Difference between revisions of "Ring of evasion"

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{{flavour|A ring that makes its wearer either more or less capable of avoiding attacks, depending on its degree of enchantment.}}
  
{{flavour|This ring makes its wearer either more or less capable of avoiding attacks, depending on its degree of enchantment.}}
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A '''+4''' or '''-4 ring of evasion''' affects the [[evasion]] of its wearer. If the enchantment is negative, the ring is usually [[curse]]d. Even if you've identified rings of evasion in general, you won't know whether the enchantment is positive or negative until after you've put it on.
  
A '''±X ring of evasion''' affects the [[evasion]] of its wearer by X (ranges from +6 to -6). If the enchantment is negative, the ring is usually [[curse]]d. Even if you've identified rings of evasion in general, you won't know the specific amount of evasion a given ring offers until after you've put it on.
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==Desirability==
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All characters can benefit from more [[EV]], but sacrificing a ring slot for it may or may not be a good idea depending on your other resistances. Unlike most amulets, rings take effect immediately, so you can quickly switch between them at need. A ring of evasion is more likely to be useful for characters with low EV; mechanically, there is a much greater difference between 5 and 9 compared to 25 and 29.
  
==Desirability==
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==History==
Depends on the strength of the ring. All characters can benefit from more [[EV]], but sacrificing a ring slot for it may or may not be a good idea, depending on your other resistances. A +1 ring is something you'll likely only use until a decent alternative comes around, but a +4-6 ring may be worth wearing through to the end of the game.
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Prior to [[0.25]], enchantments were random values between 1 and 6 (positive and negative).
  
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Revision as of 06:05, 31 August 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Type Jewellery
Name Ring of evasion
Icon Ring of evasion.png
A ring that makes its wearer either more or less capable of avoiding attacks, depending on its degree of enchantment.

A +4 or -4 ring of evasion affects the evasion of its wearer. If the enchantment is negative, the ring is usually cursed. Even if you've identified rings of evasion in general, you won't know whether the enchantment is positive or negative until after you've put it on.

Desirability

All characters can benefit from more EV, but sacrificing a ring slot for it may or may not be a good idea depending on your other resistances. Unlike most amulets, rings take effect immediately, so you can quickly switch between them at need. A ring of evasion is more likely to be useful for characters with low EV; mechanically, there is a much greater difference between 5 and 9 compared to 25 and 29.

History

Prior to 0.25, enchantments were random values between 1 and 6 (positive and negative).

Jewellery
Amulets AcrobatFaithGuardian spiritMagic regenerationReflectionRegeneration
Rings DexterityEvasionFireFlightIceIntelligenceMagical power
Poison resistancePositive energyProtectionProtection from coldProtection from fireResist corrosionSee invisibleSlayingStrengthWillpowerWizardry