Difference between revisions of "Ring of strength"

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==Desirability==
 
==Desirability==
Gaining a little more strength rarely ever has a very dramatic effect on your character's performances. It provides a slight increase to your accuracy and damage output, and it allows you to wear armour, [[kite shield]]s, and [[tower shield]]s more effectively, but its overall impact is usually pretty negligible. A strength ring might be a good find for early characters wearing heavy armour or a shield, particularly if they also intend to cast spells, but you'll probably want to replace this with something better eventually.
+
Gaining a little more strength rarely has a dramatic effect on your character's performance. Strength provides a slight increase to your accuracy and damage output and allows you to more easily wear armour, [[kite shield]]s, and [[tower shield]]s, but its overall impact is usually pretty negligible. A ring of strength might be a good find for early characters wearing heavy armour and/or a shield, particularly if they also intend to cast spells, but you'll probably want to replace this with something better eventually.
  
 
==History==
 
==History==

Revision as of 06:20, 31 August 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Type Jewellery
Name Ring of strength
Icon Ring of strength.png
A ring that increases or decreases the physical strength of its wearer, depending on its degree of enchantment.

A +6 or -4 ring of strength affects the strength of the wearer. If the enchantment is negative, the ring is normally cursed, and it can cause stat zero if you are unable to remove it.

Desirability

Gaining a little more strength rarely has a dramatic effect on your character's performance. Strength provides a slight increase to your accuracy and damage output and allows you to more easily wear armour, kite shields, and tower shields, but its overall impact is usually pretty negligible. A ring of strength might be a good find for early characters wearing heavy armour and/or a shield, particularly if they also intend to cast spells, but you'll probably want to replace this with something better eventually.

History

  • Prior to 0.25, enchantment values ranged from 2 to 6 (positive and negative).
Jewellery
Amulets AcrobatFaithGuardian spiritMagic regenerationReflectionRegeneration
Rings DexterityEvasionFireFlightIceIntelligenceMagical power
Poison resistancePositive energyProtectionProtection from coldProtection from fireResist corrosionSee invisibleSlayingStrengthWillpowerWizardry