Difference between revisions of "Robe of Clouds"

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{{flavour|A robe of a material as flimsy and insubstantial as the clouds.}}
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{{flavour|A robe of a material as nebulous and insubstantial as the clouds. The pleats and folds can be swirled into a furious storm.}}
 
[[File:Robe_of_clouds.png]] '''''the +3 robe of Clouds'''''
 
[[File:Robe_of_clouds.png]] '''''the +3 robe of Clouds'''''
  
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rElec<br>
 
rElec<br>
Allows [[Flying]]<br>
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rCloud<br>
Generates mist and rain<br>
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Evoke Thunderclouds (5 MP)<br>
  
 
==Desirability==
 
==Desirability==
Along with providing mediocre physical defense and [[electricity]] resistance, the '''robe of Clouds''' randomly generates [[cloud]]s of thin mist and rain around you. The rain occasionally turns dry tiles into [[shallow water]] and shallow water into [[deep water]], potentially cutting off areas to non-flyers or sinking items out of your reach. This is more obnoxious than useful for most playable [[species]], but [[merfolk]] only benefit from turning the world aquatic, while [[Fedhas Madash]] worshipers can use their god-gifted abilities to dry up areas you accidentally made inaccessible or carve out water mazes enemies must navigate to reach you. All other characters who find it will likely only wish to wear it sparingly, using it to generate defensive moats outside of combat, or for the electricity resistance if no other source is available. For general use, look for something with better defensive stats and intrinsics.
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The '''robe of Clouds''' is most useful for those who haven't found another source of electricity resistance yet. It can also be useful for low level characters with some [[Evocations]] level, as thunderclouds generate lightning – which can do some nice damage but at the cost of being extremely loud. While cloud immunity is slightly useful and reduces the tedium of certain parts of the game, the [[scarf of cloud immunity]] is less rare and takes up a less critical armour slot. For general use, look for something with better defensive stats and intrinsics; a [[robe of resistance]] wildly outclasses this past the early game.
 
 
The clouds of mist do nothing themselves, but do prevent the generation of other kinds of clouds. These may block the line of effect of your Cloud spells, but can also provide safe areas to stand in to avoid dangerous clouds.
 
  
 
==History==
 
==History==
[[0.23]] will change the robe's properties, removing the flight and mist generation and giving it [[cloud immunity]] and the ability to evoke storm clouds.
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Prior to [[0.23]] the allowed one to evoke flying and randomly generated clouds of thin mist and rain, which occasionally turned dry tiles into [[shallow water]] and shallow water into [[deep water]].
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Body armour]]
 
[[Category:Body armour]]
 
[[Category:Crystal Ball Articles]]
 
[[Category:Crystal Ball Articles]]

Revision as of 17:57, 4 May 2019

Version 0.23: This article may not be up to date for the latest stable release of Crawl.
A robe of a material as nebulous and insubstantial as the clouds. The pleats and folds can be swirled into a furious storm.

Robe of clouds.png the +3 robe of Clouds

+3 robe

rElec
rCloud
Evoke Thunderclouds (5 MP)

Desirability

The robe of Clouds is most useful for those who haven't found another source of electricity resistance yet. It can also be useful for low level characters with some Evocations level, as thunderclouds generate lightning – which can do some nice damage but at the cost of being extremely loud. While cloud immunity is slightly useful and reduces the tedium of certain parts of the game, the scarf of cloud immunity is less rare and takes up a less critical armour slot. For general use, look for something with better defensive stats and intrinsics; a robe of resistance wildly outclasses this past the early game.

History

Prior to 0.23 the allowed one to evoke flying and randomly generated clouds of thin mist and rain, which occasionally turned dry tiles into shallow water and shallow water into deep water.