Difference between revisions of "Potion of cancellation"

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(The Bad: removed vulnerability from the list; not sure if strip resistance is cancellable)
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*[[Acid#Corrosion|Corroded]]
 
*[[Acid#Corrosion|Corroded]]
 
*[[Dimension Anchor]]
 
*[[Dimension Anchor]]
 +
*[[Flayed ghost|Flayed]]
 
*[[Paralysis]] (impossible in game, but works per ''Crawl'''s code)
 
*[[Paralysis]] (impossible in game, but works per ''Crawl'''s code)
 
*[[Petrify]]ing
 
*[[Petrify]]ing
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*[[Silence]] (so long as you are the source of the [[aura]])
 
*[[Silence]] (so long as you are the source of the [[aura]])
 
*[[Slow]]
 
*[[Slow]]
 +
*[[Vertigo]]
 
*[[Virulence]]
 
*[[Virulence]]
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*[[Weak|Weakness]]
  
 
===The Good===
 
===The Good===
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*[[Exhaustion]]
 
*[[Exhaustion]]
 
*[[Cause Fear|Fear]]
 
*[[Cause Fear|Fear]]
*[[Flayed ghost|Flayed]]
 
 
*[[Mesmerise]]d
 
*[[Mesmerise]]d
 
*[[Poison]]
 
*[[Poison]]
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*[[Death's Door]]
 
*[[Death's Door]]
 
*[[Dragon's Call]]
 
*[[Dragon's Call]]
*[[Elixir]]
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*[[Elixir card]]
*[[Fortitude card|Fortitude]]
 
 
*[[Infusion]]
 
*[[Infusion]]
 
*[[Powered By Death]]
 
*[[Powered By Death]]
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==Strategy==
 
==Strategy==
Confusion can be removed with the far more common [[potion of curing]], which lets one save potions of cancellation for more obscure, but no less dangerous, status effects, such as petrification, slow, and Sentinel's Mark. Its ability to cancel Mark makes it particularly useful in [[the Vaults]], especially for a character with poor magic resistance. Finally, if you find yourself with dangerous levels of contamination, one or two of these potions may bring you back to safe levels while avoiding the usual bad effects. However, unless there are many cancellation potions on hand, one should be wary of using cancellation potions simply for the purpose of glow removal outside of combat, as getting hit with an ill-timed Mark or Slow tends to be more dangerous than suffering one or two contamination effects with no monsters around, particularly if you have several [[potions of cure mutation]] lying around.
+
Confusion can be removed with the far more common [[potion of curing]], which lets one save potions of cancellation for more obscure, but no less dangerous, status effects, such as petrification, slow, and Sentinel's Mark. Its ability to cancel Mark makes it particularly useful in [[the Vaults]], especially for a character with poor magic resistance. Finally, if you find yourself with dangerous levels of contamination, one or two of these potions may bring you back to safe levels while avoiding the usual bad effects. However, unless there are many cancellation potions on hand, one should be wary of using cancellation potions simply for the purpose of glow removal outside of combat, as getting hit with an ill-timed Mark or Slow tends to be more dangerous than suffering one or two contamination effects with no monsters around, particularly if you have several [[potions of mutation]] lying around.
 
 
Be very careful when drinking a potion of cancellation if flying over [[deep water]] or [[lava]], as you will only have one turn to restore your flight or otherwise reach safety, and the game does not warn you of the potential danger in doing so. If you have no other means of flight, a [[scroll of blinking]] can help you reach safe grounds. Unfortunately, death by drowning or incineration is instantaneous, so you will not be able to [[teleport]] after the flight ends.
 
  
 
==History==
 
==History==

Revision as of 03:07, 29 April 2019

Version 0.19: This article may not be up to date for the latest stable release of Crawl.
Type Potion
Name Potion of cancellation
Icon Potion of cancellation.png
A potion which ends most magical effects, good or bad, affecting you.

Quaffing a potion of cancellation immediately ends nearly all status effects you may be enjoying/suffering from. It also removes 1-5 points of magic contamination.

Affected Status Effects

The list of all affected status effects is as follows:

The Bad

The Good

Resistant Status Effects

Rather than being dispelled outright, these status effects will have their duration set to 1 turn.

Unaffected Status Effects

The Bad

The Good

The same cancellation effect occurs when you are hit by a Quicksilver Bolt or sometimes by Sif Muna's punishment.

Strategy

Confusion can be removed with the far more common potion of curing, which lets one save potions of cancellation for more obscure, but no less dangerous, status effects, such as petrification, slow, and Sentinel's Mark. Its ability to cancel Mark makes it particularly useful in the Vaults, especially for a character with poor magic resistance. Finally, if you find yourself with dangerous levels of contamination, one or two of these potions may bring you back to safe levels while avoiding the usual bad effects. However, unless there are many cancellation potions on hand, one should be wary of using cancellation potions simply for the purpose of glow removal outside of combat, as getting hit with an ill-timed Mark or Slow tends to be more dangerous than suffering one or two contamination effects with no monsters around, particularly if you have several potions of mutation lying around.

History

Potions of cancellation were added in 0.15, partially taking the role of scrolls of vulnerability.

Potions
AmbrosiaAttractionBerserk rageBrillianceCancellationCuringDegenerationEnlightenmentExperienceHasteHeal woundsInvisibilityLignificationMagicMightMutationResistance