|Bestows a strong beacon upon a targeted creature. It announces the presence and location of the marked creature to everyone on the same level.|
Sentinel's Mark is a monsters-only spell that attempts to temporarily afflict you with the Mark condition, causing all monsters on the current floor to know your location and seek you out. Sleeping monsters are not affected by this until they wake up. Characters with high willpower may negate the effect entirely. Characters with at least Will++++ are immune to this enchantment, but Will+++ is enough to reliably resist it.
Quaffing a potion of cancellation will cancel this status effect.
You may also acquire the Mark condition by stepping on an alarm trap or from an exploration trap effect. This effect ignores your willpower and also makes a very loud noise.
The following enemies cast Sentinel's Mark:
- @ Harold
- p Vault sentinel
The following enemies may be able to cast Sentinel's Mark, depending on their spell set:
- & Pandemonium lord (3.4% chance)
- Prior to 0.26, pandemonium lords couldn't cast this spell.
- Prior to 0.16, its spell power didn't depend on the attacker's HD and was always 125.
- This spell was added in 0.12.