Revenant

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Revision as of 09:27, 18 July 2020 by Bwijn (talk | contribs) (upd 0.25, saw it in tournament, no change)
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Version 0.25: This article may not be up to date for the latest stable release of Crawl.
revenant zRevenant.png
HP 53-108
HD 18
XP 1923
Speed 10
AC 8
EV 12
Will Immune
Attack1 26 (hit: plain)


Resistances rC++
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Open doors
Holiness Undead
Size Medium
Type revenant, revenant
Flags Evil
See invisible
Unbreathing
Speaks
A skeletal form wreathed in cold blue fire, standing astride this life and the next. Echoes of the lingering dead flicker within its ghostly flames.

Useful Info

Revenants are skeletal undead beings which wield ghostly fire, creating clouds which occasionally spawn short-lived spectral things and launching potent Ghostly Fireballs. Both of these attacks deal partially-irresistible negative energy damage, and the fireballs ignore half of your AC and heal any undead they strike. On top of all that, they can mangle undead players with Dispel Undead and attempt to escape when near death by blinking to safety. Revenants can be found in the Crypt and Crypt-themed Ziggurat floors.

Spells

Spell set I
Slot1 Ghostly Fireball (3d22) Wizard flag
Slot2 Spectral Cloud Wizard flag
Slot3 Dispel Undead Range (3d27) Wizard flag
Slot4 Blink Away Emergency flag,
Wizard flag

Tips & Tricks

  • Negative energy resistance will soften the impact of their spells and minimize the amount of draining you'll sustain from their summons. If you have it available, pile it on.
  • Undead characters can be torn apart with frightening speed if you give a revenant a clear line of effect. Kill them fast, or summon allies to hide behind.
  • It's worth noting that the spectral things will push their way past revenants, allowing them to tank hits on the revenant's behalf while the latter can hurl fireballs from behind, healing the blocker and damaging the player in the process. Consequently, it is often best to fight them outside of corridors, so as to avoid getting pinned by a tide of spectrals with no hope of reaching the revenant.
  • Bolt spells or smite-targeted spells will make it much easier to take down a revenant in spite of its allies (though cold, negative energy, and poison spells won't make a dent against them). Even better, as they're skeletal, you can hit them with Lee's Rapid Deconstruction no matter how many summoned allies they have blocking you.

History

Revenants were added in 0.13.