Difference between revisions of "Scroll of blinking"

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*Attempting to blink while [[constriction|constricted]] may fail, depending on whether or not you succeed on an escape attempt that turn.
 
*Attempting to blink while [[constriction|constricted]] may fail, depending on whether or not you succeed on an escape attempt that turn.
 
*Being affected by [[Dimension Anchor]], a rare monster-only spell. This will temporarily inflict the player with -Tele.
 
*Being affected by [[Dimension Anchor]], a rare monster-only spell. This will temporarily inflict the player with -Tele.
*Not having [[LOS]] to a proper escape route; whenever by [[scroll of fog|fog]] or being in dangerous areas like [[Tomb]].
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*Miscasting [[Translocations]] spells may lock you in place, preventing you from blinking.
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*Not having [[LOS]] to a proper escape route, whether by [[scroll of fog|fog]] or being in dangerous areas like [[Tomb]].
  
 
==History==
 
==History==
*In [[0.26]], scrolls of blinking function normally in [[Zot]] again, and no longer produce contamination.
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*Prior to [[0.26]], scrolls of blinking caused an uncontrolled blink in [[Zot]] and induced magical contamination.
 
*From [[0.20]] to [[0.25]], reading the scroll in Zot had the behavior of an uncontrolled [[blink]].
 
*From [[0.20]] to [[0.25]], reading the scroll in Zot had the behavior of an uncontrolled [[blink]].
 
*Prior to [[0.11]], reading a scroll of blinking caused no magic contamination and would always escape from constriction.
 
*Prior to [[0.11]], reading a scroll of blinking caused no magic contamination and would always escape from constriction.
  
 
{{scrolls}}
 
{{scrolls}}

Revision as of 10:57, 26 February 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Type Scroll
Name Scroll of blinking
Icon Scroll of blinking.png
A scroll that allows its reader to teleport a short distance, with precise control.

Reading a scroll of blinking causes you to blink to a square of your choosing within your line of sight with perfect accuracy. The selected square must be visible, monster-free, not in lava or deep water (unless you are flying or an amphibious species), and cannot be behind a translucent wall. The scroll is consumed when read, though it can be canceled if already identified.

These scrolls are one of the most reliable means of escape in the game, but are fairly rare. Only consider using them after ruling out your other means of escape.

Exceptions

These scrolls are not infallible. The following things will interfere with their use:

  • Being silenced, be it from casting the Silence spell, reading a scroll of silence, or caused by an enemy such as a silent spectre or Mennas.
  • Being confused.
  • Wearing/wielding any item with the -Tele intrinsic.
  • Attempting to blink while constricted may fail, depending on whether or not you succeed on an escape attempt that turn.
  • Being affected by Dimension Anchor, a rare monster-only spell. This will temporarily inflict the player with -Tele.
  • Miscasting Translocations spells may lock you in place, preventing you from blinking.
  • Not having LOS to a proper escape route, whether by fog or being in dangerous areas like Tomb.

History

  • Prior to 0.26, scrolls of blinking caused an uncontrolled blink in Zot and induced magical contamination.
  • From 0.20 to 0.25, reading the scroll in Zot had the behavior of an uncontrolled blink.
  • Prior to 0.11, reading a scroll of blinking caused no magic contamination and would always escape from constriction.
Scrolls
AcquirementAmnesiaButterfliesBlinkingBrand weaponEnchant armourEnchant weaponFearFogIdentifyImmolationNoisePoisonRevelationSilenceSummoningTeleportationTormentVulnerability