Difference between revisions of "Ring of slaying"

From CrawlWiki
Jump to: navigation, search
m
m (Update flavour)
Line 5: Line 5:
 
  |cost = ?
 
  |cost = ?
 
}}
 
}}
{{flavour|This ring increases or decreases the wearer's effectiveness with ranged weapons and melee attacks.}}
+
{{flavour|A ring that increases or decreases the wearer's effectiveness with ranged weapons and melee attacks, depending on its degree of enchantment.}}
  
 
A '''+4''' or '''-4 ring of slaying''' affects the [[accuracy]] and [[damage]] of your melee (including unarmed), ranged, and auxiliary attacks. Negatively enchanted rings are usually cursed.  
 
A '''+4''' or '''-4 ring of slaying''' affects the [[accuracy]] and [[damage]] of your melee (including unarmed), ranged, and auxiliary attacks. Negatively enchanted rings are usually cursed.  
Line 17: Line 17:
  
 
==History==
 
==History==
Prior to [[0.25]], enchantments were random values between 1 and 6.
+
*Prior to [[0.25]], enchantments were random values between 1 and 6.
 
+
*Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
+
*Prior to [[0.10]], slaying was more powerful as it was included before the weapon skill multiplier.  
 
 
Prior to [[0.10]], slaying was more powerful as it was included before the weapon skill multiplier.  
 
  
 
{{jewellery}}
 
{{jewellery}}

Revision as of 20:28, 22 July 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Type Jewellery
Name Ring of slaying
Icon Ring of slaying.png
A ring that increases or decreases the wearer's effectiveness with ranged weapons and melee attacks, depending on its degree of enchantment.

A +4 or -4 ring of slaying affects the accuracy and damage of your melee (including unarmed), ranged, and auxiliary attacks. Negatively enchanted rings are usually cursed.

A functionally identical effect occasionally appears on artefact jewellery and armour, denoted as "Slay ±X".

Desirability

Very high. Having more damage means killing enemies faster and being exposed to their attacks less.

Characters with fast weapons and/or auxiliary attacks stand to benefit more from slaying, as it is applied per hit.

History

  • Prior to 0.25, enchantments were random values between 1 and 6.
  • Before the weapon enchantment merge in 0.15, rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
  • Prior to 0.10, slaying was more powerful as it was included before the weapon skill multiplier.
Jewellery
Amulets AcrobatFaithGuardian spiritMagic regenerationReflectionRegeneration
Rings DexterityEvasionFireFlightIceIntelligenceMagical power
Poison resistancePositive energyProtectionProtection from coldProtection from fireResist corrosionSee invisibleSlayingStrengthWillpowerWizardry