Difference between revisions of "Red Sonja"

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'''Red Sonja''' is the first module for [[Dungeon Sprint]]. It places you in a maze of small, interconnected chambers filled with gold, shops, and a wide variety of unique opponents. Remembering what one can expect in each room is vital, as certain side paths are deadly to unprepared characters.
 
'''Red Sonja''' is the first module for [[Dungeon Sprint]]. It places you in a maze of small, interconnected chambers filled with gold, shops, and a wide variety of unique opponents. Remembering what one can expect in each room is vital, as certain side paths are deadly to unprepared characters.

Revision as of 04:08, 29 August 2014

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Version 0.15: This article may not be up to date for the latest stable release of Crawl.


Red Sonja is the first module for Dungeon Sprint. It places you in a maze of small, interconnected chambers filled with gold, shops, and a wide variety of unique opponents. Remembering what one can expect in each room is vital, as certain side paths are deadly to unprepared characters.

See the Sprint guide for further advice.

Layout

The numbers 1 to 7 are the monsters specified by the line MONS:.


NAME:   dungeon_sprint_1
TAGS:   sprint no_item_gen no_trap_gen no_monster_gen no_pool_fixup no_rotate no_hmirror no_vmirror
DESC:   Sprint I: "Red Sonja"
ORIENT: encompass
MARKER: L = lua:fog_machine { \
             pow_min = 2, pow_max = 4, delay = 5, \
             size = 4, walk_dist = 8, spread_rate= 33, \
             cloud_type= "purple smoke" }
MARKER: S = lua:fog_machine { \
             pow_min = 2, pow_max = 5, delay = 10, \
             size = 3, walk_dist = 5, spread_rate= 5, \
             cloud_type= "noxious fumes" }
MARKER: e = lua:fog_machine { \
             pow_min = 3, pow_max = 4, delay = 20, \
             size = 3, walk_dist = 14, spread_rate= 2, \
             cloud_type= "freezing vapour" }
MARKER: j = lua:fog_machine { \
             pow_min = 2, pow_max = 3, delay = 2, \
             size = 10, walk_dist = 5, spread_rate= 4, \
             cloud_type= "steam" }
MARKER: H = lua:fog_machine { \
             pow_min = 2, pow_max = 3, delay = 4, \
             size = 10, walk_dist = 6, spread_rate= 4, \
             cloud_type= "foul pestilence" }
MONS:   Ijyb, ogre, Sigmund, jelly, centaur warrior, Sonja, deep troll
SUBST:  r = r.
SUBST:  r = ~.
KITEM:  I = potion of curing
KITEM:  $ = gold q:27
KMONS:  B = yellow wasp
KMONS:  D = kobold demonologist
KMONS:  E = giant eyeball
KMONS:  F = oklob plant
KMONS:  I = giant spore
KMONS:  J = unseen horror
KMONS:  K = elephant slug
