Difference between revisions of "Potion of cancellation"

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{{flavour|A potion which ends most magical effects, good or bad, affecting you.}}
 
{{flavour|A potion which ends most magical effects, good or bad, affecting you.}}
  
Quaffing a '''potion of cancellation''' immediately ends any of the following negative [[status effect]]s you may be suffering from:
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Quaffing a '''potion of cancellation''' immediately ends nearly all [[status effects]] you may be enjoying/suffering from. It also removes 1-5 points of [[magic contamination]]. The list of all affected status effects is as follows:
confused, paralyzed, slow, silenced, petrifying/petrified, liquefying, sentinel's mark, [[Sap Magic]], fire/poison vulnerability, dimension anchor, antimagic, and corona. It also removes some [[magical contamination]], if you have any. (Note that you cannot quaff the potion if you are paralyzed or fully petrified, but technically these effects would also be removed by the potion, according to the code.)
 
  
It also cancels teleport control, imminent teleport, haste, swiftness, might, agility, brilliance, phase shift,
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==Affected Status Effects==
invisible, stealth, darkness, repel missiles, deflect missiles, fire shield, icy armour, condensation shield, stoneskin, resistance, magic shield, shroud of golubria, confusing touch, sure blade, branded weapon, charged [[Delayed Fireball]], [[Olgreb's Toxic Radiance]], [[Portal Projectile]], death channel, disjunction, and regeneration.
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===The Bad===
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*[[Antimagic]] (monsters only)
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*[[Confusion]]
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*[[Corona]]
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*[[Dimension Anchor]]
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*[[Sword of Cerebov|Fire vulnerability]]
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*[[Paralysis]] (impossible in game, but works per ''Crawl'''s code)
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*[[Petrify]]ing
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*Petrified (impossible in game, but works per ''Crawl'''s code)
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*[[Sap Magic]]
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*[[Sentinel's Mark]]
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*[[Silence]] (so long as you are the source of the [[aura]])
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*[[Slow]]
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*[[Virulence]]
  
After one turn, the potion additionally cancels flight and all transformations not listed above.
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===The Good===
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*[[Agility]]
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*[[Brilliance]]
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*[[Condensation Shield]]
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*[[Confusing Touch]]
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*[[Darkness]]
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*[[Death Channel]]
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*[[Delayed Fireball]]
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*[[Disjunction]]
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*[[Excruciating Wounds]]
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*Fire shield (?)
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*[[Haste]]
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*[[Invisible]]
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*[[Leda's Liquefaction|Liquefying]] (so long as you are the caster)
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*[[Helm card|Magic shield]]
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*[[Might]]
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*[[Olgreb's Toxic Radiance]] (so long as you are the caster)
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*[[Ozocubu's Armour]]
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*[[Phase Shift]]
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*[[Portal Projectile]]
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*[[Regeneration]]
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*[[Repel Missiles|Repel]]/[[Deflect Missiles]]
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*[[Resistance]]
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*[[Shadow card|Stealthy]]
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*[[Shroud of Golubria]]
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*[[Stoneskin]]
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*[[Sure Blade]]
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*[[Swiftness]]
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*[[Teleport|Tele]]
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*[[Teleport Control]]
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*[[Warp Weapon]]
  
Notably, it does ''not'' affect [[Death's Door]], lowered MR, [[Thunderdome#Quad damage|Quad Damage]], [[Tornado]], [[Infusion]], [[Song of Slaying]], the Elixir Card, [[Dragon's Call]], [[Aura of Abjuration]], or [[Powered By Death]]. It also ignores poison and liquid flames, berserk, sleeping, and fortitude, and god-specific effects. It has no effect on stat drain. It will remove the slow status caused by miasma and curare, but it will have no effect on the other ailments caused (rotted HP and poison in case of miasma, asphyxiation and poison in the case of curare).
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==Resistant Status Effects==
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Rather than being dispelled outright, these status effects will have their duration set to 1 turn.
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*[[Flight]]
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*All [[Bad Form]]s
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*All [[Transmutations]] not listed above
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==Unaffected Status Effects==
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===The Bad===
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*[[Draining]]
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*[[Exhaustion]]
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*[[Cause Fear|Fear]]
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*[[Flayed ghost|Flayed]]
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*[[Mesmerise]]d
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*[[Poison]]
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*[[Rot]]
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*[[Aizul|Sleep]]
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*[[Sticky Flame]]
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*[[Strip Resistance]]
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===The Good===
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*[[Aura of Abjuration]]
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*[[Berserk]]
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*[[Death's Door]]
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*[[Dragon's Call]]
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*[[Elixir]]
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*[[Fortitude card|Fortitude]]
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*[[Infusion]]
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*[[Powered By Death]]
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*[[Thunderdome#Quad damage|Quad Damage]]
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*[[Song of Slaying]]
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*[[Tornado]]
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*All [[god]]-granted status effects
  
