Difference between revisions of "Ring of intelligence"

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{{flavour|This ring increases or decreases the mental ability of its wearer, depending on the degree to which it has been enchanted.}}
 
{{flavour|This ring increases or decreases the mental ability of its wearer, depending on the degree to which it has been enchanted.}}
  
A '''±X ring of intelligence''' affects the [[intelligence]] of the wearer by X (ranges from +6 to -6). If the enchantment is negative, the ring is usually cursed and can cause [[stat zero]].
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A '''+6''' or '''-4 ring of intelligence''' affects the [[intelligence]] of the wearer. If the enchantment is negative, the ring is usually cursed and can cause [[stat zero]].
  
 
==Desirability==
 
==Desirability==
 
These rings are highly prized by all kinds of spellcasters since they reduce [[spell hunger]] while increasing spell success and [[spell power|power]]. They're nearly useless for characters who don't cast spells, except as a way to keep intelligence above zero while recovering from attribute drain.
 
These rings are highly prized by all kinds of spellcasters since they reduce [[spell hunger]] while increasing spell success and [[spell power|power]]. They're nearly useless for characters who don't cast spells, except as a way to keep intelligence above zero while recovering from attribute drain.
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==History==
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Prior to [[0.25]], enchantment values ranged from 2 to 6.
  
 
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Revision as of 12:43, 19 July 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Type Jewellery
Name Ring of intelligence
Icon Ring of intelligence.png
This ring increases or decreases the mental ability of its wearer, depending on the degree to which it has been enchanted.

A +6 or -4 ring of intelligence affects the intelligence of the wearer. If the enchantment is negative, the ring is usually cursed and can cause stat zero.

Desirability

These rings are highly prized by all kinds of spellcasters since they reduce spell hunger while increasing spell success and power. They're nearly useless for characters who don't cast spells, except as a way to keep intelligence above zero while recovering from attribute drain.

History

Prior to 0.25, enchantment values ranged from 2 to 6.

Jewellery
Amulets AcrobatFaithGuardian spiritMagic regenerationReflectionRegeneration
Rings DexterityEvasionFireFlightIceIntelligenceMagical power
Poison resistancePositive energyProtectionProtection from coldProtection from fireResist corrosionSee invisibleSlayingStrengthWillpowerWizardry