Difference between revisions of "Qazlal Stormbringer"

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<br>[[File:Qazlal altar.png]] ''"Let the forces of nature tear it all down!"''
 
<br>[[File:Qazlal altar.png]] ''"Let the forces of nature tear it all down!"''
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{{flavour|Qazlal Stormbringer is a violent god of tempests, who delights in unleashing the forces of nature against the unsuspecting. Those who invite Qazlal's gaze will find themselves the eye in a storm of elemental destruction, from which only their god can protect them. Pious worshippers of Qazlal will gain the ability to direct and control the destructive might of the storm.
 
{{flavour|Qazlal Stormbringer is a violent god of tempests, who delights in unleashing the forces of nature against the unsuspecting. Those who invite Qazlal's gaze will find themselves the eye in a storm of elemental destruction, from which only their god can protect them. Pious worshippers of Qazlal will gain the ability to direct and control the destructive might of the storm.
  
Followers of Qazlal are protected from the clouds they create. As a follower of Qazlal gains divine favour, they are slowly surrounded by a loud storm, causing elemental clouds to appear near them, blocking attacks, and (for the particularly devout) deflecting incoming projectiles. Qazlal allows followers to incite nature against their foes, causing a localised natural disturbance or, for particularly devout followers, a more widespread disaster. Followers of Qazlal can give life to elemental clouds, turning them into elementals whose loyalty depends on the origin of the cloud. Followers can gain temporary resistances against the elements on taking damage from that element. Qazlal will eventually offer more permanent protection against an element of the devotee's choosing.
+
Followers of Qazlal are protected from the clouds they create. As a follower of Qazlal gains divine favour, they are slowly surrounded by a loud storm, causing elemental clouds to appear near them, blocking attacks, and (for the particularly devout) deflecting incoming projectiles. Qazlal allows followers to incite nature against their foes, causing a localised natural disturbance or, for particularly devout followers, a more widespread disaster. Followers of Qazlal eventually gain temporary resistances after taking damage, and can give life to clouds, turning them into allied elementals.
  
Qazlal likes it when you or your allies kill living beings, you or your allies kill the undead, you or your allies kill demons and you or your allies kill holy beings.}}
+
Qazlal likes it when you kill living beings, you destroy the undead, you kill demons, you kill holy beings and you destroy nonliving beings.}}
  
 
==Racial Restrictions==
 
==Racial Restrictions==
[[Demigod]]s may not worship Qazlal Stormbringer or any other deity.
+
[[Demigod]]s may not worship Qazlal Stormbringer (or any other deity).
  
 
==Appreciates==
 
==Appreciates==
*You or your allies killing natural, undead, demonic, or holy beings. The higher the enemy's [[HD]], and the lower your [[experience level]], the better the odds of you gaining [[piety]].
+
*You or your allies killing natural, undead, demonic, holy, or nonliving beings. The higher the enemy's [[HD]], and the lower your [[experience level]], the better the odds of you gaining [[piety]].
  
 
==Deprecates==
 
==Deprecates==
???
+
*Inactivity. Your piety will slowly decrease over time.
 +
*Abandonment.
  
