Difference between revisions of "Rift"

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{{flavour|A small wrinkle in the very fabric of reality, magically bound to a shaft by some mad acolyte of Lugonu. It possesses an unusually large reach that teleports its attack directly to its victim.}}
 
{{flavour|A small wrinkle in the very fabric of reality, magically bound to a shaft by some mad acolyte of Lugonu. It possesses an unusually large reach that teleports its attack directly to its victim.}}
 
[[File:Rift.png]] '''''the +8 demon trident "Rift"'''''
 
[[File:Rift.png]] '''''the +8 demon trident "Rift"'''''
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==Desirability==
 
==Desirability==
'''Rift'''<ref>{{source ref|0.26.1|art-data.txt|1382}}</ref> has the advantage of being a highly-enchanted demon trident (one of the best one-handed [[polearm]]s in the game) able to attack any space within three tiles without having to worry about intervening enemies getting in the way; it also reaches its minimum speed delay with the relatively modest investment of 14 levels in Polearms. However, its distortion brand can be tricky to work with -- while Rift is capable of dealing impressive amounts of irresistible damage or even removing your target entirely through [[banishment]], it is also likely to blink your target around randomly, which can be dangerous if they have ranged attacks. What's more, wielders suffer potentially disastrous effects (among them being a 25% chance of being banished themselves) if they ever unwield the weapon, precluding a fighting style based on switching weapons to take advantage of enemy weaknesses.
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'''Rift'''<ref>{{source ref|0.28.0|art-data.txt|1528}}</ref> has the advantage of being a highly-enchanted demon trident with a decent brand and the ability to reach 3 tiles while ignoring monsters in the way. Distortion may be tricky to work with, but its fairly strong, and the range defintely helps with the random [[blink]]ing. As with other distortion weapons, Rift inflicts very dangerous effects on unwield (including [[banishment]]), with [[Lugonu]] worshippers being exempt. Regardless, Rift's powerful base type makes it a fairly strong weapon that you shouldn't ''need'' to unwield for the rest of the game, seeing use with spellcaster and melee builds alike.
  
Whether the unparalleled reach and heavy damage is worth the potential side-effects of the distortion brand or practically losing the ability to switch weapons is up to you. Do note that a sudden trip to the [[Abyss]] becomes less of a problem the farther down the Dungeon you go, should you find Rift early but decide to switch to a different weapon at a later point.
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==History==
 
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*Rift was added in [[0.23]].
Rift is more likely to be useful to followers of [[Lugonu]], who can switch to another weapon without consequences. It may also serve a purpose in the hands of a spellcaster who prefers to blast enemies from a safe distance.  
 
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 
==History==
 
Rift was added in [[0.23]].
 
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Polearms]]
 
[[Category:Polearms]]

Revision as of 16:08, 1 August 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
A small wrinkle in the very fabric of reality, magically bound to a shaft by some mad acolyte of Lugonu. It possesses an unusually large reach that teleports its attack directly to its victim.

Rift.png the +8 demon trident "Rift"

+8 demon trident

Distortion brand
Range 3 reaching attack that is smite-targeted (bypasses intervening monsters, statues, and iron grates).

Desirability

Rift[1] has the advantage of being a highly-enchanted demon trident with a decent brand and the ability to reach 3 tiles while ignoring monsters in the way. Distortion may be tricky to work with, but its fairly strong, and the range defintely helps with the random blinking. As with other distortion weapons, Rift inflicts very dangerous effects on unwield (including banishment), with Lugonu worshippers being exempt. Regardless, Rift's powerful base type makes it a fairly strong weapon that you shouldn't need to unwield for the rest of the game, seeing use with spellcaster and melee builds alike.

History

  • Rift was added in 0.23.

References