Difference between revisions of "Repel Missiles"

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{{version021}}
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{{flavour|Reduces the chance of projectile attacks striking the caster, making them easier to dodge. Single-target attacks are much easier to repel than penetrating attacks. Each time a missile is repelled the spell has a chance of expiring, with a lower chance of expiry at high power.}}
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'''Repel Missiles''' is a monster-only spell which moderately protects the caster from ranged attacks.
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==Effect==
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Repel Missiles reduces the [[to-hit]] of ranged attacks against the caster to a random value between:
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*vs single-target beams: 0% - 100% of its normal value
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*vs penetrating bolts: 50% - 100% of its normal value<ref>{{source ref|0.21.0|beam.cc|2884}}</ref>
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This spell only helps to [[ev]]ade ranged attacks; it has no effect on the caster's ability to [[SH|block]] them.
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{{monsters with spell}}
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==Player sources==
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Though the Repel Missiles spell is no longer available for players, several other sources exist for players to receive the effect:
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*[[Demonspawn]] with the [[Repulsion Field]] mutation will eventually develop a permanent repel missiles effect.
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*Worshipers of [[Qazlal]] will eventually acquire a permanent Repel Missiles effect with enough [[piety]].
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*The [[Amulet of the Air]] is an unrandart amulet that produces a permanent repel missiles effect.
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*[[Scarf#Egos|Scarves of repulsion]] provide the effect while worn.
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[[Deflect Missiles]] is a more advanced version of Repel Missiles and its effect overrides Repel Missiles' effect.
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==Strategy==
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Although this effect is inferior to [[Deflect Missiles]], it's still much better than nothing, especially in the early [[Dungeon]] when Deflect Missiles isn't available and you might encounter [[centaur (monster)|centaur]]s (who have made pincushions of many a low-level player). Repel Missiles is useful while exploring [[the Shoals]], the [[Elven Halls]], [[the Vaults]], and other areas infested with enemies who love to shoot at you.
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==History==
 
{{Spell
 
{{Spell
 
|name=Repel Missiles
 
|name=Repel Missiles
 
|level=2
 
|level=2
|school1={{Charms}}
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|school1={{Air Magic}}
|school2={{Air Magic}}
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|school2={{Charms}}
 
|school3=
 
|school3=
|sources=<div>
 
* [[Book of Minor Magic]]
 
* [[Book of War Chants]]
 
* [[Book of Air]]
 
</div>
 
 
|castingnoise=1
 
|castingnoise=1
 
|spellnoise=0
 
|spellnoise=0
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|sources=[[Book of Air]]<br>[[Book of Minor Magic]]
 
}}
 
}}
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*Prior to [[0.20]], Repel Missiles was a level 2 [[Air]]/[[Charms]] spell available to players. However, other sources still exist.
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*Prior to [[0.14]], the Repel Missiles status expired based on a timer.
  
{{flavour|This spell reduces the chance of projectile attacks striking the caster. Even powerful attacks such as lightning bolts or dragon breath are affected, although smaller missiles are repelled to a much greater extent.}}
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==References==
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<references/>
  
'''Repel Missiles''' is a level 2 [[Charms]]/[[Air Magic]] spell which moderately protects the caster from ranged attacks, reducing a missile's [[to-hit]] by 0% to 50% of its original value if it is a bolt, or by 0% to 100% if it is a single-target beam. This reduction is done after your [[shields|shield blocking]] value has been rolled, so this spell only improves your ability to dodge missiles, not your ability to block them. Increased [[spell power]] lengthens the duration of the spell, but does not improve the spell's chance of repelling attacks.
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[[Category:Status effects]]
 
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[[Category:Monster spells]]
==Strategy==
 
This spell appears in several starter [[spell book]]s. Although it's inferior to [[Deflect Missiles]], it's still much better than nothing, especially in the early [[Dungeon]] when Deflect Missiles isn't available and you might encounter [[centaur (monster)|centaur]]s (who have made pincushions of many a low-level player). It's also easier to cast, making it useful for hybrid-style casters who might not be ready for Deflect Missiles yet. Knowing one of the two spells is almost mandatory for the [[Shoals]], [[Elven Halls]], and other areas infested with enemies who love to shoot at you. Note that it does ''not'' work on [[trap]] missiles, at least not when you're disarming them!
 

Latest revision as of 06:54, 2 August 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Reduces the chance of projectile attacks striking the caster, making them easier to dodge. Single-target attacks are much easier to repel than penetrating attacks. Each time a missile is repelled the spell has a chance of expiring, with a lower chance of expiry at high power.

Repel Missiles is a monster-only spell which moderately protects the caster from ranged attacks.

Effect

Repel Missiles reduces the to-hit of ranged attacks against the caster to a random value between:

  • vs single-target beams: 0% - 100% of its normal value
  • vs penetrating bolts: 50% - 100% of its normal value[1]

This spell only helps to evade ranged attacks; it has no effect on the caster's ability to block them.

The following enemies cast Repel Missiles:

Player sources

Though the Repel Missiles spell is no longer available for players, several other sources exist for players to receive the effect:

Deflect Missiles is a more advanced version of Repel Missiles and its effect overrides Repel Missiles' effect.

Strategy

Although this effect is inferior to Deflect Missiles, it's still much better than nothing, especially in the early Dungeon when Deflect Missiles isn't available and you might encounter centaurs (who have made pincushions of many a low-level player). Repel Missiles is useful while exploring the Shoals, the Elven Halls, the Vaults, and other areas infested with enemies who love to shoot at you.

History

Repel missiles.png Repel Missiles
Level 2
School1 Air
School2 Charms
Source(s) Book of Air
Book of Minor Magic
Casting noise 1
Spell noise 0
  • Prior to 0.20, Repel Missiles was a level 2 Air/Charms spell available to players. However, other sources still exist.
  • Prior to 0.14, the Repel Missiles status expired based on a timer.

References

  1. beam.cc:2884 (0.21.0)