Difference between revisions of "Seraph"

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(Edited for .18. Updated header and spells list. Abjuration was missing, and flags had not been updated to reflect that all Seraph abilities other than Warning Cry are now divine.)
(Replaced manually created spell table with auto-generated spell table. Table is currently missing Abjuration, being looked in to)
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'''Seraphim''' are flying [[holy]] beings, the rugged, upgraded version of [[angel]]s. Like angels, they can heal themselves over time, but this rarely makes much difference in combat. They have a massive [[HP]] pool on par with some of the beefier [[unique]]s in the game, and always generate with a highly-enchanted [[flaming]] [[great sword]] and either [[pearl dragon armour]] or [[fire dragon armour]]. They are extremely rare, only appearing on holy-themed [[Pandemonium]] floors, and only one may generate per floor.
 
'''Seraphim''' are flying [[holy]] beings, the rugged, upgraded version of [[angel]]s. Like angels, they can heal themselves over time, but this rarely makes much difference in combat. They have a massive [[HP]] pool on par with some of the beefier [[unique]]s in the game, and always generate with a highly-enchanted [[flaming]] [[great sword]] and either [[pearl dragon armour]] or [[fire dragon armour]]. They are extremely rare, only appearing on holy-themed [[Pandemonium]] floors, and only one may generate per floor.
  
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{{monster spells}}
==Spells==
 
{{Spellcaster7
 
|number=
 
|slot1=[[Warning Cry]]
 
|flags1={{Natural slot flag}}, {{No silent slot flag}}
 
|slot2=[[Summon Holies]]
 
|flags2={{Priest slot flag}}
 
|slot3=[[Injury Bond]]
 
|flags3={{Priest slot flag}}
 
|slot4=[[Cleansing Flame]]
 
|flags4={{Priest slot flag}}
 
|slot5=[[Smiting]] (7-17)
 
|flags5={{Priest slot flag}}
 
|slot6=[[Minor Healing]] (2d12)
 
|flags6={{Emergency slot flag}}, {{Priest slot flag}}
 
|slot7=[[Abjuration]]
 
|flags7={{Priest slot flag}}
 
}}
 
{{clear}}
 
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==Tips & Tricks==
 
==Tips & Tricks==

Revision as of 05:34, 16 August 2016

Version 0.18: This article may not be up to date for the latest stable release of Crawl.

For a list of all holy monsters, see list of holy monsters.

seraph ASeraph.png
HP 183-239
HD 25
XP 11250
Speed 15
AC 10
EV 20
Will 160
Attack1 50 (hit: plain)
Attack2 20 (hit: plain)


Resistances rF+++, rElec,
rPois+, rN+++,
rRot, rDrown,
rHoly
Vulnerabilities None
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Holy
Size Medium
Type angel, seraph
Flags Fighter
Flying
Glows
See invisible
Speaks
The Seraphim, or the Burning Ones, are the highest rank of the angelic hosts, the mightiest servants of the good gods. They have six wings and but one face, and are said to sometimes take the forms of fiery serpents.

“In the year that king Uzziah died I saw also the LORD sitting upon a throne, high and lifted up, and his train filled the temple.
Above it stood the seraphims: each one had six wings; with twain he covered his face, and with twain he covered his feet, and with twain he did fly.
And one cried unto another, and said, Holy, holy, holy, is the LORD of hosts: the whole earth is full of his glory.”
-KJV Bible, Isaiah 6:1-3.

Useful Info

Seraphim are flying holy beings, the rugged, upgraded version of angels. Like angels, they can heal themselves over time, but this rarely makes much difference in combat. They have a massive HP pool on par with some of the beefier uniques in the game, and always generate with a highly-enchanted flaming great sword and either pearl dragon armour or fire dragon armour. They are extremely rare, only appearing on holy-themed Pandemonium floors, and only one may generate per floor.

Spells

Spell set I
Slot1 Warning Cry Vocal flag,
Breath flag
Slot2 Summon Holies Priest flag
Slot3 Injury Bond Priest flag
Slot4 Cleansing Flame Priest flag
Slot5 Smiting (7-17) Priest flag

Tips & Tricks

As this monster is solely encountered in holy-themed Pandemonium, it is worth noting that an extremely resilient, normal-speed monster with only melee damage is not much of a threat compared to its level companions, such as pearl dragons. Even undead and demonspawn characters can deal with it relatively safely, as it has no holy damage output. Fire resistance certainly helps though.

History

In 0.16, seraphim recieved a new, much more powerful spell list. They also began spawning during the Orb run (albeit rarely).

Prior to 0.15, Seraphim (and all other holy creatures) would potentially be neutral toward worshipers of good gods.