Difference between revisions of "Potion of agility"

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(de-crystal ballin')
m (Reword)
 
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*+50 [[stealth]]
 
*+50 [[stealth]]
 
*+5 [[evasion]]
 
*+5 [[evasion]]
*+5 [[dexterity]] (This added DEX further increases your stealth and evasion by an amount based on your [[Dodge]] and [[Stealth]] skills)
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*+5 [[dexterity]] (This added DEX further increases your stealth and evasion by an amount based on your [[Dodging]] and [[Stealth]] skills)
  
 
These effects last 35 to 74 [[turn]]s. Drinking the potion when already agile will increase the duration, but never to over 80 turns.
 
These effects last 35 to 74 [[turn]]s. Drinking the potion when already agile will increase the duration, but never to over 80 turns.
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==History==
 
==History==
*Potions of agility were replaced in [[0.25]] by [[potions of stabbing]].
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*In [[0.25]], potions of agility were replaced by [[potions of stabbing]].
  
 
{{potions}}
 
{{potions}}

Latest revision as of 12:38, 3 July 2020

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Type Potion
Name Potion of agility
Icon Potion of agility.png
A magic potion which greatly increases the dexterity and evasiveness of the one who drinks it.

Quaffing a potion of agility provides you with the following temporary bonuses:

These effects last 35 to 74 turns. Drinking the potion when already agile will increase the duration, but never to over 80 turns.

Although the benefits of a potion of agility are less dramatic than those of a potion of might, the added evasion can prove useful in combat against monsters with powerful physical attacks, and extra stealth is always welcome to stabbers, making it a fairly useful combat buff in the early- and mid-game.

History

Potions
AmbrosiaAttractionBerserk rageBrillianceCancellationCuringDegenerationEnlightenmentExperienceHasteHeal woundsInvisibilityLignificationMagicMightMutationResistance