Difference between revisions of "Ring of protection"

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{{flavour|A ring that either protects its wearer from harm or makes them more vulnerable to injury, depending on its degree of enchantment.}}
  
A '''±X ring of protection''' affects the [[AC]] of the wearer by X (ranges from -6 to 6). If X is negative, the [[ring]] is normally [[cursed]]. Even if you've identified rings of protection in general, you won't know the specific amount of protection a given ring offers until after you've put it on.
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A '''+4''' or '''-4 ring of protection''' affects the [[AC]] of the wearer. If the enchantment is negative, the [[ring]] is normally [[cursed]]. Even if you've identified rings of protection in general, you won't know if the enchantment is positive or negative until after you've put it on.
  
 
==Desirability==
 
==Desirability==
Depends on the strength of the ring. All characters are going to want more AC, but sacrificing a ring slot for it may or may not be a good idea. A +1 ring is something you'll likely only use until a decent alternative comes around, but a +4-6 ring may be worth wearing through to the end of the game.
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All characters are going to want more AC, but sacrificing a ring slot for it may or may not be a good idea. Unlike most [[amulet]]s, rings take effect immediately, so you can quickly switch between them at need. Rings of protection are more likely to be useful for characters with low AC; mechanically, there is a much larger difference between 5 and 9 AC compared to 25 and 29. In particular, characters that cannot wear some or all types of armour ([[spriggan]]s, [[ogre]]s, [[troll]]s, [[octopode]]s, [[felid]]s) will appreciate having a ring of protection.
  
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==History==
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*Prior to [[0.25]] enchantments were random values between 1 and 6 (positive and negative).
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Revision as of 06:10, 31 August 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Type Jewellery
Name Ring of protection
Icon Ring of protection.png
A ring that either protects its wearer from harm or makes them more vulnerable to injury, depending on its degree of enchantment.

A +4 or -4 ring of protection affects the AC of the wearer. If the enchantment is negative, the ring is normally cursed. Even if you've identified rings of protection in general, you won't know if the enchantment is positive or negative until after you've put it on.

Desirability

All characters are going to want more AC, but sacrificing a ring slot for it may or may not be a good idea. Unlike most amulets, rings take effect immediately, so you can quickly switch between them at need. Rings of protection are more likely to be useful for characters with low AC; mechanically, there is a much larger difference between 5 and 9 AC compared to 25 and 29. In particular, characters that cannot wear some or all types of armour (spriggans, ogres, trolls, octopodes, felids) will appreciate having a ring of protection.

History

  • Prior to 0.25 enchantments were random values between 1 and 6 (positive and negative).
Jewellery
Amulets AcrobatFaithGuardian spiritMagic regenerationReflectionRegeneration
Rings DexterityEvasionFireFlightIceIntelligenceMagical power
Poison resistancePositive energyProtectionProtection from coldProtection from fireResist corrosionSee invisibleSlayingStrengthWillpowerWizardry