Rod of clouds

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Revision as of 14:40, 6 May 2014 by Malor (talk | contribs) (Added multiple cloud types seen in personal play. Have not read the relevant code.)
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Version 0.14: This article may not be up to date for the latest stable release of Crawl.
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Evoking the rod of clouds emits a cone of clouds at your target. These vary immensely in their ability to harm foes.

Possible clouds include:

  • Thin mist - These clouds do no damage, and merely get in the way of other clouds.
  • Negative energy - Anything caught in these clouds will take negative energy damage each turn.
  • Acidic clouds - Damages anything caught within, and may corrode equipment, including that worn by enemies.
  • Fire clouds - Does heavy damage to creatures without fire resistance
  • Poison clouds - Inflicts a poison status effect, cumulative over time.
  • Thunderstorms - Does heavy electric damage to creatures without rElec.

Clouds created by the rod can be quite durable.

At low evocations skill, this rod frequently conjures simple smoke, but it can occasionally be very powerful. With high skill, its random nature can still make it useless (conjuring negative energy against undead), but it can be also be devastating (poison against insects, thunderstorms against most creatures, acid against almost anything.)

The long duration of summoned clouds typically means that you'll need to move if you want to try for a different effect against a given set of creatures, as the fight is likely to long since be over by the time the air is clear.

History

The rod of clouds was added in 0.14.