Difference between revisions of "Sentinel's Mark"

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{{flavour|Bestows a strong beacon upon a targeted creature. It announces the presence and location of the marked creature to everyone on the same level.}}
  
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'''Sentinel's Mark''' is a monsters-only spell that attempts to temporarily afflict you with the Mark condition, causing all monsters on the current floor to know your location and seek you out. Sleeping monsters are not affected by this until they wake up. Characters with high [[willpower]] may negate the effect entirely. Characters with at least Will++++ are immune to this enchantment, but Will+++ is enough to reliably resist it.
  
'''Sentinel's Mark''' is a monsters-only spell that attempts to temporarily afflict you with the Mark condition, causing all monsters on the current floor to know your location and seek you out. Sleeping monsters are not affected by this until they wake up. Characters with high [[magic resistance]] may negate the effect entirely.
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Quaffing a [[potion of cancellation]] will cancel this [[status effect]].
  
The following monsters can cast Sentinel's Mark:
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You may also acquire the Mark condition by stepping on an [[alarm trap]] or from an [[Trap#Exploration-triggered_traps|exploration trap effect]]. This effect ignores your willpower and also makes a very loud [[noise]].
*[[Vault sentinel]]
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{{monsters with spell}}
  
 
==History==
 
==History==
This spell will be added in [[0.12]].
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*Prior to [[0.26]], [[pandemonium lord]]s couldn't cast this spell.
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*Prior to [[0.16]], its [[spell power]] didn't depend on the attacker's [[HD]] and was always 125.
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*This spell was added in [[0.12]].
  
 
[[Category:Monster spells]]
 
[[Category:Monster spells]]
[[Category:Crystal Ball Articles]]
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[[Category:Status effects]]

Revision as of 13:09, 31 March 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Bestows a strong beacon upon a targeted creature. It announces the presence and location of the marked creature to everyone on the same level.

Sentinel's Mark is a monsters-only spell that attempts to temporarily afflict you with the Mark condition, causing all monsters on the current floor to know your location and seek you out. Sleeping monsters are not affected by this until they wake up. Characters with high willpower may negate the effect entirely. Characters with at least Will++++ are immune to this enchantment, but Will+++ is enough to reliably resist it.

Quaffing a potion of cancellation will cancel this status effect.

You may also acquire the Mark condition by stepping on an alarm trap or from an exploration trap effect. This effect ignores your willpower and also makes a very loud noise.

The following enemies cast Sentinel's Mark:

The following enemies may be able to cast Sentinel's Mark, depending on their spell set:

History