Difference between revisions of "Ru"

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[[File:Ru altar.png]] ''"Cut away your false body!"''
 
[[File:Ru altar.png]] ''"Cut away your false body!"''
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==Racial Restrictions==
 
==Racial Restrictions==
[[Demigod]]s are prohibited from worshiping Ru.
+
[[Demigod]]s are prohibited from worshiping Ru (or any other god).
  
 
==Appreciates==
 
==Appreciates==
 
*Making sacrifices. The amount of piety granted per sacrifice varies depending on the significance of the sacrifice (sacrificing a hand grants much more piety than sacrificing purity by gaining dopiness).
 
*Making sacrifices. The amount of piety granted per sacrifice varies depending on the significance of the sacrifice (sacrificing a hand grants much more piety than sacrificing purity by gaining dopiness).
 +
**As Ru's piety system is unusual, [[monk]]s are offered a near immediate choice of sacrifices upon converting.
  
 
==Deprecates==
 
==Deprecates==
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==Given Abilities==
 
==Given Abilities==
 
'''[[Piety|Piety level -]]''': "Questioner"
 
'''[[Piety|Piety level -]]''': "Questioner"
:*'''Make Sacrifice''' - Ru gives you no powers initially, but as you explore will periodically offer you a batch of three sacrifice options to make. These will be available from the Abilities screen. Making a sacrifice will ''permanently'' handicap your character in a dramatic way, but will grant you piety, which unlocks new abilities and makes them more powerful. New sacrifices will be offered periodically, and will refresh faster after you accept one than if you simply let a set of three sit unused. You can reject offered sacrifices, which will result in a new set being offered after a similar delay to accepting one.
+
*'''Make Sacrifice''' - As you explore and kill, Ru will periodically offer you a batch of 3 sacrifice options, available as in the Abilities menu. Sacrifices will ''permanently'' handicap your character, but grant you piety. The exact amount of piety received varies depending on how serious the effect is on your character. See the '''[[#Sacrifices|Sacrifices]]''' section below for more details.  
 
+
**New sacrifices will be offered periodically, and will refresh faster after you accept one than if you simply let a set of three sit unused. You can reject offered sacrifices, which will result in a new set being offered after a similar delay to accepting one.  
::The exact amount of piety received varies depending on how serious the effect is on your character. See '''Sacrifices''' below for more details. Note that Monks do not get their initial starting piety with Ru as they would with other gods, but do get offered an immediate choice of sacrifices upon joining if Ru is their first god.
 
 
 
Once you've made sufficient sacrifices to reach full piety, Ru will stop offering new ones. If you abandon and return to the god, however, new sacrifices will be made available.
 
  
 
'''[[Piety|Piety level *]]''': "Initiate"
 
'''[[Piety|Piety level *]]''': "Initiate"
:*'''Aura of Power''' - Any enemy that attacks you may instead falter or redirect its attack to itself or another target. The chance of this rises linearly with piety, reaching a 10% chance of faltering and 5% chance of redirecting at max piety.
+
*'''Aura of Power''' - Any enemy that attacks you may instead falter or redirect its attack to itself or another target. The chance of this rises linearly with piety, reaching a 10% chance of faltering and 5% chance of redirecting at max piety. (Passive)
  
 
'''[[Piety|Piety level **]]''': "Seeker of Truth"
 
'''[[Piety|Piety level **]]''': "Seeker of Truth"
:*Your Aura of Power is strengthened. Enemies that inflict damage upon you receive various detrimental [[status effect]]s. The chance of this rises linearly with piety, reaching 33% at max piety. The specific status effect applied is randomly chosen from the following list: [[Corona]], [[Silence]], [[Blind]], [[Slow]], or [[Paralysis]]. The chance of inflicting a more severe status effect rises with damage sustained and falls based on the attacker's [[HD]].
+
*Your Aura of Power is strengthened. Enemies that inflict damage upon you receive various detrimental [[status effect]]s. The chance of this rises linearly with piety, reaching 20% at max piety. The specific status effect applied is randomly chosen from the following list: [[Corona]], [[Silence]], [[Blind]], [[Slow]], or [[Paralysis]]. The chance of inflicting a more severe status effect rises with damage sustained and falls based on the attacker's [[HD]].
  
 
'''[[Piety|Piety level ***]]''': "Walker of the Path"
 
'''[[Piety|Piety level ***]]''': "Walker of the Path"
:*'''Draw Out Power''' - When used, you regain [[HP]] and [[MP]], free yourself from nets, webs and constriction, and cure petrification, slow, and confusion. Cost: [[exhaustion]], moderate [[draining]].
+
*'''Draw Out Power''' - When used, you regain [[HP]] and [[MP]], free yourself from nets, webs and constriction, and cure petrification, slow, and confusion. HP = <code>piety/16 + (piety/20)d6)</code>, MP = <code>piety/48 + (piety/40)d4</code>; that's (10 + 8d6) HP and (3 + 4d4) MP at max piety.<ref>{{source ref|0.30.0|god-abil.cc|4683}}</ref> ([[Exhaustion]] for 12-16 turns, moderate [[draining]]: roughly 4% max HP)
  
 
'''[[Piety|Piety level ****]]''': "Lifter of the Veil"
 
'''[[Piety|Piety level ****]]''': "Lifter of the Veil"
:*'''Power Leap''' - Allows you to leap three tiles and creates a damaging 3x3 explosion wherever you land. Explosion damage scales with piety and experience level. Cost: 5 [[MP]], [[exhaustion]].
+
*'''Power Leap''' - Allows you to leap three tiles and creates a damaging 3x3 explosion wherever you land. Explosion damage scales with piety and experience level.<ref>{{source ref|0.30.0|god-abil.cc|4837}}</ref> (5 [[MP]], [[exhaustion]] for 18-25 turns)
  
 
'''[[Piety|Piety level *****]]''': "Transcendent"
 
'''[[Piety|Piety level *****]]''': "Transcendent"
:*'''Apocalypse''' - Deals heavy damage and random status effects to every enemy within your [[line of sight]]. Cost: 8 [[MP]], [[exhaustion]], heavy [[draining]].
+
*'''Apocalypse''' - Deals heavy damage and random status effects to every enemy within your [[line of sight]]. (8 [[MP]], [[exhaustion]] for 30-49 turns, heavy [[draining]]: roughly 13.3% max HP)
 +
:Damage equals <code><X>d(piety * (XL + 54) / 584)</code> (Xd22 at XL27 & max piety),<ref>{{source ref|0.30.0|god-abil.cc|4901}}</ref> where X = (4 to 8), depending on the status inflicted.<ref>{{source ref|0.30.0|god-abil.cc|4869}}</ref> There is 75% to inflict a status: [[antimagic]], [[paralysis]], [[slow]]. If a monster can be affected by antimagic, there is an equal chance of each, otherwise 50% paralysis and 25% slow. If no status is inflicted, X = 8 instead.
  
 
'''[[Piety|Piety level ******]]''': "Drop of Water"
 
'''[[Piety|Piety level ******]]''': "Drop of Water"
:*No new abilities. Please note that unlike other gods, Ru's piety caps at 160. That means that as soon as you reach ****** piety, you are maxed out.
+
*No new abilities. Unlike other gods, Ru's piety caps at 160. That means that as soon as you reach ****** piety, you are maxed out. Ru will stop offering sacrifices, though if you leave and rejoin, you'll have to sacrifice again.
  
 
==Punishments==
 
==Punishments==
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==Strategy==
 
==Strategy==
Ru encourages focused characters by rewarding the sacrifice of anything that lies outside one's planned build, granting extremely powerful abilities and buffs in return. Wearing an [[amulet of faith]] does not increase the piety gained per sacrifice. Instead, it simply hastens the rate at which new sacrifices are offered. Unlike with most other gods, removing an amulet of faith does not damage piety. One simply gains an extra delay before the next set of sacrifices is offered. As such, a max piety Ru-worshiper gains nothing from wearing an amulet of faith and loses nothing for removing it.
+
Ru rewards 2 types of sacrifice:
 
+
* The "sacrifice" of anything that lies outside a character's build. For instance, heavy melee characters won't mind losing Arcana or Stealth.
Be aware that any sacrifices you take up are permanent. You will never get back that arm, or your dodging skill, or the ability to have allies. Thus, it is rarely a good idea to switch to another god from Ru.
+
* Large sacrifices, which ramp up your piety from the beginning. Losing a hand will impact just about every character, but gives ** - *** immediately.
  
Try to sacrifice such that it does not interfere heavily with your strategy. For example, in a 3 rune game, where you wouldn't expect a lot of torment or hellfire, Sacrifice Drink would be more doable than for a 15 rune game where both are commonplace and will frequently deny you your potions. Sacrifice Arcana would be fine for 3 rune games where you could do without some spells, but may be regrettable should you wish to go for 15 and find yourself unable to cast [[Statue Form]], [[Controlled Blink]], or [[Regeneration]]. Contrariwise, Sacrifice Essence may be dangerous and difficult to cope with in a 3 rune game, but can be easily made up for in equipment by the extended game.
+
Your sacrifice strategy should be adjusted according to your character, your previous sacrifices, and the amount of runes you're going for. Sacrifice Drink is a much bigger penalty when [[torment]] and [[damnation]], common in the extended game, are bound to activate it. Meanwhile, you can afford to take some smaller sacs if you already have some of Ru's important abilities. Regardless, it's best to not lose your main killing skill, regardless of how much piety you'd gain.
  
That said, Ru does offer many useful powers. Though it may not feel substantial, Aura of Power will give you a decent edge in fights, it also has the added benefit of aiding in kiting enemies, as the chance for Aura of Power to distract an enemy occurs on ''any'' action taken by that enemy, including walking towards you, meaning characters of average speed may eventually out run enemies that lose turns to Aura of Power without the need for haste or swiftness. Draw out Power is straightforward - instantly regain HP and MP at the cost of slight draining. Power Leap is a highly versatile tool for both positioning yourself and damaging enemies. Finally, Apocalypse will incapacitate foes everywhere while dealing considerable damage. It can wipe out most of your ordinary foes and tough ones will be significantly weakened.
+
Though it may not feel substantial, Aura of Power will give you a decent edge in fights. It also has the added benefit of aiding in [[kiting]] enemies, as the chance for the Aura to distract an enemy occurs on ''any'' action taken by that enemy (including walking towards you). Draw Out Power is straightforward - instantly regain HP and MP and cure certain debilitating statuses, at the cost of slight draining. Power Leap is a highly versatile tool for both positioning yourself and damaging enemies. Finally, Apocalypse will incapacitate all foes within your line of sight while dealing considerable damage; it can wipe out most ordinary monsters, while the more dangerous ones will be significantly weakened.
  
All of Ru's abilities [[exhausted|exhaust]] the user for a short while. Choose when to use your abilities wisely.
+
===Tips and Tricks===
 +
*Wearing an [[amulet of faith]] does not increase the piety gained per sacrifice. Wearing one hastens the rate at which new sacrifices are offered, while removing one slows down that rate. A max piety Ru worshipper gains nothing from wearing an amulet of faith and loses nothing for removing it.
 +
*All of Ru's abilities [[exhausted|exhaust]] the user for a short while. Choose when to use your abilities wisely.
 +
*Any sacrifices you take up are permanent. You will never get back that hand, or your dodging skill. Thus, it is rarely a good idea to switch to another god from Ru.
 +
**Leaving Ru carries no penalty if you have yet to sacrifice anything. If you are not a [[monk]], you can worship an early Ru altar until the first set of sacrifices show up (or until you find a desirable god).
  
 
==Sacrifices==
 
==Sacrifices==
 
Ru will offer you a randomly selected batch of three sacrifices every so often. Choosing a sacrifice will permanently handicap your character as described, and you will not be able to make a new sacrifice until a new batch is offered. Unlike other gods, Ru's piety maxes at 160 rather than 200, so as soon as you hit ******, you have maximum piety and Ru will no longer offer sacrifices. Note that you start with 15 piety on first worshipping Ru, like most other gods.
 
Ru will offer you a randomly selected batch of three sacrifices every so often. Choosing a sacrifice will permanently handicap your character as described, and you will not be able to make a new sacrifice until a new batch is offered. Unlike other gods, Ru's piety maxes at 160 rather than 200, so as soon as you hit ******, you have maximum piety and Ru will no longer offer sacrifices. Note that you start with 15 piety on first worshipping Ru, like most other gods.
  
Where a given sacrifice (eg Essence) has more than one row in the table, you will be told before making the sacrifice which specific effect you will receive. Each row in this table can only be taken once, except where indicated otherwise.
+
Where a given sacrifice (eg Essence) has more than one row in the table, you will be told before making the sacrifice which specific effect you will receive. Each row in this table can only be taken once, except where indicated otherwise. The list of sacrifices are as follows<ref>{{source ref|0.28.0|sacrifice-data.h|1}}</ref><ref>{{source ref|0.28.0|god-abil.cc|4042}}</ref>:
  
 
{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
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| 3 x No [magic school] magic
 
| 3 x No [magic school] magic
 
| Permanently lose three randomly selected magic skills and access to all spells in those schools. One school is chosen from each of the following groups:
 
| Permanently lose three randomly selected magic skills and access to all spells in those schools. One school is chosen from each of the following groups:
*[[Charms]]/[[Conjurations]]/[[Summonings]]/[[Translocations]]
+
*[[Conjurations]]/[[Summonings]]/[[Translocations]]
*[[Transmutations]]/[[Necromancy]]/[[Hexes]]
+
*[[Alchemy]]/[[Necromancy]]/[[Hexes]]
*[[Air Magic]]/[[Earth Magic]]/[[Fire Magic]]/[[Ice Magic]]/[[Poison Magic]].
+
*[[Air Magic]]/[[Earth Magic]]/[[Fire Magic]]/[[Ice Magic]]
| 25 + piety from skill in affected magic schools  
+
| 25 <br> + piety from skill in affected magic schools  
 
|-
 
|-
 
| '''Artifice'''  
 
| '''Artifice'''  
 
| Inability to use devices
 
| Inability to use devices
| Permanently lose the [[Evocations]] skill. Your character can no longer activate any [[wand]]s or other [[evocable items]] (except the [[figurine of a ziggurat]]). This includes evocable invisibility, blink, flight etc from rings, cloaks or artefacts. Boots and barding of [[fly]]ing no longer permit ending flight at will with this sacrifice.
+
| Permanently lose the [[Evocations]] skill. Your character can no longer activate any [[wand]]s or other [[evocable items]], except the [[figurine of a ziggurat]]. This includes evocable invisibility and blink from scarves or artefacts.
 
| 55 <br> + piety from Evocations skill <br> - [10 if sacrificed Love]
 
| 55 <br> + piety from Evocations skill <br> - [10 if sacrificed Love]
 
|-
 
|-
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| Cowardly
 
| Cowardly
 
| Suffer a [[slaying]] and [[spellpower]] penalty which scales with the number and strength of opponents in your [[line of sight]]. The severity of this penalty is indicated on the status bar by the '''Horr(-X)''' status, where X is the slaying penalty. Penalties begin when more than one tough monster or a single nasty monster is visible, and becomes more pronounced as more opponents appear.
 
| Suffer a [[slaying]] and [[spellpower]] penalty which scales with the number and strength of opponents in your [[line of sight]]. The severity of this penalty is indicated on the status bar by the '''Horr(-X)''' status, where X is the slaying penalty. Penalties begin when more than one tough monster or a single nasty monster is visible, and becomes more pronounced as more opponents appear.
| 25 + [15 if sacrificed Experience]
+
| 25 <br>+ [6 per level of Sacrifice Experience]
 
|-
 
|-
 
|'''Drink'''
 
|'''Drink'''
| Inability to drink while threatened
+
| Inability to drink after injury
| Any time you are severely injured or suffer a significantly strong attack, you lose the ability to [[quaff]] [[potion]]s for 1d(damage) turns (maximum 30 turns). Any attack that reduces you below 30% of max HP will trigger this, as can heavy attacks regardless of your current HP; such attacks must deal damage equal to at least 4% of your max HP for a chance of triggering the ability loss, and the chance rises with higher damage, guaranteed at 20% max HP.
+
| Gain [[No Unsafe Potions]] 2. Every time you take damage, you have a 3% chance to lose the ability to [[scroll]]s for 1d(damage) turns (maximum 30 turns).
| 30
+
| 30 <br>+ [10 if sacrificed Scroll]
 
|-
 
|-
 
| '''Durability'''
 
| '''Durability'''
 
| Inability to train armour
 
| Inability to train armour
|Permanently lose the [[Armour skill]]. Any experience you've invested in it will be converted to additional piety. Worth bonus piety if you've also used '''Sacrifice Nimbleness'''.
+
| Permanently lose the [[Armour skill]].
 
| 30 <br> + piety from Armour skill <br> + [20 if sacrificed Nimbleness]
 
| 30 <br> + piety from Armour skill <br> + [20 if sacrificed Nimbleness]
 
|-
 
|-
 
| '''Essence'''<br>(50% chance)  
 
| '''Essence'''<br>(50% chance)  
| Magic vulnerability
+
| Weak-willed
| Permanently reduce your MR by 40 (the equivalent of an artefact with the MR- property).
+
| Permanently reduce your [[willpower]] by 40 (equivalent to Will-).
| 28
+
| 35
 
|-
 
|-
 
| '''Essence'''<br>(25% chance)
 
| '''Essence'''<br>(25% chance)
 
| Low MP
 
| Low MP
 
| Permanently lose 10% of your maximum MP. Repeatable.
 
| Permanently lose 10% of your maximum MP. Repeatable.
| 10 + half the value of maximum skill out of [[Spellcasting]], [[Invocations]] and [[Evocations]]
+
| 10 <br>+ half the value of maximum skill out of [[Spellcasting]] and [[Invocations]]/2
 
|-
 
|-
 
| '''Essence'''<br>(25% chance)
 
| '''Essence'''<br>(25% chance)
 
| Disrupted magic
 
| Disrupted magic
| Permanently suffer a penalty to spellcasting success chance equivalent to 1 negative rank of [[wizardry]]. Repeatable.
+
| Permanently suffer a penalty to spellcasting success chance. This adds roughly +4% to spell failure (e.g. 10% fail -> 14% fail). It is somewhat less than +4% if your original failure is below 8%, and somewhat more than +4% if it's above 8%. Repeatable.
| 20 - 6 * number of stats greater than your [[Intelligence]]
+
| 20 <br> - 6 * number of stats greater than your [[Intelligence]]<br>+[[Spellcasting]]/2
 
|-
 
|-
 
|'''Experience'''
 
|'''Experience'''
 
| Inexperienced
 
| Inexperienced
| Immediately lose two [[experience level]]s and reduce your maximum level to 25.
+
| Immediately reduces your level by 1, also reducing your max level. This is applied as an offset, meaning you level up as quickly as if you were at your pre-sacrifice level. (This sacrifice can be taken up to 3 times).
| 50 <br> + [15 if sacrificed Courage] <br> + [28 if you are a [[demonspawn]]]
+
| 35 <br> + 7 per rank of the mutation you already have <br> + [6 if sacrificed Courage] <br> + [10 if you are a [[Demonspawn]]] <br> + [10 if 1st/3rd level and [[Djinni]]]
 
|-
 
|-
 
|'''Eye'''
 
|'''Eye'''
 
| Missing an eye
 
| Missing an eye
| Reduces your to-hit of melee and ranged weapons, and spells, as if you were wearing an [[amulet of inaccuracy]].
+
| Reduces your [[to-hit]] of melee, ranged weapons, and spells by 5.
| 20
+
| 25
 +
|-
 +
|'''Forms'''
 +
| No forms
 +
| Permanently lose the ability to voluntarily change form. This affects all [[talisman]]s, [[potion of lignification|potions of lignification]], [[Dithmenos]]' shadow form, and bloodless [[vampire]]s' innate [[bat form]]. It does not affect the bad forms inflicted by enemies' wands of polymorph, or chaos effects.
 +
 
 +
You will lose access to the [[Shapeshifting]] skill.
 +
|7 <br> + piety from Shapeshifting skill
 
|-
 
|-
 
|'''Hand'''
 
|'''Hand'''
 
| Missing a hand
 
| Missing a hand
| Permanently lose one hand (or set of hands in the case of [[formicid]]s) and all associated benefits of two-handedness. You can only wield weapons which are one-handed for your [[species]], lose the ability to deliver [[auxiliary attack|offhand punches]], can never wear [[shields]], and lose one [[ring]] slot. You also lose access to the [[Shields skill]] and (unless you are a [[Formicid]]) the [[Bows]] skill, and any experience invested in them will be converted to additional piety. Small races ([[Halfling|Halflings]], [[Kobold|Kobolds]], and [[Spriggan|Spriggans]]) also lose access to, and gain additional piety for, the [[Staves]] skill.
+
| Permanently lose one hand (or set of hands in the case of [[formicid]]s) and all associated benefits of two-handedness. You can only wield weapons which are one-handed for your [[species]], lose the ability to deliver [[auxiliary attack|offhand punches]], can never wear [[shields]], and lose one [[ring]] slot.  
| 65 <br> + piety from Shields skill <br> + [piety from Bows skill if you are not a formicid] <br> + [piety from Staves skill if you are a small race]
+
 
 +
You'll lose access to the [[Shields skill]]. Small races ([[Kobold]]s and [[Spriggan]]s) also lose access to the [[Staves]] skill.
 +
| 65 <br> + piety from Shields skill <br> + [piety from Staves skill if you are a small race]
 
|-
 
|-
 
|'''Health'''<br>(33% chance)
 
|'''Health'''<br>(33% chance)
 
| Frail
 
| Frail
 
| Permanently lose 10% of your maximum HP.
 
| Permanently lose 10% of your maximum HP.
| 45
+
| 35
 
|-
 
|-
 
|'''Health'''<br>(33% chance)
 
|'''Health'''<br>(33% chance)
 
| Reduced AC
 
| Reduced AC
| Permanently lose 5 AC (as if wearing a -5 [[ring of protection]]).
+
| Permanently lose 5 AC.
 
| 30
 
| 30
 
|-
 
|-
 
|'''Health'''<br>(33% chance)
 
|'''Health'''<br>(33% chance)
 
| Reduced EV
 
| Reduced EV
| Permanently lose 5 EV (as if wearing a -5 [[ring of evasion]]).
+
| Permanently lose 5 EV.
 
| 25
 
| 25
 
|-
 
|-
 
|'''Love'''
 
|'''Love'''
 
| Hated by all
 
| Hated by all
| Permanently make almost all monsters you encounter hostile to you. This includes any [[derived undead]] that you create and temporary monsters which you summon or create through evocable items. The only unaffected monsters are [[orbs of destruction]], [[ball lightning]], [[battlesphere]]s, [[spectral weapon]]s, and [[fulminant prism]]s.
+
| Permanently make (almost) all [[neutral]], [[peaceful]] or [[allied]] monsters hostile to you. Entities that are proxies for purely magical effects are unaffected: [[orbs of destruction]], [[ball lightning]], [[battlesphere]]s, [[spectral weapon]]s, [[foxfire]]s, and [[fulminant prism]]s.
 +
 
 +
All [[Summonings]] spells, as well as [[Animate Dead]], [[Sculpt Simulacrum]], [[Death Channel]] and [[Infestation]] can no longer be cast after this sacrifice. [[Necrotise]] and reactive abilities (like the [[ratskin cloak]]) won't create anything. [[Fire Storm]] will create hostile [[fire vortex|fire vortices]]. [[Wands of charming]] and other ally-creating [[evocable]]s will no longer function.
  
All [[Summonings]] spells except [[Aura of Abjuration]], as well as [[Animate Skeleton]], [[Animate Dead]], [[Simulacrum]], [[Death Channel]] and [[Infestation]] can no longer be cast after this sacrifice. [[Sticks to Snakes]] and [[Tukima's Dance]] can still be cast but the snakes/weapons created will be hostile. Similarly, [[Fire Storm]] will create hostile [[fire vortex|fire vortices]]. Also, [[wands of enslavement]], [[box of beasts|boxes of beasts]], [[sack of spiders|sacks of spiders]] and [[phantom mirror]]s will no longer function. [[Phial of floods|Phials of floods]] are still usable but any [[water elemental]]s created will be hostile.
+
You will lose the Summonings skill, and won't be able to worship [[Beogh]], [[Fedhas]], [[Jiyva]], [[Hepliaklqana]], or [[Yredelemnul]] after this sacrifice.
| 35, <br> 17 if sacrificed Summonings magic or Artifice, <br> 1 if sacrificed both Summonings and Artifice
+
| 40 <br> + piety from Summonings skill, <br> 17 if sacrificed Summonings magic or Artifice, <br> 1 if sacrificed both Summonings and Artifice
 
|-
 
|-
 
| '''Nimbleness'''
 
| '''Nimbleness'''
 
| Inability to train dodging
 
| Inability to train dodging
| Permanently lose the [[Dodging]] skill. Any experience you've invested in it will be converted to additional piety. Worth bonus piety if you've also used '''Sacrifice Durability'''.
+
| Permanently lose the [[Dodging]] skill.
 
| 30 <br> + piety from Dodging skill <br> + [20 if sacrificed Durability] <br> + [28 if your species cannot train Armour]
 
| 30 <br> + piety from Dodging skill <br> + [20 if sacrificed Durability] <br> + [28 if your species cannot train Armour]
 
|-
 
|-
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|'''Purity'''<br>(17% chance)
 
|'''Purity'''<br>(17% chance)
 
| Scream
 
| Scream
| Gain one rank of the [[Scream]] mutation. (This sacrifice can be taken up to 3 times.)
+
| Gain one rank of the [[Scream]] mutation, causing you to occasionally [[shout]] when meeting monsters. (This sacrifice can be taken up to 3 times.)
 
| 7, <br> 10 if you already have Scream 1, <br> 14 if you already have Scream 2
 
| 7, <br> 10 if you already have Scream 1, <br> 14 if you already have Scream 2
 
|-
 
|-
 
|'''Purity'''<br>(17% chance)
 
|'''Purity'''<br>(17% chance)
 
| No potion heal
 
| No potion heal
| Gain one rank of the [[No potion heal]] mutation. (This sacrifice can be taken up to 3 times.)
+
| Gain one rank of the [[No Potion Heal]] mutation, reducing the benefit of healing potions. (This sacrifice can be taken up to 2 times.)
 
| 14 <br> + 7 per rank of the mutation you already have
 
| 14 <br> + 7 per rank of the mutation you already have
 
|-
 
|-
 
|'''Purity'''<br>(17% chance)
 
|'''Purity'''<br>(17% chance)
 
| Inhibited regeneration
 
| Inhibited regeneration
| Gain the [[Inhibited regeneration]] mutation, such that you can no longer heal when in line of sight of enemies.
+
| Gain the [[Inhibited Regeneration]] mutation, stopping you from regenerating when in line of sight of enemies.
 
| 14
 
| 14
 
|-
 
|-
Line 182: Line 196:
 
| Temperature sensitive
 
| Temperature sensitive
 
| Permanently acquire fire and cold vulnerability (rF- rC-).
 
| Permanently acquire fire and cold vulnerability (rF- rC-).
| 60
+
| 50
 
|-
 
|-
 
|'''Skill'''
 
|'''Skill'''
 
| Unskilled
 
| Unskilled
| Reduce all skill aptitudes by 1, retroactively decreasing your skill level in all skills you have already trained.
+
| Reduce all skill aptitudes by 1, retroactively decreasing your skill level in all skills you have already trained. (This sacrifice can be taken up to 3 times.)
| 40
+
| 30 <br> + 7 per rank of the mutation you already have
 
|-
 
|-
 
|'''Stealth'''
 
|'''Stealth'''
 
| No stealth
 
| No stealth
| Set your [[stealth]] score to 0, making all monsters notice you on the first turn they spend in your line of sight. This does not mean you produce additional [[noise]], however, so you will not be waking up things beyond your line of sight any more than normal.  You also permanently lose the [[Stealth]] skill, and any experience you've invested in it will be converted to additional piety.
+
| Permanently lose the [[Stealth (skill)|Stealth skill]], and set your [[stealth]] score to 0. This makes all monsters notice you on the first turn they spend in your line of sight. This does not mean you produce additional [[noise]], however, so you will not be waking up things beyond your line of sight any more than normal.
| 15 + piety from Stealth skill
+
| 15 <bR> + piety from Stealth skill
 
|-
 
|-
 
|'''Words'''
 
|'''Words'''
| Inability to read while threatened
+
| Inability to read after injury
| Any time you are severely injured or suffer a significantly strong attack, you lose the ability to read [[scroll]]s for 1d(damage) turns (maximum 30 turns). Any attack that reduces you below 30% of max HP will trigger this, as can heavy attacks regardless of your current HP; such attacks must deal damage equal to at least 4% of your max HP for a chance of triggering the ability loss, and the chance rises with higher damage, guaranteed at 20% max HP.
+
| Gain [[No Unsafe Scrolls]] 2. Every time you take damage, you have a 3% chance to lose the ability to [[scroll]]s for 1d(damage) turns (maximum 30 turns).
| 30
+
| 30 <br> + [10 if sacrificed Drink] <br>+ [15 if you are a [[Mummy]]]
 
|}
 
|}
  
 
<nowiki>*</nowiki>The piety count contains square brackets [] where a preset amount of piety is added (or subtracted) when a condition is true.
 
<nowiki>*</nowiki>The piety count contains square brackets [] where a preset amount of piety is added (or subtracted) when a condition is true.
  
Some sacrifices are worth additional piety based on the amount of skill levels you have in the skill being lost. The amount of additional piety is (required raw experience points to reach your skill level)/500. See the [[Skill]] article for the number of experience points required to reach a particular skill level. Note that this takes into account fractional skill levels.
+
The piety granted by sacrifice in this table is the raw piety. This is then fuzzed by a random amount up to the smaller value of plus or minus 10% of the piety value and plus or minus 5 piety, to prevent players from accurately counting piety.
  
The piety granted by sacrifice in this table is the raw piety. This is then fuzzed by a random amount up to the smaller value of plus or minus 10% of the piety value and plus or minus 5 piety, to prevent players from accurately counting piety.
+
Some sacrifices are worth additional piety based on the amount of skill levels you have in the skill being lost; this accounts for fractional skill levels. The amount of additional piety is <code>(raw experience points to reach your skill level)/500</code>. For reference, 500 [[skill point]]s (1 additional piety) equals 4 ranks in a skill with an aptitude of 0; see the [[Skill]] article for more details on skill points in regards to skill level.  
 +
 
 +
[[Gnoll]]s don't get any piety bonus from skill, and if you sacrifice a skill, your other skills won't get an increased share of XP. [[Djinn]] who sacrifice a magic skill won't get more XP for other magic skills (though Dj still get the piety bonus).
 +
 
 +
Some sacrifices may conflict with your current mutation set (e.g. Sacrifice Health [HP] gives [[Frail]], which is incompatible with [[Robust]]) or species ([[Vine Stalker]]s already have maximum [[No Potion Heal]]), and will not be given.
  
 
==History==
 
==History==
Ru was added in [[0.16]].
+
*In [[0.29]], Sacrifice Experience was reduced to 1 XL, from 2. Some other sacrifices were rebalanced (see [http://crawl.chaosforge.org/index.php?title=Ru&oldid=64204#Sacrifices this revision] for previous values).
 +
*Prior to [[0.28]], Ru's Aura of Power triggered statuses more often (25% at max piety).
 +
*In [[0.27]], Ru's sacrifices were rebalanced. (See [http://crawl.chaosforge.org/index.php?title=Ru&oldid=56863#Sacrifices this revision] for previous values.)
 +
*Prior to [[0.26]], the [[drain]] status lowered skill XP instead of max HP.
 +
*Prior to [[0.19]], Ru's Aura of Power triggered statuses more often (33% at max piety).
 +
*Ru was added in [[0.16]].
 +
*For a time during development, Ru was named Iashol.
  
For a time during development, Ru was named Iashol.
+
==References==
 +
<references />
  
 
{{gods}}
 
{{gods}}

Latest revision as of 03:57, 12 March 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Ru altar.png "Cut away your false body!"
Of all the gods, only Ru opposed creation. Not as folly, but as distraction. Initiates of Ru can open channels to the powers underlying the visible world by renouncing the fetters that bind them here. These sacrifices are not made to Ru, but rather given up freely and permanently. Initiates can redirect would-be attackers and retaliate against their enemies, replenish their health and magic, perform a mighty leap, and unleash a massive wave of power against foes.

Ru leads you to gain immense power which initially will cause foes to falter and become stricken with maladies if they harm you. As you make further sacrifices, you will be able to draw on this power to restore your health and magic and make a lightning-fast explosive leap. Exceptional sacrificiants can unleash their power in a massive strike against all their foes.

Once you begin worship, Ru will monitor your progress as you explore the dungeon and defeat its inhabitants. Ru will, on judging you ready, offer you three sacrifices which you can make in order to achieve greater power.

Ru likes it when you make personal sacrifices.

Racial Restrictions

Demigods are prohibited from worshiping Ru (or any other god).

Appreciates

  • Making sacrifices. The amount of piety granted per sacrifice varies depending on the significance of the sacrifice (sacrificing a hand grants much more piety than sacrificing purity by gaining dopiness).
    • As Ru's piety system is unusual, monks are offered a near immediate choice of sacrifices upon converting.

Deprecates

  • Nothing. You can't offend Ru, Ru has no penance, and inflicts no wrath for leaving. However, you lose the benefits of worshiping Ru while retaining all the drawbacks of your sacrifices (they are not undone).
  • Piety with Ru does not decrease.

Given Abilities

Piety level -: "Questioner"

  • Make Sacrifice - As you explore and kill, Ru will periodically offer you a batch of 3 sacrifice options, available as in the Abilities menu. Sacrifices will permanently handicap your character, but grant you piety. The exact amount of piety received varies depending on how serious the effect is on your character. See the Sacrifices section below for more details.
    • New sacrifices will be offered periodically, and will refresh faster after you accept one than if you simply let a set of three sit unused. You can reject offered sacrifices, which will result in a new set being offered after a similar delay to accepting one.

Piety level *: "Initiate"

  • Aura of Power - Any enemy that attacks you may instead falter or redirect its attack to itself or another target. The chance of this rises linearly with piety, reaching a 10% chance of faltering and 5% chance of redirecting at max piety. (Passive)

Piety level **: "Seeker of Truth"

  • Your Aura of Power is strengthened. Enemies that inflict damage upon you receive various detrimental status effects. The chance of this rises linearly with piety, reaching 20% at max piety. The specific status effect applied is randomly chosen from the following list: Corona, Silence, Blind, Slow, or Paralysis. The chance of inflicting a more severe status effect rises with damage sustained and falls based on the attacker's HD.

Piety level ***: "Walker of the Path"

  • Draw Out Power - When used, you regain HP and MP, free yourself from nets, webs and constriction, and cure petrification, slow, and confusion. HP = piety/16 + (piety/20)d6), MP = piety/48 + (piety/40)d4; that's (10 + 8d6) HP and (3 + 4d4) MP at max piety.[1] (Exhaustion for 12-16 turns, moderate draining: roughly 4% max HP)

Piety level ****: "Lifter of the Veil"

  • Power Leap - Allows you to leap three tiles and creates a damaging 3x3 explosion wherever you land. Explosion damage scales with piety and experience level.[2] (5 MP, exhaustion for 18-25 turns)

Piety level *****: "Transcendent"

  • Apocalypse - Deals heavy damage and random status effects to every enemy within your line of sight. (8 MP, exhaustion for 30-49 turns, heavy draining: roughly 13.3% max HP)
Damage equals <X>d(piety * (XL + 54) / 584) (Xd22 at XL27 & max piety),[3] where X = (4 to 8), depending on the status inflicted.[4] There is 75% to inflict a status: antimagic, paralysis, slow. If a monster can be affected by antimagic, there is an equal chance of each, otherwise 50% paralysis and 25% slow. If no status is inflicted, X = 8 instead.

Piety level ******: "Drop of Water"

  • No new abilities. Unlike other gods, Ru's piety caps at 160. That means that as soon as you reach ****** piety, you are maxed out. Ru will stop offering sacrifices, though if you leave and rejoin, you'll have to sacrifice again.

Punishments

Ru does not punish followers who leave Ru's service; however, their piety will be lost even upon rejoining, and their sacrifices remain forever.

Ru cannot be offended in any way, and will never deliver punishments upon your character. However, all sacrifices made while worshiping Ru are permanent, and the abilities Ru grants are lost upon abandonment.

Strategy

Ru rewards 2 types of sacrifice:

  • The "sacrifice" of anything that lies outside a character's build. For instance, heavy melee characters won't mind losing Arcana or Stealth.
  • Large sacrifices, which ramp up your piety from the beginning. Losing a hand will impact just about every character, but gives ** - *** immediately.

Your sacrifice strategy should be adjusted according to your character, your previous sacrifices, and the amount of runes you're going for. Sacrifice Drink is a much bigger penalty when torment and damnation, common in the extended game, are bound to activate it. Meanwhile, you can afford to take some smaller sacs if you already have some of Ru's important abilities. Regardless, it's best to not lose your main killing skill, regardless of how much piety you'd gain.

Though it may not feel substantial, Aura of Power will give you a decent edge in fights. It also has the added benefit of aiding in kiting enemies, as the chance for the Aura to distract an enemy occurs on any action taken by that enemy (including walking towards you). Draw Out Power is straightforward - instantly regain HP and MP and cure certain debilitating statuses, at the cost of slight draining. Power Leap is a highly versatile tool for both positioning yourself and damaging enemies. Finally, Apocalypse will incapacitate all foes within your line of sight while dealing considerable damage; it can wipe out most ordinary monsters, while the more dangerous ones will be significantly weakened.

Tips and Tricks

  • Wearing an amulet of faith does not increase the piety gained per sacrifice. Wearing one hastens the rate at which new sacrifices are offered, while removing one slows down that rate. A max piety Ru worshipper gains nothing from wearing an amulet of faith and loses nothing for removing it.
  • All of Ru's abilities exhaust the user for a short while. Choose when to use your abilities wisely.
  • Any sacrifices you take up are permanent. You will never get back that hand, or your dodging skill. Thus, it is rarely a good idea to switch to another god from Ru.
    • Leaving Ru carries no penalty if you have yet to sacrifice anything. If you are not a monk, you can worship an early Ru altar until the first set of sacrifices show up (or until you find a desirable god).

Sacrifices

Ru will offer you a randomly selected batch of three sacrifices every so often. Choosing a sacrifice will permanently handicap your character as described, and you will not be able to make a new sacrifice until a new batch is offered. Unlike other gods, Ru's piety maxes at 160 rather than 200, so as soon as you hit ******, you have maximum piety and Ru will no longer offer sacrifices. Note that you start with 15 piety on first worshipping Ru, like most other gods.

Where a given sacrifice (eg Essence) has more than one row in the table, you will be told before making the sacrifice which specific effect you will receive. Each row in this table can only be taken once, except where indicated otherwise. The list of sacrifices are as follows[5][6]:

Sacrifice Mutation(s) Description Piety*
Arcana 3 x No [magic school] magic Permanently lose three randomly selected magic skills and access to all spells in those schools. One school is chosen from each of the following groups: 25
+ piety from skill in affected magic schools
Artifice Inability to use devices Permanently lose the Evocations skill. Your character can no longer activate any wands or other evocable items, except the figurine of a ziggurat. This includes evocable invisibility and blink from scarves or artefacts. 55
+ piety from Evocations skill
- [10 if sacrificed Love]
Courage Cowardly Suffer a slaying and spellpower penalty which scales with the number and strength of opponents in your line of sight. The severity of this penalty is indicated on the status bar by the Horr(-X) status, where X is the slaying penalty. Penalties begin when more than one tough monster or a single nasty monster is visible, and becomes more pronounced as more opponents appear. 25
+ [6 per level of Sacrifice Experience]
Drink Inability to drink after injury Gain No Unsafe Potions 2. Every time you take damage, you have a 3% chance to lose the ability to scrolls for 1d(damage) turns (maximum 30 turns). 30
+ [10 if sacrificed Scroll]
Durability Inability to train armour Permanently lose the Armour skill. 30
+ piety from Armour skill
+ [20 if sacrificed Nimbleness]
Essence
(50% chance)
Weak-willed Permanently reduce your willpower by 40 (equivalent to Will-). 35
Essence
(25% chance)
Low MP Permanently lose 10% of your maximum MP. Repeatable. 10
+ half the value of maximum skill out of Spellcasting and Invocations/2
Essence
(25% chance)
Disrupted magic Permanently suffer a penalty to spellcasting success chance. This adds roughly +4% to spell failure (e.g. 10% fail -> 14% fail). It is somewhat less than +4% if your original failure is below 8%, and somewhat more than +4% if it's above 8%. Repeatable. 20
- 6 * number of stats greater than your Intelligence
+Spellcasting/2
Experience Inexperienced Immediately reduces your level by 1, also reducing your max level. This is applied as an offset, meaning you level up as quickly as if you were at your pre-sacrifice level. (This sacrifice can be taken up to 3 times). 35
+ 7 per rank of the mutation you already have
+ [6 if sacrificed Courage]
+ [10 if you are a Demonspawn]
+ [10 if 1st/3rd level and Djinni]
Eye Missing an eye Reduces your to-hit of melee, ranged weapons, and spells by 5. 25
Forms No forms Permanently lose the ability to voluntarily change form. This affects all talismans, potions of lignification, Dithmenos' shadow form, and bloodless vampires' innate bat form. It does not affect the bad forms inflicted by enemies' wands of polymorph, or chaos effects.

You will lose access to the Shapeshifting skill.

7
+ piety from Shapeshifting skill
Hand Missing a hand Permanently lose one hand (or set of hands in the case of formicids) and all associated benefits of two-handedness. You can only wield weapons which are one-handed for your species, lose the ability to deliver offhand punches, can never wear shields, and lose one ring slot.

You'll lose access to the Shields skill. Small races (Kobolds and Spriggans) also lose access to the Staves skill.

65
+ piety from Shields skill
+ [piety from Staves skill if you are a small race]
Health
(33% chance)
Frail Permanently lose 10% of your maximum HP. 35
Health
(33% chance)
Reduced AC Permanently lose 5 AC. 30
Health
(33% chance)
Reduced EV Permanently lose 5 EV. 25
Love Hated by all Permanently make (almost) all neutral, peaceful or allied monsters hostile to you. Entities that are proxies for purely magical effects are unaffected: orbs of destruction, ball lightning, battlespheres, spectral weapons, foxfires, and fulminant prisms.

All Summonings spells, as well as Animate Dead, Sculpt Simulacrum, Death Channel and Infestation can no longer be cast after this sacrifice. Necrotise and reactive abilities (like the ratskin cloak) won't create anything. Fire Storm will create hostile fire vortices. Wands of charming and other ally-creating evocables will no longer function.

You will lose the Summonings skill, and won't be able to worship Beogh, Fedhas, Jiyva, Hepliaklqana, or Yredelemnul after this sacrifice.

40
+ piety from Summonings skill,
17 if sacrificed Summonings magic or Artifice,
1 if sacrificed both Summonings and Artifice
Nimbleness Inability to train dodging Permanently lose the Dodging skill. 30
+ piety from Dodging skill
+ [20 if sacrificed Durability]
+ [28 if your species cannot train Armour]
Purity
(50% chance)
Reduced Attributes Permanently reduce your strength, intelligence or dexterity by 2. (This sacrifice can be taken up to 2 times per stat.) 16
- 4 * number of stats greater than the chosen stat
Purity
(17% chance)
Scream Gain one rank of the Scream mutation, causing you to occasionally shout when meeting monsters. (This sacrifice can be taken up to 3 times.) 7,
10 if you already have Scream 1,
14 if you already have Scream 2
Purity
(17% chance)
No potion heal Gain one rank of the No Potion Heal mutation, reducing the benefit of healing potions. (This sacrifice can be taken up to 2 times.) 14
+ 7 per rank of the mutation you already have
Purity
(17% chance)
Inhibited regeneration Gain the Inhibited Regeneration mutation, stopping you from regenerating when in line of sight of enemies. 14
Resistance Temperature sensitive Permanently acquire fire and cold vulnerability (rF- rC-). 50
Skill Unskilled Reduce all skill aptitudes by 1, retroactively decreasing your skill level in all skills you have already trained. (This sacrifice can be taken up to 3 times.) 30
+ 7 per rank of the mutation you already have
Stealth No stealth Permanently lose the Stealth skill, and set your stealth score to 0. This makes all monsters notice you on the first turn they spend in your line of sight. This does not mean you produce additional noise, however, so you will not be waking up things beyond your line of sight any more than normal. 15
+ piety from Stealth skill
Words Inability to read after injury Gain No Unsafe Scrolls 2. Every time you take damage, you have a 3% chance to lose the ability to scrolls for 1d(damage) turns (maximum 30 turns). 30
+ [10 if sacrificed Drink]
+ [15 if you are a Mummy]

*The piety count contains square brackets [] where a preset amount of piety is added (or subtracted) when a condition is true.

The piety granted by sacrifice in this table is the raw piety. This is then fuzzed by a random amount up to the smaller value of plus or minus 10% of the piety value and plus or minus 5 piety, to prevent players from accurately counting piety.

Some sacrifices are worth additional piety based on the amount of skill levels you have in the skill being lost; this accounts for fractional skill levels. The amount of additional piety is (raw experience points to reach your skill level)/500. For reference, 500 skill points (1 additional piety) equals 4 ranks in a skill with an aptitude of 0; see the Skill article for more details on skill points in regards to skill level.

Gnolls don't get any piety bonus from skill, and if you sacrifice a skill, your other skills won't get an increased share of XP. Djinn who sacrifice a magic skill won't get more XP for other magic skills (though Dj still get the piety bonus).

Some sacrifices may conflict with your current mutation set (e.g. Sacrifice Health [HP] gives Frail, which is incompatible with Robust) or species (Vine Stalkers already have maximum No Potion Heal), and will not be given.

History

  • In 0.29, Sacrifice Experience was reduced to 1 XL, from 2. Some other sacrifices were rebalanced (see this revision for previous values).
  • Prior to 0.28, Ru's Aura of Power triggered statuses more often (25% at max piety).
  • In 0.27, Ru's sacrifices were rebalanced. (See this revision for previous values.)
  • Prior to 0.26, the drain status lowered skill XP instead of max HP.
  • Prior to 0.19, Ru's Aura of Power triggered statuses more often (33% at max piety).
  • Ru was added in 0.16.
  • For a time during development, Ru was named Iashol.

References

Gods
Good ElyvilonZinThe Shining One
Neutral AshenzariCheibriadosFedhas MadashGozag Ym SagozHepliaklqanaIgnisNemelex XobehOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaXom
Evil BeoghDithmenosKikubaaqudghaLugonu *Makhleb *Yredelemnul
* Chaotic & Evil