Difference between revisions of "Ring of slaying"

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{{item
 
{{item
 
  |itemtype = Jewellery
 
  |itemtype = Jewellery
 
  |name = Ring of slaying
 
  |name = Ring of slaying
|cost = ?
 
 
}}
 
}}
{{flavour|A ring that increases or decreases the wearer's effectiveness with ranged weapons and melee attacks, depending on its degree of enchantment.}}
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{{flavour|A ring that increases the wearer's accuracy and damage with ranged weapons and melee attacks.}}
  
A '''+4''' or '''-4 ring of slaying''' affects the [[accuracy]] and [[damage]] of your melee (including unarmed), ranged, and auxiliary attacks. Negatively enchanted rings are usually cursed.  
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A '''+4 ring of slaying''' affects the [[accuracy]] and [[damage]] of your melee (including unarmed), ranged, and auxiliary attacks. Its boost is equivalent to 4 levels of weapon [[enchant]]ment.
  
A functionally identical effect occasionally appears on [[artefact]] jewellery and armour, denoted as "Slay ±X".
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A functionally identical effect occasionally appears on [[artefact]] jewellery and armour, denoted as "Slay ±X" (not limited to 4).
  
 
==Desirability==
 
==Desirability==
Very high. Having more damage means killing enemies faster and being exposed to their attacks less.
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Very high; more damage and accuracy means killing enemies faster, which means less exposure to their attacks. Characters with fast weapons and/or auxiliary attacks benefit the most from slaying, as the bonus is applied with each attack. Users of [[unarmed combat]] and [[throwing]] weapons will appreciate a ring of slaying, as neither method is subject to weapon enchantments.
  
Characters with fast weapons and/or auxiliary attacks stand to benefit more from slaying, as it is applied per hit.
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Artefacts with lower amounts of slaying aren't quite as good; +1 slaying is virtually useless, while negative slaying is obviously negative. Unless slaying is particularly high (or low), the other qualities of an artefact are more important.
  
 
==History==
 
==History==
*Prior to [[0.25]], enchantments were random values between 1 and 6.
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*Prior to [[0.27]], you could find rings of slaying with a -4 enchantment; such rings were always [[curse]]d.
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*Prior to [[0.25]], rings of slaying were randomly generated between 1 and 6 (positive and negative).
 
*Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
 
*Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
*Prior to [[0.10]], slaying was more powerful as it was included before the weapon skill multiplier.  
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*Prior to [[0.10]], slaying was more powerful, as it was included before the weapon skill multiplier.  
  
 
{{jewellery}}
 
{{jewellery}}

Revision as of 00:24, 14 May 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Type Jewellery
Name Ring of slaying
Icon Ring of slaying.png
A ring that increases the wearer's accuracy and damage with ranged weapons and melee attacks.

A +4 ring of slaying affects the accuracy and damage of your melee (including unarmed), ranged, and auxiliary attacks. Its boost is equivalent to 4 levels of weapon enchantment.

A functionally identical effect occasionally appears on artefact jewellery and armour, denoted as "Slay ±X" (not limited to 4).

Desirability

Very high; more damage and accuracy means killing enemies faster, which means less exposure to their attacks. Characters with fast weapons and/or auxiliary attacks benefit the most from slaying, as the bonus is applied with each attack. Users of unarmed combat and throwing weapons will appreciate a ring of slaying, as neither method is subject to weapon enchantments.

Artefacts with lower amounts of slaying aren't quite as good; +1 slaying is virtually useless, while negative slaying is obviously negative. Unless slaying is particularly high (or low), the other qualities of an artefact are more important.

History

  • Prior to 0.27, you could find rings of slaying with a -4 enchantment; such rings were always cursed.
  • Prior to 0.25, rings of slaying were randomly generated between 1 and 6 (positive and negative).
  • Before the weapon enchantment merge in 0.15, rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
  • Prior to 0.10, slaying was more powerful, as it was included before the weapon skill multiplier.
Jewellery
Amulets AcrobatFaithGuardian spiritMagic regenerationReflectionRegeneration
Rings DexterityEvasionFireFlightIceIntelligenceMagical power
Poison resistancePositive energyProtectionProtection from coldProtection from fireResist corrosionSee invisibleSlayingStrengthWillpowerWizardry