Difference between revisions of "Primal Wave"

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{{NISpell
 
|name=Primal Wave
 
|level=6
 
|school1={{Conjurations}}
 
|school2={{Ice Magic}}
 
|school3=
 
|sources=<div></div>
 
|spellnoise=25}}
 
  
'''Primal Wave''' is a monsters-only spell that causes massive amounts of water to surge into you, dealing significant damage, pushing you around, and turning the terrain beneath and near you to [[shallow water]] (if it isn't already). Fortunately, it cannot knock you into [[deep water]], and it deals 40% less damage if your character is either aquatic ([[merfolk]], [[octopode]], [[Ice Form]]) or does not breathe (gray [[draconian]], [[gargoyle]], [[mummy]], [[vampire]], [[ghoul]], [[Necromutation]], [[Statue Form]]).
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'''Primal Wave''' is a monsters-only spell that causes massive amounts of water to surge into you, dealing significant damage, pushing you around, and turning the terrain beneath and near you to [[shallow water]] (if it isn't already). Fortunately, it cannot knock you into [[deep water]], and it deals 40% less damage if your character is either aquatic ([[merfolk]], [[octopode]], [[barachi]], [[Ice Form]]) or does not breathe (gray [[draconian]], [[gargoyle]], [[mummy]], [[vampire]], [[ghoul]], [[Necromutation]], [[Statue Form]]).
  
The following monsters can cast Primal Wave:
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{{monsters with spell}}
*{{monsterlink|Merfolk aquamancer}}
 
  
You can produce a primal wave by [[evocations|evoking]] a [[phial of floods]].  
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You can produce a primal wave by [[evocations|evoking]] a [[phial of floods]]. This will also spawn one to two [[water elemental]]s.
 
 
==History==
 
* The obsolete monster [[elemental wellspring]]s would have been able to cast Primal Wave.
 
  
 
[[Category: Monster spells]]
 
[[Category: Monster spells]]

Latest revision as of 19:07, 29 January 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

Primal Wave is a monsters-only spell that causes massive amounts of water to surge into you, dealing significant damage, pushing you around, and turning the terrain beneath and near you to shallow water (if it isn't already). Fortunately, it cannot knock you into deep water, and it deals 40% less damage if your character is either aquatic (merfolk, octopode, barachi, Ice Form) or does not breathe (gray draconian, gargoyle, mummy, vampire, ghoul, Necromutation, Statue Form).

The following enemies cast Primal Wave:

You can produce a primal wave by evoking a phial of floods. This will also spawn one to two water elementals.