Difference between revisions of "Scroll of enchant armour"

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Reading a '''scroll of enchant armour''' will immediately add +1 to the enchantment level of selected piece of [[armour]] in your [[inventory]], increasing its [[AC]] or [[SH]] by 1.
 
Reading a '''scroll of enchant armour''' will immediately add +1 to the enchantment level of selected piece of [[armour]] in your [[inventory]], increasing its [[AC]] or [[SH]] by 1.
  
{{flavour|This scroll places an enchantment on a piece of armour. Body armour and bardings can be enchanted up to the same value as their base AC. Bucklers, shields and large shields can be enchanted up to +3, +5 or +8 respectively, and other armour can be enchanted up to +2. The scroll also removes any curse on the item. Magical artefacts cannot be enchanted at all, though a curse may be removed in this fashion.
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{{flavour|A scroll that places an enchantment on a piece of armour chosen by the reader. Body armour and bardings can be enchanted up to the same value as their base AC. Bucklers, shields and large shields can be enchanted up to +3, +5 or +8 respectively, and other armour can be enchanted up to +2. Magical artefacts cannot be enchanted at all.
  
 
It can also be used to enchant the hides of certain exotic creatures.}}
 
It can also be used to enchant the hides of certain exotic creatures.}}
  
 
==Usage==
 
==Usage==
These [[scroll]]s can affect any kind of armour, be it [[hat]]s or [[helmet]]s, [[gloves]], [[cloak]]s, [[boots]], [[shields]], or [[body armour]]. In addition to increasing the enchantment the scroll also removes [[cursed|curse]] from the item, unless you are worshipping [[Ashenzari]].
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These [[scroll]]s can affect any kind of armour, be it [[hat]]s or [[helmet]]s, [[gloves]], [[cloak]]s, [[boots]], [[shields]], or [[body armour]].
  
The enchantment can't be increased once maximum enchant level (see below) is reached or if the item is an [[artefact]]. The scroll can still be used to remove a curse from these items.
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The enchantment can't be increased once maximum enchant level (see below) is reached or if the item is an [[artefact]].
  
 
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*It might be tempting to save scrolls of enchant armour for when you've found a dragon armour that you'd like to fully enchant and use for the rest of the game, but be aware that surviving that long is much more difficult if your defenses are miserably low. Don't be too stingy with these scrolls in the early- and mid-game if you're having difficulty progressing.
 
*It might be tempting to save scrolls of enchant armour for when you've found a dragon armour that you'd like to fully enchant and use for the rest of the game, but be aware that surviving that long is much more difficult if your defenses are miserably low. Don't be too stingy with these scrolls in the early- and mid-game if you're having difficulty progressing.
 
*If you don't have an obvious use for these scrolls, you can save them for if and when you need to satisfy the requirements of a [[treasure trove]] portal.
 
*If you don't have an obvious use for these scrolls, you can save them for if and when you need to satisfy the requirements of a [[treasure trove]] portal.
*Using these scrolls for removing curses a wasteful practice, as [[scrolls of remove curse]] are much more common and can affect multiple cursed items at once. Consider this only as a last resort.
 
  
 
==See Also==
 
==See Also==
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==History==
 
==History==
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Prior to [[0.18]], scrolls of enchant armour could remove [[curse]]s on armour.
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*Prior to [[0.8]], increasing the enchantment level could fail if it was already high.
 
*Prior to [[0.8]], increasing the enchantment level could fail if it was already high.

Revision as of 04:31, 9 May 2016

Version 0.18: This article may not be up to date for the latest stable release of Crawl.
Type Scroll
Name Scroll of enchant armour
Icon Scroll of enchant armour.png

Reading a scroll of enchant armour will immediately add +1 to the enchantment level of selected piece of armour in your inventory, increasing its AC or SH by 1.

A scroll that places an enchantment on a piece of armour chosen by the reader. Body armour and bardings can be enchanted up to the same value as their base AC. Bucklers, shields and large shields can be enchanted up to +3, +5 or +8 respectively, and other armour can be enchanted up to +2. Magical artefacts cannot be enchanted at all.

It can also be used to enchant the hides of certain exotic creatures.

Usage

These scrolls can affect any kind of armour, be it hats or helmets, gloves, cloaks, boots, shields, or body armour.

The enchantment can't be increased once maximum enchant level (see below) is reached or if the item is an artefact.

Maximum Enchantment Levels
Body armour +(Armour's base AC)
Barding +4
Shields +3 for Bucklers, +5 for Shields, +8 for Large shields
All other armour +2

Scrolls of enchant armour can be used to turn a dragon or troll hide into its corresponding armour. This won't increase the transformed armour's enchantment, it will start from 0. These armours have additional benefits whose usefulness can vary depending on your type of character.

Strategy

  • It might be tempting to save scrolls of enchant armour for when you've found a dragon armour that you'd like to fully enchant and use for the rest of the game, but be aware that surviving that long is much more difficult if your defenses are miserably low. Don't be too stingy with these scrolls in the early- and mid-game if you're having difficulty progressing.
  • If you don't have an obvious use for these scrolls, you can save them for if and when you need to satisfy the requirements of a treasure trove portal.

See Also

History

Prior to 0.18, scrolls of enchant armour could remove curses on armour.

  • Prior to 0.8, increasing the enchantment level could fail if it was already high.