Difference between revisions of "Rupert"

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(updated, added a couple more strategy notes)
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{{Flavour|A man of very bad manners whose roars can make an ogre envious.}}
 
{{Flavour|A man of very bad manners whose roars can make an ogre envious.}}
  
 
==Useful Info==
 
==Useful Info==
'''Rupert''' is a [[unique]] human berserker who has a two-handed weapon (such as a [[glaive]] or [[triple sword]]), decent armour, and can [[see invisible]]. After spotting you, he'll attempt to disable you from a distance before raging, rushing in, and dealing obscene amounts of damage. Also known as the [[Sigmund]] of [[the Lair]], he's very hard to escape (let alone defeat) once he gets going.
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'''Rupert''' is a [[unique]] human berserker who has a branded two-handed weapon (such as a [[battleaxe]], [[great mace]], or [[great sword]]), decent armour, and can [[see invisible]]. After spotting you, he'll attempt to disable you from a distance before raging, rushing in, and dealing obscene amounts of damage. Also known as the [[Sigmund]] of [[the Lair]], he's very hard to escape (let alone defeat) once he gets going.
  
 
==Location==
 
==Location==
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==Tips & Tricks==
 
==Tips & Tricks==
 
*Rupert's spell set makes him a surprisingly dangerous opponent. Finding yourself paralyzed for several turns while he rages and charges in is a quick and frustrating way to die, but fortunately you can block this with high [[magic resistance]], an [[amulet of stasis]], or a wall of summoned allies. His confusion is not as bad, as you can quickly cure it with a [[potion of curing]], but it's still not ideal.
 
*Rupert's spell set makes him a surprisingly dangerous opponent. Finding yourself paralyzed for several turns while he rages and charges in is a quick and frustrating way to die, but fortunately you can block this with high [[magic resistance]], an [[amulet of stasis]], or a wall of summoned allies. His confusion is not as bad, as you can quickly cure it with a [[potion of curing]], but it's still not ideal.
*He thankfully has no resistances, so no classes should find themselves unable to harm him. Sending a swarm of summons to take him out is one of the safest approaches (5-6 [[ice beast]]s can take him down easily), but any ranged attacker going all out should be able to take him down (just be ready to [[blink]] away if he gets too close). Melee fighters face the most risk, as a well-[[brand]]ed [[triple sword]] can cleave through most defenses you'll have by the time you reach the Lair.
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*He thankfully has no resistances, so no classes should find themselves unable to harm him. Sending a swarm of summons to take him out is one of the safest approaches (5-6 [[ice beast]]s can take him down easily), but any ranged attacker going all out should be able to take him down (just be ready to [[blink]] away if he gets too close). Melee fighters face the most risk, as his weapon can cleave through most defenses you'll have by the time you reach the Lair, especially if he's got a decent brand on it.
*Rupert's Berserk does not end in a period of slow movement or exhaustion. He'll berserk again a turn or two later.
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*He's got too much HD for Mephitic Cloud to work reliably on him, enough magic resistance to block most mid-level [[Hexes]], and he's just too dangerous to gradually wear him down with weaker spells. For spellcasters, the best strategy is to hit him with everything you've got as quickly as possible, preferably while [[Haste]]d and/or otherwise buffed.
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*Rupert has a chance of spawning with one of the extremely rare heavy weapons, such as a [[triple sword]] or [[executioner's axe]]. It's great if you were looking for one and can get it away from him, but actually doing so is easier said than done.
  
 
==History==
 
==History==
 
While he and his spell set were unchanged, with the removal of the [[Berserker Rage]] player spell and the changing of [[Crusader]]s to [[Skald]]s, Rupert was restyled as a Trog worshiper in [[0.9]]. The text for his Confuse and Paralyse spells was changed to match: apparently one can induce confusion and paralysis by yelling loud enough.
 
While he and his spell set were unchanged, with the removal of the [[Berserker Rage]] player spell and the changing of [[Crusader]]s to [[Skald]]s, Rupert was restyled as a Trog worshiper in [[0.9]]. The text for his Confuse and Paralyse spells was changed to match: apparently one can induce confusion and paralysis by yelling loud enough.

Revision as of 18:11, 23 May 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Rupert @Rupert.png
HP 123
HD 16
XP 2993
Speed 10
AC 0
EV 10
Will 106
Attack1 21 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Speaks
Unique
Warm-blooded
See invisible
A man of very bad manners whose roars can make an ogre envious.

Useful Info

Rupert is a unique human berserker who has a branded two-handed weapon (such as a battleaxe, great mace, or great sword), decent armour, and can see invisible. After spotting you, he'll attempt to disable you from a distance before raging, rushing in, and dealing obscene amounts of damage. Also known as the Sigmund of the Lair, he's very hard to escape (let alone defeat) once he gets going.

Location

Spells

Spell set
Slot1 Paralyse
Slot2 Confuse
Slot3 Berserker Rage
Slot4 none
Slot5 none
Slot6 Berserker Rage


Tips & Tricks

  • Rupert's spell set makes him a surprisingly dangerous opponent. Finding yourself paralyzed for several turns while he rages and charges in is a quick and frustrating way to die, but fortunately you can block this with high magic resistance, an amulet of stasis, or a wall of summoned allies. His confusion is not as bad, as you can quickly cure it with a potion of curing, but it's still not ideal.
  • He thankfully has no resistances, so no classes should find themselves unable to harm him. Sending a swarm of summons to take him out is one of the safest approaches (5-6 ice beasts can take him down easily), but any ranged attacker going all out should be able to take him down (just be ready to blink away if he gets too close). Melee fighters face the most risk, as his weapon can cleave through most defenses you'll have by the time you reach the Lair, especially if he's got a decent brand on it.
  • He's got too much HD for Mephitic Cloud to work reliably on him, enough magic resistance to block most mid-level Hexes, and he's just too dangerous to gradually wear him down with weaker spells. For spellcasters, the best strategy is to hit him with everything you've got as quickly as possible, preferably while Hasted and/or otherwise buffed.
  • Rupert has a chance of spawning with one of the extremely rare heavy weapons, such as a triple sword or executioner's axe. It's great if you were looking for one and can get it away from him, but actually doing so is easier said than done.

History

While he and his spell set were unchanged, with the removal of the Berserker Rage player spell and the changing of Crusaders to Skalds, Rupert was restyled as a Trog worshiper in 0.9. The text for his Confuse and Paralyse spells was changed to match: apparently one can induce confusion and paralysis by yelling loud enough.