Difference between revisions of "Regeneration"

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:''This page is about the spell. For species' innate recuperation, see [[healing]].''
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{{version|0.24}}
{{Spell
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:''This page is about the spell. For species' innate recuperation, see [[regeneration rate]].''
|name=Regeneration
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{{spell info}}
|level=3
 
|school1={{Charms}}
 
|school2={{Necromancy}}
 
|school3=
 
|sources=<div>
 
* [[Book of War Chants]]
 
* [[Book of Necromancy]]
 
</div>
 
|castingnoise=3
 
|spellnoise=0
 
}}
 
  
{{Flavour|This spell dramatically but temporarily increases the caster's recuperative abilities, while also increasing the rate of food consumption.}}
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'''Regeneration''' is a level 3 [[Charms]]/[[Necromancy]] spell which temporarily boosts caster's health regeneration.
  
'''Regeneration''' is a level 3 [[Charms]]/[[Necromancy]] spell which raises your [[HP]] [[regeneration rate]] by 100. While the specifics of what that means are somewhat complicated (see the [[regeneration rate]] article for the exact effects), the spell's general purpose is to greatly increase the speed at which your character regains HP over time. This effect can more than triple the speed at which you naturally heal, although it's more pronounced for low-level characters. This helps you recover between battles quickly, but don't expect it to make you invincible <i>during</i> combat; it only marginally increases your chance of survival in most dangerous encounters.
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==Effect==
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While active your [[HP]] [[regeneration rate]] is increased by 100<ref>{{source ref|0.24.0|player.cc|1065}}</ref>. This effects lasts for ''5 + 2d(<power> / 3 + 1)''<ref>{{source ref|0.24.0|spl-selfench.cc|89}}</ref> turns. While Regeneration is active and your HP is below maximum, you also [[hunger]] significantly more quickly than usual.
  
Also, characters under the effect of Regeneration will recover from [[sickness]] much faster, helping you avoid temporary stat loss (although you still won't recover HP while sick). The increased recovery rate also helps counteract [[poison]] damage, making it much easier to simply wait out. As such, Regeneration can help you conserve [[potions of curing]] and lessens the need for [[poison resistance]].
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For most characters, this means they will gain an additional 1 HP per turn, though this is affected by things such as the [[Slow Healing]] mutation (see [[regeneration rate]] for details). This effect can more than triple the speed at which you naturally heal, although it's more pronounced for low-level characters or characters with low maximum HP. This helps you recover between battles quickly, but don't expect it to make you invincible <i>during</i> combat; it only marginally increases your chance of survival in most dangerous encounters.
  
Be aware that Regeneration stacks with items that grant similar effects, such as [[rings of regeneration]], [[troll leather armour]], or being a [[troll]]. As with these items, while Regeneration is active and your HP is below maximum, there is an additional [[Comestibles and satiation#Hunger|hunger cost]] on par with wearing a [[ring of hunger]].
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Additionally, characters under the effect of Regeneration will recover from [[sickness]] much faster. The increased recovery rate also helps counteract [[poison]] damage, making it much easier to simply wait out. As such, Regeneration can help you conserve [[potions of curing]] and lessens the need for [[poison resistance]].
  
Characters who worship good [[gods]] will probably want to avoid Regeneration, as the spell qualifies as Necromancy and will upset them. Also, [[mummies]] and [[deep dwarves]] cannot learn this spell. [[Vampire]]s can, but the duration and benefit of the spell is dependent on their current satiation level (full effect at Alive status, no effect at Bloodless).
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Be aware that Regeneration stacks with items that grant similar effects, such as an [[amulet of regeneration]], [[troll leather armour]], or being a [[troll]] or [[vine stalker]]. The effect does not stack with [[Trog's Hand]], but followers of Trog can't cast spells anyway, so the issue is moot.
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Characters who worship good [[gods]] will probably want to avoid using Regeneration, as the spell qualifies as Necromancy and will upset them. Also, [[mummies]], [[deep dwarves]] and characters in [[lich form]] cannot use this spell. [[Vampire]]s can, but the duration and benefit of the spell is dependent on their current satiation level.
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The increase in metabolism can also cause issues, especially in [[branch]]es with few edible corpses; an [[amulet of the gourmand]] is useful for characters making extensive use of Regeneration.
  
 
==History==
 
==History==
Prior to [[0.10]], [[ghoul]]s were unable to learn Regeneration.
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*The Regeneration spell will be removed in [[0.25]]
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*Prior to [[0.10]], [[ghoul]]s were unable to learn Regeneration.
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*Prior to [[0.6]], the spell increased hunger rate even when at full HP.
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==References==
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<references/>
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[[Category:Crystal Ball Articles]]

Revision as of 23:51, 2 February 2020

Version 0.24: This article may not be up to date for the latest stable release of Crawl.
This page is about the spell. For species' innate recuperation, see regeneration rate.

Regeneration

Regeneration is a level 3 Charms/Necromancy spell which temporarily boosts caster's health regeneration.

Effect

While active your HP regeneration rate is increased by 100[1]. This effects lasts for 5 + 2d(<power> / 3 + 1)[2] turns. While Regeneration is active and your HP is below maximum, you also hunger significantly more quickly than usual.

For most characters, this means they will gain an additional 1 HP per turn, though this is affected by things such as the Slow Healing mutation (see regeneration rate for details). This effect can more than triple the speed at which you naturally heal, although it's more pronounced for low-level characters or characters with low maximum HP. This helps you recover between battles quickly, but don't expect it to make you invincible during combat; it only marginally increases your chance of survival in most dangerous encounters.

Additionally, characters under the effect of Regeneration will recover from sickness much faster. The increased recovery rate also helps counteract poison damage, making it much easier to simply wait out. As such, Regeneration can help you conserve potions of curing and lessens the need for poison resistance.

Be aware that Regeneration stacks with items that grant similar effects, such as an amulet of regeneration, troll leather armour, or being a troll or vine stalker. The effect does not stack with Trog's Hand, but followers of Trog can't cast spells anyway, so the issue is moot.

Characters who worship good gods will probably want to avoid using Regeneration, as the spell qualifies as Necromancy and will upset them. Also, mummies, deep dwarves and characters in lich form cannot use this spell. Vampires can, but the duration and benefit of the spell is dependent on their current satiation level.

The increase in metabolism can also cause issues, especially in branches with few edible corpses; an amulet of the gourmand is useful for characters making extensive use of Regeneration.

History

  • The Regeneration spell will be removed in 0.25
  • Prior to 0.10, ghouls were unable to learn Regeneration.
  • Prior to 0.6, the spell increased hunger rate even when at full HP.

References