 
==Given Abilities==
 
==Given Abilities==
'''[[Piety|Piety level -]]''': "[Your Species] Mishap"
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'''Piety level (-)''': "[Your Species] Mishap"
*All worshipers are immune to the negative effects of any [[cloud]]s they generate. Naturally occuring and enemy-generated clouds will harm you as normal, however. (Passive)
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*All worshippers are immune to the negative effects of any [[cloud]]s (Passive)
'''[[Piety|Piety level *]]''': "Lightning Rod"
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'''Piety level (*)''': "Lightning Rod"
*Storm Shield: You passively generate randomly selected elemental clouds within two tiles of you. Possible clouds include [[Conjure Flame|flaming clouds]], [[Freezing Cloud|clouds of freezing vapour]], clouds of thunder, and clouds of sparse dust. These deal their corresponding elemental damage to enemies which stand in them, provide you with a bonus to [[SH]], and generate significant amounts of [[noise]] at all times, greatly reducing your ability to be [[stealth]]y. The frequency with which these clouds generates rises with piety. This skill is upgraded further at **** piety (see below).
+
*'''Storm Shield:''' You passively generate randomly selected elemental clouds within two tiles of your location. Possible clouds include [[Conjure Flame|flaming clouds]], [[Freezing Cloud|clouds of freezing vapour]], clouds of thunder, and clouds of sparse dust. These deal their corresponding elemental damage to enemies which stand in them, provide you with a bonus to [[SH]], and generate significant amounts of [[noise]] at all times, greatly reducing your ability to be [[stealth]]y. The frequency with which these clouds generates, as well as the amount of noise they generate, rises with piety. This skill is upgraded further at **** piety (see below).  Note that Storm Shield clouds do not spawn in corridors (clouds only generate when a selected tile has no more than 3 adjacent walls), though the associated [[SH]] remains in effect.
'''[[Piety|Piety level **]]''': "[Your Species] Disaster"
+
'''Piety level (**)''': "[Your Species] Disaster"
*Upheaval: Blast a small nearby area with elemental forces. Costs 4 [[MP]], piety.
+
*'''Upheaval:''' Blast a small [[smite]]-targeted area with elemental forces, dealing either [[fire]], [[cold]], [[electricity]], or earth (physical damage. Three of the elements also have an associated additional effect: fire creates temporary [[lava]] tiles nearby (shoving items aside), cold will [[Frozen|freeze]] the targets, while electricity will deal bonus damage to flying monsters. Raising [[Invocations]] increases this ability's damage, as well as its success rate and the area of effect (ranging from a single tile to a 2-radius burst). Costs 4 [[MP]], 3-5 piety.
'''[[Piety|Piety level ***]]''': "Eye of the Storm"
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'''Piety level (***)''': "Eye of the Storm"
*Elemental Force: Convert nearby clouds into [[list of elementals|elementals]]. Clouds you created will produce friendly elementals, naturally occurring clouds will create neutrals, and clouds created by monsters will create hostiles. Costs 6 MP, piety.
+
*'''Elemental Force:''' Convert nearby clouds into [[list of elementals|elementals]]. Clouds you've created will produce friendly elementals, naturally occurring clouds will create neutrals, and clouds created by monsters will create hostiles (worth no XP). Invocations determines its success rate and the number of clouds affected per use. Costs 6 MP, 6-9 piety.
'''[[Piety|Piety level ****]]''': "[Your Species] Catastrophe"
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'''Piety level (****)''': "[Your Species] Catastrophe"
*Upgraded Storm Shield: At **** piety, Storm Shield also grants you a permanent [[Repel Missiles]] effect.
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*'''Upgraded Storm Shield:''' At **** piety, Storm Shield also grants you a permanent [[Repel Missiles]] effect and grants a small amount of [[SH]].
*Elemental Adaptation: Taking elemental damage occasionally grants you partial resistance to the element of the damage. The following elements can be affected:
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*'''Elemental Adaptation:''' Taking elemental damage occasionally grants you a single rank of resistance to the element of the damage. The following elements can be affected:
 
**[[Fire]]
 
**[[Fire]]
 
**[[Cold]]
 
**[[Cold]]
 
**Earth (this equates to physical attacks, granting you a small boost to [[AC]] and [[SH]])
 
**Earth (this equates to physical attacks, granting you a small boost to [[AC]] and [[SH]])
 
**[[Electricity]]
 
**[[Electricity]]
*This resistance last for '''X''' turns. Passive, no cost.
+
*This resistance lasts for '''X''' turns. Passive, no cost.
'''[[Piety|Piety level *****]]''': "[Your Species] Cataclysm"
+
'''Piety level (*****)''': "[Your Species] Cataclysm"
*Disaster Area: Blast a large area surrounding you with elemental forces. Costs 7 MP, piety.
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*'''Disaster Area:''' Unleash several uncontrollably aimed Upheavals at locations within your [[line of sight]], strongly favouring spaces with monsters on them, but never with you in the blast radius. Invocations increases damage dealt, success rate, and number of Upheavals. Costs 7 MP, 10-15 piety.
'''[[Piety|Piety level ******]]''': "End of an Era"
+
'''Piety level (******)''': "End of an Era"
*You may pray at an altar to gain a rank of resistance to an element of your choice for as long as you remain a worshiper. No cost, usable once per game.
+
*No new abilities
  
