions and 2 fruits, these potions are either [[potions of slowing]] of [[potions of speed]].
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*Prior to [[0.12]], the [[Evaporate]] spell could consume potions to generate [[cloud]]s. You could also identify several unpleasant potions by creating samples of them through [[Fulsome Distillation]].
*Potions of porridge are generally gluggy white or gluggy brown.
 
  
==Potion Conservation==
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===Obsolete Potions===
[[Freezing Cloud]], and other ice magic that creates freezing vapour, has a chance of shattering the potions in your inventory. The [[conservation]] intrinsic reduces the chance of this happening.
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*[[Potion of flight]] - [[0.31]], renamed to [[potion of enlightenment]]
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*[[Potion of stabbing]] - [[0.26]], replaced by [[potion of attraction]].
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*[[Potion of agility]] - [[0.25]],  replaced by potion of stabbing.
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*[[Potion of blood]] - [[0.24]], with removal of [[Vampire]] hunger.
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*[[Potion of beneficial mutation]] and [[potion of cure mutation]] - [[0.20]], merged with [[potion of mutation]].
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*[[Potion of poison]] - [[0.18]].
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*[[Potion of decay]] - [[0.17]].
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*[[Potion of restore abilities]], [[potion of coagulated blood]], and [[potion of porridge]] - [[0.16]].
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*[[Potion of strong poison]] - [[0.15]].
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*[[Potion of paralysis]] - [[0.15]].
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*[[Potion of slowing]] - [[0.14]], replaced with [[potion of lignification]].
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*[[Potion of gain strength]], [[potion of gain intelligence]], and [[potion of gain dexterity]] - [[0.13]], replaced by potion of beneficial mutation.
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*[[Potion of water]] and [[potion of levitation]] - [[0.12]].
  
==History==
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==References==
Prior to [[0.12]], you could throw potions to generate [[cloud]] attacks against enemies with the [[Evaporate]] spell. You could also identify several unpleasant potions by creating samples of them through [[Fulsome Distillation]].
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<references/>
  
==See Also==
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[[Category:Items]]
[[List of potions]]
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[[Category:Potion]]
  
[[Category:Item]]
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{{potions}}

Latest revision as of 16:27, 14 January 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
An unlabeled flask containing a single dose of unknown liquid.

"Then gave I her, - so tutor'd by my art, -
A sleeping potion, which so took effect
As I intended, for it wrought on her
The form of death: meantime I writ to Romeo
That he should hither come as this dire night,
To help to take her from her borrow'd grave,
Being the time the potion's force should cease."

-William Shakespeare, _Romeo and Juliet_

Potions are useful consumable items represented by the '!' character. Every potion has a specific effect (beneficial or harmful) when quaffed.

You can't drink potions while berserk, in Death Form, if you're a Mummy, or during -Potion (after being damaged with the No Unsafe Potions mutation). Monsters cannot drink potions.

List of potions

Tile Potion of ... Rarity[1] Description
Potion of ambrosia.png ambrosia Rare Confuses you, but dramatically increases your health and magic regeneration for several turns.
Potion of attraction.png attraction Uncommon Pulls all monsters in line of sight towards you for several turns.
Potion of berserk rage.png berserk rage Rare Makes you go berserk for several turns, increasing your speed and melee damage but inducing a period of slowness when it wears off.
Potion of brilliance.png brilliance Uncommon Grants Brilliance, increasing spell power and decreasing MP costs for several turns.
Potion of cancellation.png cancellation Rare Ends many status effects (both good and bad) and reduces magic contamination.
Potion of curing.png curing Very Common Removes poison and confusion; also heals 5-11 HP.
Potion of degeneration.png degeneration Uncommon Temporarily reduces all attributes (Str, Int, and Dex) by 1-3 points.
Potion of enlightenment.png enlightenment Uncommon Increases willpower and lets you fly for several dozen turns.
Potion of experience.png experience Very Rare You immediately gain a level and a large amount of XP to apply to your skills.
Potion of haste.png haste Uncommon Grants Haste for several turns, greatly speeding your actions.
Potion of heal wounds.png heal wounds Common Heals 10-37 HP.
Potion of invisibility.png invisibility Rare Makes you invisible for several turns.
Potion of lignification.png lignification Uncommon Grants you Tree form for several turns, increasing your defense but leaving you unable to move.
Potion of magic.png magic Rare Recovers 10-37 MP.
Potion of might.png might Uncommon Grants the Might condition for several turns, increasing your melee damage.
Potion of mutation.png mutation Uncommon Removes 2-3 mutations, then gives 1-3 random mutations, then a 50% for one good mutation.
Potion of resistance.png resistance Rare Provides one level each of fire, cold, electricity, poison, and acid resistance for several turns.

Rarity

Rarity per individual potion, rounded to the nearest tenth.[2]

  • Very Common: 18.4%
  • Common: 10.0%
  • Uncommon: 6.4%
  • Rare: 3.3%
  • Very Rare: 0.2%

Potion Identification

Apart from using a scroll of identify, there are several ways to determine the identity of potions you've picked up.

You may guess at a potion's identity by the size of the stacks in your inventory. Potions of curing and potions of heal wounds are the two most common types of potions. Therefore, if you get multiple of the same potion, it is more likely to be one of these two. Note that potions can come in batches of 2 or 3, which are treated as one item for purposes of rarity. This is, of course, nonconclusive - but may be useful to know in a dire situation.

Quaffing a random potion is the most obvious way to figure out its contents, but may be dangerous. You'll want to be somewhere safe with no monsters in sight, in case of a potion of ambrosia, potion of lignification, or potion of berserk rage. Potions of degeneration and potions of mutation are also harmful, with effects that do not wear off by simply passing turns.

Some more notes on potion identification:

See Also

History

  • Prior to 0.31, monsters could drink potions.
  • In 0.28, potion rarities were changed to be more consistent.
  • Prior to 0.17, some potions could not be found in a stack of 2-3 identical potions. This could be used to narrow down potion types.
  • Prior to 0.15, Thirsty Vampires did not receive full effects from potions.
  • Prior to 0.14, potions provided 40 satiation. You could drink otherwise useless potions to satiate hunger.
  • Prior to 0.12, the Evaporate spell could consume potions to generate clouds. You could also identify several unpleasant potions by creating samples of them through Fulsome Distillation.

Obsolete Potions

References

Potions
AmbrosiaAttractionBerserk rageBrillianceCancellationCuringDegenerationEnlightenmentExperienceHasteHeal woundsInvisibilityLignificationMagicMightMutationResistance