Difference between revisions of "Sceptre of Torment"

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{{flavour|An accursed golden sceptre, created by some unknown hellish power. When used in combat, it causes agonising pain in all those unfortunate enough to gaze upon it.}}
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{{flavour|An accursed golden sceptre, created by some unknown hellish power. When used in combat, it causes agonising pain in all those unfortunate enough to gaze upon it, save for the wielder.}}
  
[[File:Sceptre_of_torment.png]] '''''the +7 Sceptre of Torment'''''
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<!-- Insert tile here -->'''''the +7 sceptre of Torment'''''
  
+7 [[staff]]
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+7 [[eveningstar]]
  
Forces [[Symbol of Torment]]<br>
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[[Pain]] brand<br>
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Casts [[Symbol of Torment]] on 20% of successful attacks - the wielder is immune to these torments<br>
 
Evil  
 
Evil  
 
Torment triggers on 50% of attacks
 
  
 
==Desirability==
 
==Desirability==
The '''Sceptre of Torment''' is a poor base weapon with a decent enchantment value and an absolutely staggering special ability - it passively inflicts [[torment]] on everything in your [[line of sight]] (including you) with a 50% chance every time you engage in melee while wielding it. When facing anything that isn't torment immune, this is an extremely effective weapon for quickly cutting everything on-screen down to size, though only if you happen to be [[undead]], [[lichform]], or [[torment#Torment Resistance and Immunity|torment resistant]] yourself. The living will take enough self-damage wielding this that they'd be placing themselves in serious danger every fight (though rN+++ followers of [[Kiku]], [[gargoyle]]s, and [[Statue Form]]-users might be able to trim the damage down enough to make it tempting). For torment-immune enemies, it's a very poor weapon choice, so bring a backup for demons and the undead.
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The '''sceptre of Torment''' is an excellent weapon for those invested in [[Necromancy]] that can take full advantage of the [[pain brand]], and still a very good weapon with no Necromancy trained, as a +7 eveningstar, the highest-damage one-handed base type. Its torment effect is very useful in a standard game, but falls off somewhat in the [[Hell]]s and [[Pandemonium]], where most enemies are immune to it.
 
 
As with the scroll, torment will act through plants/bushes/statues, but will not have an effect through transparent walls or grates.
 
 
 
==Tips & Tricks==
 
Since the artefact only triggers on melee, a potential way of tormenting enemies  ''at a distance'' would be by casting [[Summon Butterflies]] (or a similar spell) and then attacking those friendly summons [using the Control-key plus directional key to attack your ally]. Equally, if a bush or plant is near, the player could attack those.  
 
  
 
==History==
 
==History==
Prior to [[0.20]], the Sceptre of Torment also had a very small chance of activating each turn when you weren't attacking with it.
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*Prior to [[0.23]], the sceptre of Torment had a [[staff]] as its base type, did not have the [[pain]] brand, triggered torment on 50% of its attacks, and did not make the wielder immune to its torments.
 
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*Prior to [[0.20]], the sceptre of Torment also had a very small chance of activating each turn when you weren't attacking with it.
In [[0.17]], the Sceptre of Torment became a staff instead of a mace.
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*Prior to [[0.17]], the sceptre of Torment had a [[mace]] as its base type.
 
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*Prior to [[0.15]], the Sceptre of Torment was a +7, +6 weapon.
Prior to [[0.15]], the Sceptre of Torment was a +7, +6 weapon.
 
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Maces & Flails]]
 
[[Category:Maces & Flails]]
 
[[Category:Evil]]
 
[[Category:Evil]]

Revision as of 20:35, 7 February 2019

Version 0.23: This article may not be up to date for the latest stable release of Crawl.
An accursed golden sceptre, created by some unknown hellish power. When used in combat, it causes agonising pain in all those unfortunate enough to gaze upon it, save for the wielder.

the +7 sceptre of Torment

+7 eveningstar

Pain brand
Casts Symbol of Torment on 20% of successful attacks - the wielder is immune to these torments
Evil

Desirability

The sceptre of Torment is an excellent weapon for those invested in Necromancy that can take full advantage of the pain brand, and still a very good weapon with no Necromancy trained, as a +7 eveningstar, the highest-damage one-handed base type. Its torment effect is very useful in a standard game, but falls off somewhat in the Hells and Pandemonium, where most enemies are immune to it.

History

  • Prior to 0.23, the sceptre of Torment had a staff as its base type, did not have the pain brand, triggered torment on 50% of its attacks, and did not make the wielder immune to its torments.
  • Prior to 0.20, the sceptre of Torment also had a very small chance of activating each turn when you weren't attacking with it.
  • Prior to 0.17, the sceptre of Torment had a mace as its base type.
  • Prior to 0.15, the Sceptre of Torment was a +7, +6 weapon.