Difference between revisions of "Sceptre of Torment"

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{{flavour|An accursed golden sceptre, created by some unknown hellish power. It frequently causes agonising pain in all those unfortunate enough to gaze upon it.}}
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{{flavour|An accursed golden sceptre, created by some unknown hellish power. When used in combat, it causes agonising pain in all those unfortunate enough to gaze upon it, save for the wielder.}}
  
[[File:Sceptre_of_torment.png]] '''''a Sceptre of Torment'''''
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[[File:Sceptre of torment.png]] '''''the +7 sceptre of Torment'''''
  
+7 [[staff]]
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+7 [[eveningstar]]
  
Forces [[Symbol of Torment]]<br>
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[[Pain brand]]<br>
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Casts [[Symbol of Torment]] on 20% of successful attacks - the wielder is immune to these torments<br>
 
Evil  
 
Evil  
  
The effect triggers on 50% of attacks and 0.5% of turns that it is wielded.  
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==Desirability==
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The '''sceptre of Torment'''<ref>{{source ref|0.24.1|art-data.txt|265}}</ref> is an excellent weapon for those invested in [[Necromancy]] that can take full advantage of the [[pain brand]]. Even with no Necromancy skill, a +7 eveningstar is still a respectable one-handed weapon for a [[Maces & Flails]] user. Its auto-torment effect is very useful in a standard 3-rune game, but becomes significantly less helpful in late-game areas where most monsters are immune to torment like the [[Tomb]], the [[Hells]], the [[Abyss]], and [[Pandemonium]].
  
==Desirability==
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==References==
The '''sceptre of Torment''' is a poor base weapon with a decent enchantment value and an absolutely staggering special ability - it passively inflicts [[torment]] on everything in your [[line of sight]] (including you). This occurs most often while attacking with the sceptre, but also occasionally kicks in as you explore. When facing anything that isn't torment immune, this is an extremely effective weapon for quickly cutting everything on-screen down to size, though only if you happen to be [[undead]], [[lichform]], or [[torment#Torment Resistance and Immunity|torment resistant]] yourself. The living will take enough self-damage wielding this that they'd be placing themselves in serious danger every fight (though rN+++ followers of [[Kiku]], [[gargoyle]]s, and [[Statue Form]]-users might be able to trim the damage down enough to make it tempting). For torment-immune enemies, it's a very poor weapon choice, so bring a backup for demons and the undead.
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<references />
  
 
==History==
 
==History==
In [[0.17]], the Sceptre of Torment became a staff instead of a mace.
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*Prior to [[0.23]], the sceptre of Torment had a [[staff]] as its base type, did not have the [[pain]] brand, triggered torment on 50% of its attacks, and did not protect the wielder from its torment.
 
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*Prior to [[0.20]], the sceptre of Torment also had a very small chance of activating each turn when you weren't attacking with it.
Prior to [[0.15]], the Sceptre of Torment was a +7, +6 weapon.
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*Prior to [[0.17]], the sceptre of Torment had a [[mace]] as its base type.
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*Prior to [[0.15]], the Sceptre of Torment was a +7, +6 weapon.
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Maces & Flails]]
 
[[Category:Maces & Flails]]
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[[Category:Evil]]

Latest revision as of 22:16, 10 June 2020

Version 0.24: This article may not be up to date for the latest stable release of Crawl.
An accursed golden sceptre, created by some unknown hellish power. When used in combat, it causes agonising pain in all those unfortunate enough to gaze upon it, save for the wielder.

Sceptre of torment.png the +7 sceptre of Torment

+7 eveningstar

Pain brand
Casts Symbol of Torment on 20% of successful attacks - the wielder is immune to these torments
Evil

Desirability

The sceptre of Torment[1] is an excellent weapon for those invested in Necromancy that can take full advantage of the pain brand. Even with no Necromancy skill, a +7 eveningstar is still a respectable one-handed weapon for a Maces & Flails user. Its auto-torment effect is very useful in a standard 3-rune game, but becomes significantly less helpful in late-game areas where most monsters are immune to torment like the Tomb, the Hells, the Abyss, and Pandemonium.

References

History

  • Prior to 0.23, the sceptre of Torment had a staff as its base type, did not have the pain brand, triggered torment on 50% of its attacks, and did not protect the wielder from its torment.
  • Prior to 0.20, the sceptre of Torment also had a very small chance of activating each turn when you weren't attacking with it.
  • Prior to 0.17, the sceptre of Torment had a mace as its base type.
  • Prior to 0.15, the Sceptre of Torment was a +7, +6 weapon.