KMONS:  P = pulsating lump
KMONS:  Q = necrophage
KMONS:  R = demonic crawler
KMONS:  S = metal gargoyle
KMONS:  b = Norris
KMONS:  d = Lorocyproca
KMONS:  f = lindwurm
KMONS:  g = hog
KMONS:  h = daeva
KMONS:  i = 12-headed hydra
KMONS:  k = golden dragon
KMONS:  l = shadow dragon
KMONS:  n = hellwing
KMONS:  o = deep elf annihilator
KMONS:  p = mermaid
KMONS:  q = mummy priest
KMONS:  s = Tiamat
KMONS:  t = fire giant
KMONS:  G = Lom Lobon
KMONS:  u = trapdoor spider
KMONS:  v = shining eye
KMONS:  z = the Lernaean hydra
KMONS:  # = giant amoeba
KFEAT:  A = armour shop
KMONS:  a = deep elf master archer
KFEAT:  m = iron_grate
KFEAT:  Y = any shop
KITEM:  P = any good_item
KITEM:  Z = Orb of Zot
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccxxx
xxxc{[x.1+..x.3+$$xCCx$$+..Dx**xL$$f+gggggg+i$c~~+$$$$c|||$$$$$$cxxx
xxxc(.+..x.2+..x$$+r#+$$x.E.xx+x$xxxxggLggcc$E+~~x$$$$cc||$$$$$$cxxx
xxxc..xxxxx+xxxxx+xCCccccD..+RRx$x*xxxgggccccccc+x$$j$$ccccc$$$$cxxx
xxxc..xxxx$$c$$$c*cccc**ccccxRR+$x=x$xxx+c|**cc..x$$$$$c$$$c$$$$cxxx
xxxc..xC.xxxc$$cc*cWWW.5c$$cc+cccc~.$mbc.cc$$$c..xx$$$$c*Y*c$$$$cxxx
xxxc..x.....cc+c..+WWWL.+.Bc.rrrrc..$mmc..mmm$c..wxxx=xc$$$c$$$$cxxx
xxxcTTxC.Y..K+...CcWWW.5c$$crrrrr+..$$$cc.mhm$c..wn|x*xxxx=c$$$$cxxx
xxxcxxx.....ccC4x=xx=xxxcc+cccrSrc~...dc..mmm$c.pwoxx=xLr..cc$$$cxxx
xxxc$$cC.C.Cccx+x*x****xxxF+$crrrccc++cc.cc..$c..wxxrrrrr...cc$$cxxx
xxxccccccccccxx.xxxx=xxx*xxx$crrccc..ccc..c+ccc..wxrrrrrrr...c$$cxxx
xxxcYr.......=$.$+$$7$$+*Axxucrrcccc$$ccc.JJcFw..xxrrrrrr....cc$cxxx
xxxccc++++cccx$6$xxxxxxxxxxx$cc+c$$ce$c$cccJcqwp.c.....l|.....cecxxx
xxxc..E....cccc.ccc.......xxucc*c$$$$$$$$$cJcccBBc.....|k.....c$cxxx
xxxcv......vc$c+c$cJJ......+$cccc$$$$$$$$$cJc.+BBccrrrrrrrrrrcc$cxxx
xxxc..c..E..c$I$I$c+++xxxxxxuc**+$$$$$$cccc+crxx+cc$$$$$$$$$$c$$cxxx
xxxcv......vc$***$cPPPP...ExLccccc$$$ccc....crxWWWcc$$$$$$$$cc$$cxxx
xxxc..E..c..cccccccPPP....x+uc***ccccc...ccccrxWWWWcc******cc$$$cxxx
xxxcv......vcxQQQQ.......Wxccc*t...t...cccrrrrxWWWWWcccccccc..$$cxxx
xxxc..c..E..cxQQQ.......WWxc***....cccccrrrrccxxWWWWcWWWWWc.S..$cxxx
xxxcv......vcxx.......WWWxxc**..t.ccrrrrrrrrc$$x=WWW+WWzWW+....$cxxx
xxxccc++++ccccxxx..WWWWxxxcc*.t..ccrrrrrrrrrc$$$xxWWcWWWWWcWWW..cxxx
xxxcY......Ycccc+xxxxxx+cccc$$$$$crrrrrrHrrrc$$$$cccccc+cccccWWWcxxx
xxxc........ccYYccccccccYYccmmmmmcccccrrGrrrc$$$$cWWwwwwwwwwccWWcxxx
xxxcY......YcccYYYYYYYYYYcccwwwwwwwwscrrrrrrcccxxxxWWWWwwwwwwwwWcxxx
xxxccccccccccxccccccccccccxcmmmmmcccccrrrrrr+||x||+$$aWWWWWWWcwwcxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxc..Z..+rrrrrrrrrrc||=||x$$$$$$$$WWWcwcxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxccccccccccccccccccccccccccccccccccccccxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP