Scroll of enchant armour
| A scroll that places an enchantment on a piece of armour chosen by the reader. Body armour and bardings can be enchanted up to the same value as their base AC. Bucklers, shields and large shields can be enchanted up to +3, +5 or +8 respectively, and other armour can be enchanted up to +2. Magical artefacts cannot be enchanted at all.
It can also be used to enchant the hides of certain exotic creatures.
The enchantment can't be increased once maximum enchant level (see below) is reached or if the item is an artefact.
|Maximum Enchantment Levels|
|Body armour||+(Armour's base AC)|
|Shields||+3 for Bucklers, +5 for Shields, +8 for Large shields|
|All other armour||+2|
Scrolls of enchant armour can be used to turn a dragon or troll hide into its corresponding armour. This won't increase the transformed armour's enchantment, it will start from 0. These armours have additional benefits whose usefulness can vary depending on your type of character.
- It might be tempting to save scrolls of enchant armour for when you've found a dragon armour that you'd like to fully enchant and use for the rest of the game, but be aware that surviving that long is much more difficult if your defenses are miserably low. Don't be too stingy with these scrolls in the early- and mid-game if you're having difficulty progressing.
- If you don't have an obvious use for these scrolls, you can save them for if and when you need to satisfy the requirements of a treasure trove portal.
- Prior to 0.8, increasing the enchantment level could fail if it was already high.
|Acquirement • Amnesia • Blinking • Brand weapon • Enchant armour • Enchant weapon • Fear • Fog • Holy word • Identify • Immolation • Magic mapping • Noise • Random uselessness • Remove curse • Silence • Summoning • Teleportation • Torment • Vulnerability|