 
==Punishments==
 
==Punishments==
???
+
{{flavour|Qazlal does not appreciate abandonment, and will call down fearful punishments on disloyal followers!
 +
 
 +
Qazlal's wrath is swift and unmistakable. Sinners are stripped of their resistances, assaulted by furious elementals, and surrounded by waves of molten lava.}}
 +
Upon abandoning Qazlal, you are given 25 penance. Every so often, you will be afflicted you with one of the following forms of [[divine retribution]]:
 +
*33.3%: Summons hostile, [[durably summoned]] [[fire elemental|fire]], [[water elemental|water]], [[earth elemental|earth]], or [[air elemental]]s near you, upgraded with [[HD]] equal to your [[experience level]]. These are far more dangerous than normal elementals.
 +
*33.3%: Causes a mighty clap of thunder at your location, generating significant levels of [[noise]].
 +
*33.3%: Give you one of the following temporary mutations: rF--, rC--, rElec-. These are transient [[mutation]]s similar to those caused by [[wretched star]]s, and are removed as you gain XP.
 +
All the time it will cause noise 50% of the time before other possible actions.
  
 
==Strategy==
 
==Strategy==
True to his name, Qazlal Stormbringer brings a lot of firepower to bear to his worshipers, and upon reaching full piety, allows you to easily patch a hole in your resistance, freeing up equipment slots for other gear. Although it may be tempting to wait until the end game to choose your resistance, doing so means you waste this gift for much of the game.
+
True to their name, Qazlal Stormbringer brings an unparalleled amount of elemental devastation to bear for their worshipers. Even without training [[Invocations]], Qazlal greatly increases your damage output by blasting random tiles near your character with elemental fury. At low piety, this will rarely have much effect, but at high piety you will regularly see enemies take massive damage as the storm around you rages. This awesome devastation comes at a price, however - as your piety rises, you will generate more and more passive [[noise]] each turn. This eventually winds up being louder than if you [[t|shouted]] each and every turn, matching a [[Fireball]] spell in volume. As such, expect wandering monsters to find you wherever you go, particularly in quiet areas such as [[the Crypt]] and [[the Tomb]], and don't bother with the [[Stealth]] skill. Try to pull difficult enemies back to already-cleared areas to mitigate the threat of reinforcements.
  
As worshipers of Qazlal will be forever generating significant amounts of [[noise]] wherever they go, [[stealth]]-based play is effectively impossible for his worshipers. Regardless of play style, expect enemy reinforcements to show up more often than normal; pulling discovered enemies back to already-cleared areas will reduce the odds of wandering monsters showing up mid-battle.
+
With Invocations, Qazlal becomes an extraordinarily powerful offensive force, in particular due to Upheaval and Disaster Area. Upheaval is a powerful smite-targeted ability which grows in area as your Invocations rises, eventually becoming a smaller, cheaper, random element [[Fire Storm]]. Blasting threatening enemies from the edge of your [[line of sight]] is easy, but mind your [[piety]] - spamming it can quickly cost you a * or two. Disaster Area is similarly devastating, but on a much larger scale; bursts of Upheaval will strike random locations within your line of sight, eradicating everything it strikes (at sufficiently high Invocations levels anyway). Even more expensive than Upheaval, this should only be used when you are facing plenty of enemies and want to wipe them out quickly. Also, be aware that it will never affect your tile or any tile adjacent to you.
 +
 
 +
Elemental Force is less dramatic, but still has its uses. Quickly creating a small army of elementals can greatly increase your damage output, and will help distract dangerous opponents. Use it to call in some quick allies or to create a diversion, allowing you to flee to a nearby staircase.
  
