Difference between revisions of "Ring of slaying"

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(Desirability)
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{{item
 
{{item
 
  |itemtype = Jewellery
 
  |itemtype = Jewellery
 
  |name = Ring of slaying
 
  |name = Ring of slaying
 
  |cost = ?
 
  |cost = ?
|weight = N/A
 
 
}}
 
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{{flavour|This ring increases or decreases the wearer's effectiveness with ranged weapons and melee attacks.}}
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{{flavour|A ring that increases or decreases the wearer's effectiveness with ranged weapons and melee attacks, depending on its degree of enchantment.}}
  
A '''±X ring of slaying''' affects [[accuracy]] and [[damage]] dealt by X in the same format as weapon enchantments, ranging from -5 to +5). It will affect both melee (including unarmed) and ranged combat, but not magic. The ring is usually [[cursed]] if the modifier is negative.
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A '''+4''' or '''-4 ring of slaying''' affects the [[accuracy]] and [[damage]] of your melee (including unarmed), ranged, and auxiliary attacks. Negatively enchanted rings are usually cursed.  
  
 
A functionally identical effect occasionally appears on [[artefact]] jewellery and armour, denoted as "Slay ±X".
 
A functionally identical effect occasionally appears on [[artefact]] jewellery and armour, denoted as "Slay ±X".
  
 
==Desirability==
 
==Desirability==
Very high, if the bonus is decent. Slaying bonuses will significantly increase your overall damage output, acting as a bonus enchantment that stacks with your current weapon.
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Very high; more damage and accuracy means killing enemies faster, which means less exposure to their attacks. Characters with fast weapons and/or auxiliary attacks benefit the most from slaying, as the bonus is applied with each attack; users of [[unarmed combat]] and [[throwing]] weapons will also appreciate a ring of slaying, as neither method is subject to weapon enchantments.
  
 
==History==
 
==History==
Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
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*Prior to [[0.25]], enchantments were random values between 1 and 6 (positive and negative).
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*Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
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*Prior to [[0.10]], slaying was more powerful, as it was included before the weapon skill multiplier.  
  
Prior to [[0.10]], slaying was more powerful as it was included before the weapon skill multiplier.
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{{jewellery}}
 
 
[[Category:Ring]]
 

Revision as of 06:21, 31 August 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Type Jewellery
Name Ring of slaying
Icon Ring of slaying.png
A ring that increases or decreases the wearer's effectiveness with ranged weapons and melee attacks, depending on its degree of enchantment.

A +4 or -4 ring of slaying affects the accuracy and damage of your melee (including unarmed), ranged, and auxiliary attacks. Negatively enchanted rings are usually cursed.

A functionally identical effect occasionally appears on artefact jewellery and armour, denoted as "Slay ±X".

Desirability

Very high; more damage and accuracy means killing enemies faster, which means less exposure to their attacks. Characters with fast weapons and/or auxiliary attacks benefit the most from slaying, as the bonus is applied with each attack; users of unarmed combat and throwing weapons will also appreciate a ring of slaying, as neither method is subject to weapon enchantments.

History

  • Prior to 0.25, enchantments were random values between 1 and 6 (positive and negative).
  • Before the weapon enchantment merge in 0.15, rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
  • Prior to 0.10, slaying was more powerful, as it was included before the weapon skill multiplier.
Jewellery
Amulets AcrobatFaithGuardian spiritMagic regenerationReflectionRegeneration
Rings DexterityEvasionFireFlightIceIntelligenceMagical power
Poison resistancePositive energyProtectionProtection from coldProtection from fireResist corrosionSee invisibleSlayingStrengthWillpowerWizardry