 
The same cancellation effect occurs when you are hit by a [[Quicksilver Bolt]] or sometimes by [[Sif Muna]]'s punishment.
 
The same cancellation effect occurs when you are hit by a [[Quicksilver Bolt]] or sometimes by [[Sif Muna]]'s punishment.
  
 
==Strategy==
 
==Strategy==
Confusion can be removed with the far more common [[potion of curing]], which lets one save potions of cancellation for more obscure, but no less dangerous, status effects, such as petrification, slow, and Sentinel's Mark. Its ability to cancel Mark makes it particularly useful for Vaults, especially on a character that has had poor luck in finding gear that increases resistance to magic. Finally, if you find yourself with dangerous levels of contamination, one or two of these potions may bring you back to safe levels while avoiding the usual bad effects. However, unless there are many cancellation potions on hand, one should be wary of using cancellation potions simply for the purpose of glow removal outside of combat, as getting hit with an ill-timed Mark or Slow tends to be more dangerous than suffering one or two contamination effects with no monsters around.  
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Confusion can be removed with the far more common [[potion of curing]], which lets one save potions of cancellation for more obscure, but no less dangerous, status effects, such as petrification, slow, and Sentinel's Mark. Its ability to cancel Mark makes it particularly useful in [[the Vaults]], especially for a character with poor magic resistance. Finally, if you find yourself with dangerous levels of contamination, one or two of these potions may bring you back to safe levels while avoiding the usual bad effects. However, unless there are many cancellation potions on hand, one should be wary of using cancellation potions simply for the purpose of glow removal outside of combat, as getting hit with an ill-timed Mark or Slow tends to be more dangerous than suffering one or two contamination effects with no monsters around, particularly if you have several [[potions of cure mutation]] lying around.
  
 
==History==
 
==History==
 
Potions of cancellation were added in [[0.15]], partially taking the role of [[scrolls of vulnerability]].
 
Potions of cancellation were added in [[0.15]], partially taking the role of [[scrolls of vulnerability]].

Revision as of 17:56, 24 February 2015

Version 0.15: This article may not be up to date for the latest stable release of Crawl.
Type Potion
Name Potion of cancellation
Icon Potion of cancellation.png
A potion which ends most magical effects, good or bad, affecting you.

Quaffing a potion of cancellation immediately ends nearly all status effects you may be enjoying/suffering from. It also removes 1-5 points of magic contamination. The list of all affected status effects is as follows:

Affected Status Effects

The Bad

The Good

Resistant Status Effects

Rather than being dispelled outright, these status effects will have their duration set to 1 turn.

Unaffected Status Effects

The Bad

The Good

The same cancellation effect occurs when you are hit by a Quicksilver Bolt or sometimes by Sif Muna's punishment.

Strategy

Confusion can be removed with the far more common potion of curing, which lets one save potions of cancellation for more obscure, but no less dangerous, status effects, such as petrification, slow, and Sentinel's Mark. Its ability to cancel Mark makes it particularly useful in the Vaults, especially for a character with poor magic resistance. Finally, if you find yourself with dangerous levels of contamination, one or two of these potions may bring you back to safe levels while avoiding the usual bad effects. However, unless there are many cancellation potions on hand, one should be wary of using cancellation potions simply for the purpose of glow removal outside of combat, as getting hit with an ill-timed Mark or Slow tends to be more dangerous than suffering one or two contamination effects with no monsters around, particularly if you have several potions of cure mutation lying around.

History

Potions of cancellation were added in 0.15, partially taking the role of scrolls of vulnerability.