 
==History==
 
==History==
Qazlal Stormbringer will be added in [[0.15]].
+
Prior to [[0.19]], Qazlal's cloud immunity didn't apply to all clouds, just comprehended the player's ones.
 +
 
 +
Prior to [[0.17]], Qazlal's wrath didn't cause noise 50% of the time before other possible actions, and could inflict bad mutation [[Deformed]] body.
 +
 
 +
Qazlal Stormbringer was added in [[0.15]].
 +
 
 +
During Qazlal's original development, the final gift at maximum piety was to permanently grant the player a single rank of any elemental resistance. This was removed before release, however.
 +
 
 +
{{gods}}

Revision as of 02:30, 13 July 2019

Version 0.19: This article may not be up to date for the latest stable release of Crawl.


Qazlal altar.png "Let the forces of nature tear it all down!"

Qazlal Stormbringer is a violent god of tempests, who delights in unleashing the forces of nature against the unsuspecting. Those who invite Qazlal's gaze will find themselves the eye in a storm of elemental destruction, from which only their god can protect them. Pious worshippers of Qazlal will gain the ability to direct and control the destructive might of the storm.

Followers of Qazlal are protected from the clouds they create. As a follower of Qazlal gains divine favour, they are slowly surrounded by a loud storm, causing elemental clouds to appear near them, blocking attacks, and (for the particularly devout) deflecting incoming projectiles. Qazlal allows followers to incite nature against their foes, causing a localised natural disturbance or, for particularly devout followers, a more widespread disaster. Followers of Qazlal eventually gain temporary resistances after taking damage, and can give life to clouds, turning them into allied elementals.

Qazlal likes it when you kill living beings, you destroy the undead, you kill demons, you kill holy beings and you destroy nonliving beings.

Racial Restrictions

Demigods may not worship Qazlal Stormbringer (or any other deity).

Appreciates

  • You or your allies killing natural, undead, demonic, holy, or nonliving beings. The higher the enemy's HD, and the lower your experience level, the better the odds of you gaining piety.

Deprecates

  • Inactivity. Your piety will slowly decrease over time.
  • Abandonment.

Given Abilities

Piety level (-): "[Your Species] Mishap"

  • All worshippers are immune to the negative effects of any clouds (Passive)

Piety level (*): "Lightning Rod"

  • Storm Shield: You passively generate randomly selected elemental clouds within two tiles of your location. Possible clouds include flaming clouds, clouds of freezing vapour, clouds of thunder, and clouds of sparse dust. These deal their corresponding elemental damage to enemies which stand in them, provide you with a bonus to SH, and generate significant amounts of noise at all times, greatly reducing your ability to be stealthy. The frequency with which these clouds generates, as well as the amount of noise they generate, rises with piety. This skill is upgraded further at **** piety (see below). Note that Storm Shield clouds do not spawn in corridors (clouds only generate when a selected tile has no more than 3 adjacent walls), though the associated SH remains in effect.

Piety level (**): "[Your Species] Disaster"

  • Upheaval: Blast a small smite-targeted area with elemental forces, dealing either fire, cold, electricity, or earth (physical damage. Three of the elements also have an associated additional effect: fire creates temporary lava tiles nearby (shoving items aside), cold will freeze the targets, while electricity will deal bonus damage to flying monsters. Raising Invocations increases this ability's damage, as well as its success rate and the area of effect (ranging from a single tile to a 2-radius burst). Costs 4 MP, 3-5 piety.

Piety level (***): "Eye of the Storm"

  • Elemental Force: Convert nearby clouds into elementals. Clouds you've created will produce friendly elementals, naturally occurring clouds will create neutrals, and clouds created by monsters will create hostiles (worth no XP). Invocations determines its success rate and the number of clouds affected per use. Costs 6 MP, 6-9 piety.

