Difference between revisions of "Ring of slaying"
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− | {{ | + | {{version028}} |
{{item | {{item | ||
|itemtype = Jewellery | |itemtype = Jewellery | ||
|name = Ring of slaying | |name = Ring of slaying | ||
− | |||
}} | }} | ||
− | {{flavour|A ring that increases | + | {{flavour|A ring that increases the wearer's accuracy and damage with ranged weapons and melee attacks.}} |
− | A '''+ | + | A '''+4 ring of slaying''' affects the [[accuracy]] and [[damage]] of your melee (including unarmed), ranged, and auxiliary attacks. Its boost is equivalent to 4 levels of weapon [[enchant]]ment. |
− | A functionally identical effect occasionally appears on [[artefact]] jewellery and armour, denoted as "Slay ±X". | + | A functionally identical effect occasionally appears on [[artefact]] jewellery and armour, denoted as "Slay ±X" (not limited to 4). |
==Desirability== | ==Desirability== | ||
− | Very high | + | Very high; more damage and accuracy means killing enemies faster, which means less exposure to their attacks. Characters with fast weapons and/or auxiliary attacks benefit the most from slaying, as the bonus is applied with each attack. Users of [[unarmed combat]] and [[throwing]] weapons will appreciate a ring of slaying, as neither method is subject to weapon enchantments. |
− | + | Artefacts with lower amounts of slaying aren't quite as good; +1 slaying is virtually useless, while negative slaying is obviously negative. Unless slaying is particularly high (or low), the other qualities of an artefact are more important. | |
==History== | ==History== | ||
− | *Prior to [[0.25]], | + | *Prior to [[0.27]], you could find rings of slaying with a -4 enchantment; such rings were always [[curse]]d. |
+ | *Prior to [[0.25]], rings of slaying were randomly generated between 1 and 6 (positive and negative). | ||
*Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage. | *Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage. | ||
− | *Prior to [[0.10]], slaying was more powerful as it was included before the weapon skill multiplier. | + | *Prior to [[0.10]], slaying was more powerful, as it was included before the weapon skill multiplier. |
{{jewellery}} | {{jewellery}} |
Revision as of 00:24, 14 May 2022
A ring that increases the wearer's accuracy and damage with ranged weapons and melee attacks. |
A +4 ring of slaying affects the accuracy and damage of your melee (including unarmed), ranged, and auxiliary attacks. Its boost is equivalent to 4 levels of weapon enchantment.
A functionally identical effect occasionally appears on artefact jewellery and armour, denoted as "Slay ±X" (not limited to 4).
Desirability
Very high; more damage and accuracy means killing enemies faster, which means less exposure to their attacks. Characters with fast weapons and/or auxiliary attacks benefit the most from slaying, as the bonus is applied with each attack. Users of unarmed combat and throwing weapons will appreciate a ring of slaying, as neither method is subject to weapon enchantments.
Artefacts with lower amounts of slaying aren't quite as good; +1 slaying is virtually useless, while negative slaying is obviously negative. Unless slaying is particularly high (or low), the other qualities of an artefact are more important.
History
- Prior to 0.27, you could find rings of slaying with a -4 enchantment; such rings were always cursed.
- Prior to 0.25, rings of slaying were randomly generated between 1 and 6 (positive and negative).
- Before the weapon enchantment merge in 0.15, rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
- Prior to 0.10, slaying was more powerful, as it was included before the weapon skill multiplier.