Difference between revisions of "Potion of resistance"

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{{flavour| A potion which grants you temporary resistance to the elements and poison.}}
 
{{flavour| A potion which grants you temporary resistance to the elements and poison.}}
  
Quaffing a '''potion of resistance''' temporarily grants you 1 rank in [[fire]], [[cold]], [[poison]], and [[electricity]] resistance for 10 to 29 turns. Be aware that gaining poison resistance will not have any effect on poison already in your system - for that, you need a [[potion of curing]].
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Quaffing a '''potion of resistance''' temporarily grants you 1 rank in [[fire]], [[cold]], [[poison]], and [[electricity]] resistance for 10 to 29 turns. These potions are excellent for dealing with powerful elemental foes when you don't have time to change your gear or simply haven't found the right item yet, though they're uncommon enough that you'll want to have most of your resistances covered through other means. Be aware that gaining poison resistance will not have any effect on poison already in your system - for that, you'll need a [[potion of curing]].
  
 
==Strategy==
 
==Strategy==
 
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While all the resistances these potions provide can be lifesavers, potions of resistance are particularly useful for characters who find no good source of electricity resistance. This resistance is critical when dealing with certain nasty electrical threats ([[Nikola]], [[electric golem]]s, [[storm dragon]]s if encountered early on), but these opponents are rare enough that you can usually make it through the game relying entirely on these potions.
* These potions are excellent for dealing with powerful elemental foes when you don't have a chance to change your gear.
 
* They can also be useful to characters who find no good sources of electricity resistance, as there are few enough nasty electrical threats ([[Nikola]], [[electric golem]]s, [[storm dragon]]s if encountered early on) in the game that the potions you find will probably suffice.
 
  
 
==History==
 
==History==
Prior to [[0.11]], the duration of each resistance granted by the potion was determined separately (i.e. your cold resistance might wear off in 11 turns while your fire resistance would wear off in 28 turns).
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Prior to [[0.11]], the duration of each resistance granted by this potion was determined separately (i.e. your cold resistance might wear off in 11 turns while your fire resistance would wear off in 28 turns).
  
 
Prior to [[0.12]], quaffing a potion of resistance gave the player a point of [[Contamination]]
 
Prior to [[0.12]], quaffing a potion of resistance gave the player a point of [[Contamination]]

Revision as of 15:19, 26 February 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Type Potion
Name Potion of resistance
Icon Potion of resistance.png
A potion which grants you temporary resistance to the elements and poison.

Quaffing a potion of resistance temporarily grants you 1 rank in fire, cold, poison, and electricity resistance for 10 to 29 turns. These potions are excellent for dealing with powerful elemental foes when you don't have time to change your gear or simply haven't found the right item yet, though they're uncommon enough that you'll want to have most of your resistances covered through other means. Be aware that gaining poison resistance will not have any effect on poison already in your system - for that, you'll need a potion of curing.

Strategy

While all the resistances these potions provide can be lifesavers, potions of resistance are particularly useful for characters who find no good source of electricity resistance. This resistance is critical when dealing with certain nasty electrical threats (Nikola, electric golems, storm dragons if encountered early on), but these opponents are rare enough that you can usually make it through the game relying entirely on these potions.

History

Prior to 0.11, the duration of each resistance granted by this potion was determined separately (i.e. your cold resistance might wear off in 11 turns while your fire resistance would wear off in 28 turns).

Prior to 0.12, quaffing a potion of resistance gave the player a point of Contamination