Difference between revisions of "Scroll of enchant armour"

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{{item
 
{{item
 
  |itemtype=Scroll
 
  |itemtype=Scroll
 
  |name=Scroll of enchant armour
 
  |name=Scroll of enchant armour
|appearance=different
 
|cost=?
 
|weight=2.0
 
 
}}
 
}}
Reading a '''scroll of enchant armour''' will immediately add +1 to the enchantment level of any piece of [[armour]] in your [[inventory]], increasing its [[AC]] by 1. If the item is [[cursed]], it will be uncursed as well. These [[scroll]]s can affect any kind of armour, be it headgear, gloves, cloaks, boots, shields, or body armor.
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{{flavour|A scroll that places an enchantment on a piece of armour chosen by the reader. Body armour and bardings can be enchanted up to the same value as their base AC. Bucklers, shields and large shields can be enchanted up to +3, +5 or +8 respectively, and other armour can be enchanted up to +2. Magical artefacts cannot be enchanted at all.
  
Unlike [[scrolls of enchant weapon]], scrolls of enchant armour have no chance of failure; the selected armour will always improve unless it is already maximally enchanted or is an [[artefact]]. See the chart below for maximum armour enchantment levels:
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It can also be used to enchant the hides of certain exotic creatures.}}
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Reading a '''scroll of enchant armour''' will immediately add +1 to the enchantment level of selected piece of [[armour]] in your [[inventory]], increasing its [[AC]] or [[SH]] by 1.
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==Usage==
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These [[scroll]]s can affect any kind of armour, be it [[hat]]s or [[helmet]]s, [[gloves]], [[cloak]]s, [[boots]], [[shields]], or [[body armour]].
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[[Artefact]]s cannot be enchanted by this scroll.
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The enchantment cannot be increased once maximum enchant level (see below) is reached.
  
 
{| class="prettytable" style="text-align: center;"
 
{| class="prettytable" style="text-align: center;"
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! colspan=2 | Maximum Enchantment Levels
 
! colspan=2 | Maximum Enchantment Levels
 
|-
 
|-
| Body Armour || +(Armour's base AC)
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| [[Body armour]] || +([[Body armour|Armour's base AC]])
 
|-
 
|-
| Barding || +4
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| [[Barding]] || +4
 
|-
 
|-
| Any shield || +3
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| [[Shields]] || +3 for [[Buckler]]s, +5 for [[Kite shield]]s, +8 for [[Tower shield]]s
 
|-
 
|-
 
| All other armour || +2
 
| All other armour || +2
 
|}
 
|}
  
Along with improving your armour's AC, enchanting also improves your armour's ability to resist [[corrosion]]. As your armour's enchantment level rises, its chance of corrosion falls. This reaches 100% immunity at +5, although only the heavier body armours can be enchanted that high.
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==Strategy==
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*If you find multiple scrolls of enchant armour early in the game and possess multiple pieces of armour, it is a good idea to spread single enchantments across multiple pieces of gear, rather than pooling everything into one item. This will help to maximize your [[AC]] in the long run, as helmets, cloaks, gloves, and boots with additional AC enchantments are usually common in the early to mid game.
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**For example, you may find a +0 helmet and +0 cloak, and decide to use your scrolls to upgrade to a +2 helmet. If you come across a +2 helmet lying on the ground, the additional enchantment would be wasted had you originally decided to upgrade to a +1 helmet and +1 cloak instead.
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**It is also useful to consider the rarity of [[ego]]s appearing on other pieces of armour. Cloaks are most likely to generate with an extra ego such as poison or magic resistance, followed by gloves, boots, and hats or helmets.
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*It might be tempting to save scrolls of enchant armour for when you've found a dragon armour that you'd like to fully enchant and use for the rest of the game, but be aware that surviving that long is much more difficult if your defenses are miserably low. Don't be too stingy with these scrolls in the early- and mid-game if you're having difficulty progressing.
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*If you don't have an obvious use for these scrolls, consider saving them for potentially satisfying the requirements of a [[treasure trove]] portal.
  
Finally, these scrolls can be used to turn a [[list of dragons#Dragon Armour|dragon]] or [[troll hide]] into its corresponding armour. These armours have additional benefits that make them extremely useful.
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==History==
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*Prior to [[0.19]], scrolls of enchant armour would convert [[dragon hide]]s into their respective [[dragon armour]]s.
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*Prior to [[0.18]], scrolls of enchant armour could remove [[curse]]s on armour.
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*Prior to [[0.8]], increasing the enchantment level could fail if it was already high.
  
==Strategy==
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{{scrolls}}
*Scrolls of enchant armour are one of the only scroll types that don't automatically [[identify]] when read. They will only do so if you use them on a piece of armour. Using them on anything else will waste the scroll and leave it unidentified.
 
*It might be tempting to save these for when you've found a dragon armour you'd like to fully enchant and use for the rest of the game, but be aware that surviving that long is much more difficult if your defenses are miserably low. Don't be too stingy with them in the early- and mid-game if you're having difficulty progressing.
 
*If you don't have an obvious use for these scrolls, you can save them for when you need to satisfy the requirements of a [[treasure trove]] portal.
 
*Although artefact items can't be further enchanted through use of these scrolls, they can still be uncursed. This is an extremely wasteful practice, however, as [[scrolls of remove curse]] are much more common and can affect multiple cursed items at once. Consider this only as a last resort.
 

Latest revision as of 07:40, 9 July 2020

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Type Scroll
Name Scroll of enchant armour
Icon Scroll of enchant armour.png
A scroll that places an enchantment on a piece of armour chosen by the reader. Body armour and bardings can be enchanted up to the same value as their base AC. Bucklers, shields and large shields can be enchanted up to +3, +5 or +8 respectively, and other armour can be enchanted up to +2. Magical artefacts cannot be enchanted at all.

It can also be used to enchant the hides of certain exotic creatures.

Reading a scroll of enchant armour will immediately add +1 to the enchantment level of selected piece of armour in your inventory, increasing its AC or SH by 1.

Usage

These scrolls can affect any kind of armour, be it hats or helmets, gloves, cloaks, boots, shields, or body armour.

Artefacts cannot be enchanted by this scroll.

The enchantment cannot be increased once maximum enchant level (see below) is reached.

Maximum Enchantment Levels
Body armour +(Armour's base AC)
Barding +4
Shields +3 for Bucklers, +5 for Kite shields, +8 for Tower shields
All other armour +2

Strategy

  • If you find multiple scrolls of enchant armour early in the game and possess multiple pieces of armour, it is a good idea to spread single enchantments across multiple pieces of gear, rather than pooling everything into one item. This will help to maximize your AC in the long run, as helmets, cloaks, gloves, and boots with additional AC enchantments are usually common in the early to mid game.
    • For example, you may find a +0 helmet and +0 cloak, and decide to use your scrolls to upgrade to a +2 helmet. If you come across a +2 helmet lying on the ground, the additional enchantment would be wasted had you originally decided to upgrade to a +1 helmet and +1 cloak instead.
    • It is also useful to consider the rarity of egos appearing on other pieces of armour. Cloaks are most likely to generate with an extra ego such as poison or magic resistance, followed by gloves, boots, and hats or helmets.
  • It might be tempting to save scrolls of enchant armour for when you've found a dragon armour that you'd like to fully enchant and use for the rest of the game, but be aware that surviving that long is much more difficult if your defenses are miserably low. Don't be too stingy with these scrolls in the early- and mid-game if you're having difficulty progressing.
  • If you don't have an obvious use for these scrolls, consider saving them for potentially satisfying the requirements of a treasure trove portal.

History

  • Prior to 0.19, scrolls of enchant armour would convert dragon hides into their respective dragon armours.
  • Prior to 0.18, scrolls of enchant armour could remove curses on armour.
  • Prior to 0.8, increasing the enchantment level could fail if it was already high.
Scrolls
AcquirementAmnesiaBlinkingBrand weaponEnchant armourEnchant weaponFearFogHoly wordIdentifyImmolationMagic mappingNoiseRandom uselessnessRemove curseSilenceSummoningTeleportationTormentVulnerability