Difference between revisions of "Potion of ambrosia"

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{{flavour|A strange substance, produced by ghost moths. Consuming it causes regeneration of health and magic, along with total befuddlement. The two effects are fundamentally linked - the regeneration ends the moment the confusion does.}}
 
{{flavour|A strange substance, produced by ghost moths. Consuming it causes regeneration of health and magic, along with total befuddlement. The two effects are fundamentally linked - the regeneration ends the moment the confusion does.}}
  
Quaffing a '''potion of ambrosia''' immediately inflicts you with several turns of [[confusion]], during which time you also benefit from a greatly increased [[HP]] and [[MP]] regeneration rate. Unlike most sources of regeneration, this effect even functions for [[deep dwarves]] and bloodless [[vampire]]s. However, any source of [[clarity]] renders the potion completely ineffectual.
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Quaffing a '''potion of ambrosia''' immediately inflicts you with several turns of [[confusion]], during which time you also benefit from a greatly increased [[HP]] and [[MP]] regeneration rate. Unlike most sources of regeneration, this effect even functions for [[deep dwarves]] and bloodless [[vampire]]s. However, any source of [[clarity]] renders the potion completely ineffectual, and extending your confusion through any means will ''not'' extend the duration of the regenerative effects.
  
 
==Strategy==
 
==Strategy==
Potions of ambrosia are situational items at best, combining a curious form of healing with near-uselessness in combat. Deep dwarves and vampires will obviously want to collect them for their healing benefits between fights, but others may have difficulty coming up with safe uses for them. In the early game they can be very effective at negating lethal levels of [[poison]] or for recovering health during a long, drawn-out fight with [[phantom]]s and other moderate threats, but later on they can largely be ignored.
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Potions of ambrosia are situational items at best, combining a curious form of healing with near-uselessness in combat. Deep dwarves and vampires will obviously want to collect them for their healing benefits between fights, but others may have difficulty coming up with safe uses for them. In the early game they can be very effective at negating lethal levels of [[poison]] or for recovering health during a long, drawn-out fight with [[phantom]]s and other moderate threats, but later on they may be worth ignoring, particularly for characters relying heavily on [[shields]] for defense.
  
 
==History==
 
==History==
 
Potions of ambrosia will be added in [[0.16]], and are based upon the [[ambrosia]] food item found in [[0.14]] and earlier.
 
Potions of ambrosia will be added in [[0.16]], and are based upon the [[ambrosia]] food item found in [[0.14]] and earlier.

Revision as of 20:59, 7 January 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.


A strange substance, produced by ghost moths. Consuming it causes regeneration of health and magic, along with total befuddlement. The two effects are fundamentally linked - the regeneration ends the moment the confusion does.

Quaffing a potion of ambrosia immediately inflicts you with several turns of confusion, during which time you also benefit from a greatly increased HP and MP regeneration rate. Unlike most sources of regeneration, this effect even functions for deep dwarves and bloodless vampires. However, any source of clarity renders the potion completely ineffectual, and extending your confusion through any means will not extend the duration of the regenerative effects.

Strategy

Potions of ambrosia are situational items at best, combining a curious form of healing with near-uselessness in combat. Deep dwarves and vampires will obviously want to collect them for their healing benefits between fights, but others may have difficulty coming up with safe uses for them. In the early game they can be very effective at negating lethal levels of poison or for recovering health during a long, drawn-out fight with phantoms and other moderate threats, but later on they may be worth ignoring, particularly for characters relying heavily on shields for defense.

History

Potions of ambrosia will be added in 0.16, and are based upon the ambrosia food item found in 0.14 and earlier.