Sense invisible

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Revision as of 07:32, 24 December 2012 by Ion frigate (talk | contribs) (1 revision: monster attributes)
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Monsters which "sense invisible" can tell where invisible opponents are, and have bonuses to perception in other cases.

Effects of monster sense_invisible:

  • For anything that just checks you.visible_to(monster), it's as strong as see invisible.
  • Monsters with “sense invisible” have a better chance of noticing stealthy players than those with “see invisible”.
  • “sense invisible” has some effect on a monster guessing an invisible foe's position: Without, it guesses within radius 2 around itself, with within radius 3. This makes it easier to escape from non-sensing monsters, but apparently makes sensing monsters less likely to guess your position when you're close (within radius 2) of them.
  • Slightly decreased stabbing chance.
  • An effect on beam targeting fuzz
  • Friendly summons with Sense Invisible are helpless against Unseen horror.

Current player "sense invisible":

Player can tell the locations of revealed invisible monsters that stand in water or that are in certain clouds.