Piety level (****): "[Your Species] Catastrophe"

  • Upgraded Storm Shield: At **** piety, Storm Shield also grants you a permanent Repel Missiles effect and grants a small amount of SH.
  • Elemental Adaptation: Taking elemental damage occasionally grants you a single rank of resistance to the element of the damage. The following elements can be affected:
  • This resistance lasts for X turns. Passive, no cost.

Piety level (*****): "[Your Species] Cataclysm"

  • Disaster Area: Unleash several uncontrollably aimed Upheavals at locations within your line of sight, strongly favouring spaces with monsters on them, but never with you in the blast radius. Invocations increases damage dealt, success rate, and number of Upheavals. Costs 7 MP, 10-15 piety.

Piety level (******): "End of an Era"

  • No new abilities

Punishments

Qazlal does not appreciate abandonment, and will call down fearful punishments on disloyal followers!

Qazlal's wrath is swift and unmistakable. Sinners are stripped of their resistances, assaulted by furious elementals, and surrounded by waves of molten lava.

Upon abandoning Qazlal, you are given 25 penance. Every so often, you will be afflicted you with one of the following forms of divine retribution:

  • 33.3%: Summons hostile, durably summoned fire, water, earth, or air elementals near you, upgraded with HD equal to your experience level. These are far more dangerous than normal elementals.
  • 33.3%: Causes a mighty clap of thunder at your location, generating significant levels of noise.
  • 33.3%: Give you one of the following temporary mutations: rF--, rC--, rElec-. These are transient mutations similar to those caused by wretched stars, and are removed as you gain XP.

All the time it will cause noise 50% of the time before other possible actions.

Strategy

True to their name, Qazlal Stormbringer brings an unparalleled amount of elemental devastation to bear for their worshipers. Even without training Invocations, Qazlal greatly increases your damage output by blasting random tiles near your character with elemental fury. At low piety, this will rarely have much effect, but at high piety you will regularly see enemies take massive damage as the storm around you rages. This awesome devastation comes at a price, however - as your piety rises, you will generate more and more passive noise each turn. This eventually winds up being louder than if you shouted each and every turn, matching a Fireball spell in volume. As such, expect wandering monsters to find you wherever you go, particularly in quiet areas such as the Crypt and the Tomb, and don't bother with the Stealth skill. Try to pull difficult enemies back to already-cleared areas to mitigate the threat of reinforcements.

With Invocations, Qazlal becomes an extraordinarily powerful offensive force, in particular due to Upheaval and Disaster Area. Upheaval is a powerful smite-targeted ability which grows in area as your Invocations rises, eventually becoming a smaller, cheaper, random element Fire Storm. Blasting threatening enemies from the edge of your line of sight is easy, but mind your piety - spamming it can quickly cost you a * or two. Disaster Area is similarly devastating, but on a much larger scale; bursts of Upheaval will strike random locations within your line of sight, eradicating everything it strikes (at sufficiently high Invocations levels anyway). Even more expensive than Upheaval, this should only be used when you are facing plenty of enemies and want to wipe them out quickly. Also, be aware that it will never affect your tile or any tile adjacent to you.

Elemental Force is less dramatic, but still has its uses. Quickly creating a small army of elementals can greatly increase your damage output, and will help distract dangerous opponents. Use it to call in some quick allies or to create a diversion, allowing you to flee to a nearby staircase.

History

Prior to 0.19, Qazlal's cloud immunity didn't apply to all clouds, just comprehended the player's ones.

Prior to 0.17, Qazlal's wrath didn't cause noise 50% of the time before other possible actions, and could inflict bad mutation Deformed body.

Qazlal Stormbringer was added in 0.15.

During Qazlal's original development, the final gift at maximum piety was to permanently grant the player a single rank of any elemental resistance. This was removed before release, however.

Gods
Good ElyvilonZinThe Shining One
Neutral AshenzariCheibriadosFedhas MadashGozag Ym SagozHepliaklqanaIgnisNemelex XobehOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaXom
Evil BeoghDithmenosKikubaaqudghaLugonu *Makhleb *Yredelemnul
* Chaotic & Evil