Scroll of teleportation

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Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Type Scroll
Name Scroll of teleportation
Icon Scroll of teleportation.png
A scroll that translocates the reader to a random position after a short delay.

Reading a scroll of teleportation will cause the player to teleport to a random location after several turns have passed, inflicting the Tele status before it happens.

You feel strangely unstable.

The actual duration depends on several circumstances:[1]

Circumstance Duration
Normal 3-5 turns
In The Realm of Zot or when carrying the Orb 8-14 turns
In the Abyss (even when carrying the Orb) 8-19 turns

Strategy

  • Keep in mind that the teleport is entirely random. If you are attempting to escape a dangerous situation, there is a chance that you only teleport a few tiles away, or even into a whole new can of worms!
  • If necessary, you can read a second scroll of teleport while a teleport is pending to cancel it and keep you in place. Teleport scrolls are very precious, so evaluate the necessity of consuming a second scroll:
You feel strangely stable.
  • A potion of cancellation will also end a teleport (along with any other effects you may have).
    • Monsters with Quicksilver Bolt can also cancel your teleportation, whenever you'd like it or not.

History

  • Prior to 0.19, scrolls of teleportation worked normally in The Realm of Zot, before picking up the Orb of Zot.
  • Prior to 0.17, it was possible to perform controlled teleports.
  • Prior to 0.17, there was a 20% chance that the Abyss would not add time to teleportation.
  • Prior to 0.13, controlled teleports did not have a longer delay. In older versions, the Orb did not add time to teleportation.

References

Scrolls
AcquirementAmnesiaButterfliesBlinkingBrand weaponEnchant armourEnchant weaponFearFogIdentifyImmolationNoisePoisonRevelationSilenceSummoningTeleportationTormentVulnerability