Difference between revisions of "Robe of Vines"

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{{flavour|A robe woven of living vines. The vines form a symbiotic relationship with their wearer, greatly increasing their regeneration, but preventing them from being healed by potions.}}
 
{{flavour|A robe woven of living vines. The vines form a symbiotic relationship with their wearer, greatly increasing their regeneration, but preventing them from being healed by potions.}}
  
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+2 [[robe]]
 
+2 [[robe]]
  
[[Regeneration]] (Regen+7)<br>
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[[Regeneration rate|Regen]]++++ (+3.2 HP/turn)<br>
Prevents healing from potions while worn
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Prevents healing from [[potion]]s while worn (includes the regenerative effects of [[potions of ambrosia]])
  
 
==Desirablility==
 
==Desirablility==
'''The robe of Vines''' increases its wearer's [[regeneration rate]] by an amount equivalent to 7 [[amulet of regeneration|amulets of regeneration]], providing an incredible bonus of 2.8 [[HP]] per turn. This artefact can be extremely useful for recovering HP quickly. Note that, unlike the [[amulet of regeneration]], which only kicks in after the wearer has attained full health (once), the healing effect of this garment is immediate upon being equipped.
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'''The robe of Vines'''<ref>{{source ref|0.29.0|art-data.txt|1453}}</ref> increases its wearer's [[regeneration rate]] by an amount equivalent to 4 [[amulet of regeneration|amulets of regeneration]], providing an incredible bonus of 3.2 [[HP]] per turn. Like other wearable sources of regeneration, it must attune to the wearer at full health before it can function, preventing it from being used to quickly restore HP after a fight.
  
While the robe can provide survivability during battle, a robe with an [[ego]] like [[resistance (ego)|resistance]] or [[Archmagi]] may be better for general use depending on your character. Alternatively, a set of heavier armour and a solid array of resistances can reduce incoming damage enough to make your base regeneration rate perfectly acceptable, though even then the robe can still be useful to carry around for a quick heal.
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While the robe can provide survivability during battle, a robe with an [[ego]] like [[resistance (ego)|resistance]] or [[Archmagi]] may be better for general use depending on your character. Alternatively, a set of heavier armour and a solid array of resistances can reduce incoming damage enough to make your base regeneration rate perfectly adequate for survival.
  
[[Deep dwarves]] and bloodless [[vampire]]s do not regenerate and gain no benefit whatsoever from wearing the robe of Vines, and [[ghoul]]s can only benefit from the robe if there are no monsters in sight. [[Vine stalker]]s, [[mummy|mummies]], and [[lichform]] characters, on the other hand, can freely wear this item with no drawbacks. This item is particularly interesting for undead; since they cannot quaff potions at all to begin with, the robe's limitation on potions is not a concern.
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[[Inhibited Regeneration]] (inherent to [[Ghoul]]s and bloodless [[Vampire]]s) prevents this regeneration when monsters are in sight. Meanwhile, [[Vine Stalker]]s, [[mummy|Mummies]], and [[lichform]] characters cannot recover HP with potions anyways, and can wear this robe with no drawback. [[Djinn]] may particularly appreciate this robe, as it provides plenty of HP to fuel their spellcasting.
  
 
==History==
 
==History==
* Prior to [[0.18]], this robe was +5 and Regen+10 (that is, a +4 HP per turn regeneration rate).
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* Prior to [[0.28]], this robe provided Regen+++ (+3.0 HP/turn).
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* Prior to [[0.27]]'s buff to regeneration items, this robe provided Regen+++++++ (+2.8 HP/turn).
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* Prior to [[0.25]], this robe did not require attunement at full HP, allowing users to swap it in when they needed to heal quickly.
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* Prior to [[0.18]], this robe was +5 and Regen+10 (+4.0 HP/turn).
 
* The robe of Vines was introduced in version [[0.17]].
 
* The robe of Vines was introduced in version [[0.17]].
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==References==
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<references />
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Body armour]]
 
[[Category:Body armour]]

Latest revision as of 05:46, 12 September 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
A robe woven of living vines. The vines form a symbiotic relationship with their wearer, greatly increasing their regeneration, but preventing them from being healed by potions.

Robe of vines.png the +2 robe of Vines

+2 robe

Regen++++ (+3.2 HP/turn)
Prevents healing from potions while worn (includes the regenerative effects of potions of ambrosia)

Desirablility

The robe of Vines[1] increases its wearer's regeneration rate by an amount equivalent to 4 amulets of regeneration, providing an incredible bonus of 3.2 HP per turn. Like other wearable sources of regeneration, it must attune to the wearer at full health before it can function, preventing it from being used to quickly restore HP after a fight.

While the robe can provide survivability during battle, a robe with an ego like resistance or Archmagi may be better for general use depending on your character. Alternatively, a set of heavier armour and a solid array of resistances can reduce incoming damage enough to make your base regeneration rate perfectly adequate for survival.

Inhibited Regeneration (inherent to Ghouls and bloodless Vampires) prevents this regeneration when monsters are in sight. Meanwhile, Vine Stalkers, Mummies, and lichform characters cannot recover HP with potions anyways, and can wear this robe with no drawback. Djinn may particularly appreciate this robe, as it provides plenty of HP to fuel their spellcasting.

History

  • Prior to 0.28, this robe provided Regen+++ (+3.0 HP/turn).
  • Prior to 0.27's buff to regeneration items, this robe provided Regen+++++++ (+2.8 HP/turn).
  • Prior to 0.25, this robe did not require attunement at full HP, allowing users to swap it in when they needed to heal quickly.
  • Prior to 0.18, this robe was +5 and Regen+10 (+4.0 HP/turn).
  • The robe of Vines was introduced in version 0.17.

References