Difference between revisions of "Potion of might"

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(Potions of might no longer contaminate)
(1d40+34 is not "a few turns". Also clarified that Might and Berserk don't stack.)
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{{Flavour| A magic potion which greatly increases the strength and physical power of one who drinks it.}}
 
{{Flavour| A magic potion which greatly increases the strength and physical power of one who drinks it.}}
  
Quaffing a '''potion of might''' grants your character the [[Might]] status for a few turns, increasing [[strength]] by five and adding 1d10 damage to your melee attacks for 1d40 + 34 (more) turns, up to a max of 80. This extra damage is extremely useful for powering through dangerous opponents in the early game, and still provides a quick [[slaying]]-style boost later on.
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Quaffing a '''potion of might''' grants your character the [[might]] [[status effect]], granting +5 [[strength]] +1d10 damage to your melee attacks for 1d40 + 34 (more) turns, up to a max of 80. This extra damage is extremely useful for powering through dangerous opponents in the early game, and still provides a quick [[slaying]]-style boost later on. Bear in mind that these potions do not stack with [[berserk]]ing, as that status effect already includes might as one of its benefits.
  
 
{{Crawlquote|Quaff Normally: "You feel very mighty all of a sudden."<br>Quaff While Mighty: "You still feel pretty mighty."}}
 
{{Crawlquote|Quaff Normally: "You feel very mighty all of a sudden."<br>Quaff While Mighty: "You still feel pretty mighty."}}
  
 
==History==
 
==History==
Prior to 0.12, quaffing a potion of might while already mighty would give a point of [[Contamination]].
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Prior to 0.12, quaffing a potion of might while already mighty would give a point of [[magic contamination]].

Revision as of 17:50, 3 October 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Type Potion
Name Potion of Might
Icon Potion of might.png
A magic potion which greatly increases the strength and physical power of one who drinks it.

Quaffing a potion of might grants your character the might status effect, granting +5 strength +1d10 damage to your melee attacks for 1d40 + 34 (more) turns, up to a max of 80. This extra damage is extremely useful for powering through dangerous opponents in the early game, and still provides a quick slaying-style boost later on. Bear in mind that these potions do not stack with berserking, as that status effect already includes might as one of its benefits.

Quaff Normally: "You feel very mighty all of a sudden."
Quaff While Mighty: "You still feel pretty mighty."

History

Prior to 0.12, quaffing a potion of might while already mighty would give a point of magic contamination.