Returning

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Revision as of 20:12, 31 May 2018 by Arvy (talk | contribs) (Removed outdated info.)
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Version 0.21: This article may not be up to date for the latest stable release of Crawl.
A skilled user can throw it in such a way that it will return to its owner.

Weapons with the returning brand may return to the user's inventory when thrown or otherwise launched. The chance of it returning successfully depends on the attacker's Throwing skill:

  • At 0 skill, the weapon never returns.
  • At 1 skill, 33% chance of not returning.
  • At 2 skill, 20% chance.
  • At 3 or more skill, (1/(4 + skill))% chance of not returning.
    • At 6, 10% chance.
    • At 16, 5% chance.
    • At 27, 3.22% chance.

Normally, only tomahawks and javelins can have the returning brand.

History

Prior to 0.14, this brand also appeared on the throwable melee weapons: daggers, clubs, hand axes, and spears.

Brands
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver