Difference between revisions of "Rune lock"

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(Rune Availability: Removed redundant text and separated the recommendations into a 'strategy' section)
(Slight reorganization (I really don't like the sound of "Other Runes"), added Rune Bypass and other under development details)
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{{version-trunk}}
 
{{version-trunk}}
  
The '''rune lock''' is a barrier found on the 16th floor of [[the Dungeon]], preventing you from travelling into [[the Depths]] until you've acquired at least one [[rune of Zot]].
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The '''rune lock''' is a barrier found on the 16th floor of [[the Dungeon]], preventing you from travelling into [[the Depths]] until you've acquired at least one [[rune of Zot]]. This feature is under active development, and will likely change before official release.
  
 
==Rune Availability==
 
==Rune Availability==
By the time you reach the rune lock, you'll have a limited selection of runes to go after. Here is a list of all runes available by D:14 and how you can obtain them:
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By the time you reach the rune lock, you'll have a limited selection of runes to go after. Here is a list of all runes available by D:14 and where you can obtain them:
  
* Variable Lair Runes: Every game will have a random two of the following four runes:
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*Variable [[Lair]] Runes: Every game will have a random two of the following four runes:
** '''Decaying''' - Found in [[the Swamp]].  
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**'''Decaying''' - Found in [[the Swamp]].  
 
**'''Gossamer''' - Found in the [[Spider's Nest]].  
 
**'''Gossamer''' - Found in the [[Spider's Nest]].  
 
**'''Serpentine''' - Found in the [[Snake Pit]].  
 
**'''Serpentine''' - Found in the [[Snake Pit]].  
 
**'''Barnacled''' - Found in [[the Shoals]].  
 
**'''Barnacled''' - Found in [[the Shoals]].  
  
* Other Runes:
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*'''Slimy Rune''': Found in [[the Slime Pits]], which generate in [[the Lair]] in all games.
**'''Slimy''' - Found in [[the Slime Pits]], which generate in [[the Lair]] in all games.
 
**'''Abyssal''' - Found in [[the Abyss]], which you can access through unwielding a [[distortion]] weapon, being [[banish]]ed by certain monsters, or suffering severe [[Translocations]] [[miscast effect]]s.  
 
  
* Hell Runes: These runes can be occasionally accessed via a portal to the [[Vestibule of Hell]] found in one Lair ending.
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*'''Abyssal Rune''': Found in [[the Abyss]], which you can access through unwielding a [[distortion]] weapon, being [[banish]]ed by certain monsters, or suffering severe [[Translocations]] [[miscast effect]]s.
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*[[Hell]] Runes: These runes can be occasionally accessed via a portal to the [[Vestibule of Hell]] found in one Lair ending.
 
**'''Obsidian''' - Found in [[Gehenna]].  
 
**'''Obsidian''' - Found in [[Gehenna]].  
 
**'''Icy''' - Found in [[Cocytus]].  
 
**'''Icy''' - Found in [[Cocytus]].  
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The remaining runes (silver, golden, demonic, fiery, magical, glowing, and dark) are located in [[the Vaults]], [[the Tomb]], and [[Pandemonium]], and cannot be accessed at this point in the game.
 
The remaining runes (silver, golden, demonic, fiery, magical, glowing, and dark) are located in [[the Vaults]], [[the Tomb]], and [[Pandemonium]], and cannot be accessed at this point in the game.
  
== Strategy ==
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==Strategy==
When hunting for your first rune, the variable lair runes are usually the easiest runes to obtain. The Hell runes are extremely difficult to obtain at this point in the game. The Slimy rune is also quite dangerous without the proper equipment, unless you are a worshiper of [[Jiyva]]. The abyss is also a difficult place, although less so for worshipers of [[Lugonu]].
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When hunting for your first rune, the variable Lair runes are usually the easiest to obtain. Followers of [[Jiyva]] can easily acquire the Slimy rune, and followers of [[Lugonu]] have a somewhat easier time acquiring the Abyssal rune. The Hell runes are extremely difficult to obtain at this point in the game regardless of character.
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==Bypassing the Rune Lock==
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The idea of a rune lock bypass is currently being debated, allowing you to skip the first batch of runes but preventing you from ''returning'' to the Dungeon until you've acquired a rune in the Depths. One possible form for this is a guaranteed [[shaft]] [[trap]] on D:16, though other possibilities are being considered.
  
 
==History==
 
==History==

Revision as of 22:37, 14 November 2013

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.


The rune lock is a barrier found on the 16th floor of the Dungeon, preventing you from travelling into the Depths until you've acquired at least one rune of Zot. This feature is under active development, and will likely change before official release.

Rune Availability

By the time you reach the rune lock, you'll have a limited selection of runes to go after. Here is a list of all runes available by D:14 and where you can obtain them:

The remaining runes (silver, golden, demonic, fiery, magical, glowing, and dark) are located in the Vaults, the Tomb, and Pandemonium, and cannot be accessed at this point in the game.

Strategy

When hunting for your first rune, the variable Lair runes are usually the easiest to obtain. Followers of Jiyva can easily acquire the Slimy rune, and followers of Lugonu have a somewhat easier time acquiring the Abyssal rune. The Hell runes are extremely difficult to obtain at this point in the game regardless of character.

Bypassing the Rune Lock

The idea of a rune lock bypass is currently being debated, allowing you to skip the first batch of runes but preventing you from returning to the Dungeon until you've acquired a rune in the Depths. One possible form for this is a guaranteed shaft trap on D:16, though other possibilities are being considered.

History

Although the concept of a rune lock had been debated since very early versions of Crawl, it was only implemented after the 0.13 tournament, which made acquiring a rune before D:14 an optional challenge conduct. Prior to the rune lock, players had little reason to explore the Lair branches until after they'd explored most of the main Dungeon, leaving them very overpowered for the challenges the branch endings provided.