Difference between revisions of "Seraph"

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{{list of | holy monsters}}
 
{{list of | holy monsters}}
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{{monster info}}
{{monster
 
|name=seraph
 
|glyph={{LightMagenta|A}}
 
|tile=[[File:Seraph.png]]
 
|flags={{Fighter flag}}<br>{{Flying flag}}<br>{{Glows flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}
 
|resistances={{Fire resistance 3}}, {{Electricity resistance}}, <br>{{Poison resistance}}, {{Negative energy resistance 3}}, <br>{{Rot resistance}}, {{Drown resistance}}, <br>{{Holy resistance}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=11250
 
|holiness={{Holy}}
 
|magic_resistance=160
 
|hp_range=183-239
 
|avg_hp=211
 
|armour_class=10
 
|evasion=20
 
|habitat=Land
 
|speed= 15
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=50 ({{Hit type}}: {{Plain flavour}})
 
|attack2=20 ({{Hit type}}: {{Plain flavour}})
 
|attack3=
 
|attack4=
 
|hit_dice=25
 
|base_hp=6
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=angel
 
|species=seraph
 
}}
 
{{Flavour|The Seraphim, or the Burning Ones, are the highest rank of the angelic hosts, the mightiest servants of the good gods. They have six wings and but one face, and are said to sometimes take the forms of fiery serpents.
 
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“In the year that king Uzziah died I saw also the LORD sitting upon a throne, high and lifted up, and his train filled the temple.<br>
 
Above it stood the seraphims: each one had six wings; with twain he covered his face, and with twain he covered his feet, and with twain he did fly.<br>
 
And one cried unto another, and said, Holy, holy, holy, is the LORD of hosts: the whole earth is full of his glory.”<br>
 
-KJV Bible, Isaiah 6:1-3.}}
 
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==Useful Info==
 
==Useful Info==
'''Seraphim''' are flying [[holy]] beings, the rugged, upgraded version of [[angel]]s. Like angels, they can heal themselves over time, but this rarely makes much difference in combat. They have a massive [[HP]] pool on par with some of the beefier [[unique]]s in the game, and always generate with a highly-enchanted [[flaming]] [[great sword]] and either [[pearl dragon armour]] or [[fire dragon armour]]. They are extremely rare, only appearing on holy-themed [[Pandemonium]] floors, and only one may generate per floor.
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'''Seraphim''' are flying [[holy]] beings, the rugged, upgraded version of [[angel]]s. They have a big [[HP]] pool, can [[summon]] multiple holy beings at once, and share injury with allies. They always generate with a highly-enchanted [[flaming]] [[great sword]], and either [[pearl dragon scales]] or [[fire dragon scales]].  
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They are extremely rare, only appearing once per holy-themed [[Pandemonium]] floor or very rarely in the [[orb run]]. However, they are not [[unique]].
  
 
{{monster spells}}
 
{{monster spells}}
  
==Tips & Tricks==
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==Strategy==
As this monster is solely encountered in holy-themed Pandemonium, it is worth noting that an extremely resilient, normal-speed monster with only melee damage is not much of a threat compared to its level companions, such as [[pearl dragon]]s. Even [[undead]] and [[demonspawn]] characters can deal with it relatively safely, as it has no [[holy]] damage output. [[Fire]] resistance certainly helps though.
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*Obviously, seraphim are more dangerous to [[undead]] and [[Demonspawn]] players. If you're vulnerable to holy, consider skipping holy pan.
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*If a seraph is using [[Injury Bond]], it's highly vulnerable to area-of-effect attacks.
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**Despite the fact that seraphim are immune to fire, [[Ignition]] can deal great damage via Injury Bond's damage sharing (given it has enough allies nearby).
  
 
==History==
 
==History==
In [[0.16]], seraphim recieved a new, much more powerful spell list. They also began spawning during the Orb run (albeit rarely).
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*In [[0.16]], seraphim received a new, much more powerful spell list. They also began spawning during the Orb run (albeit rarely).
 
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*Prior to [[0.15]], Seraphim (and all other holy creatures) would potentially be neutral toward worshipers of [[good gods]].
Prior to [[0.15]], Seraphim (and all other holy creatures) would potentially be neutral toward worshipers of [[good gods]].
 

Latest revision as of 00:52, 15 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all holy monsters, see list of holy monsters.

seraph ASeraph.png
HP 140-283
HD 25
XP 11186
Speed 15
AC 20
EV 19
Will 160
Attack1 50 (hit: plain)
Attack2 20 (hit: plain)


Resistances rF+++
rElec
rPois+
rMiasma
rN+++
rHoly
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Holy
Size Medium
Type angel, seraph
Flags Fighter
See invisible
Flying
Speaks
The Seraphim, or the Burning Ones, are the highest rank of the angelic hosts, the mightiest servants of the good gods. They have six wings and but one face, and are said to sometimes take the forms of fiery serpents.

“In the year that king Uzziah died I saw also the LORD sitting upon a throne, high and lifted up, and his train filled the temple.
Above it stood the seraphims: each one had six wings; with twain he covered his face, and with twain he covered his feet, and with twain he did fly.
And one cried unto another, and said, Holy, holy, holy, is the LORD of hosts: the whole earth is full of his glory.”
-KJV Bible, Isaiah 6:1-3.

Useful Info

Seraphim are flying holy beings, the rugged, upgraded version of angels. They have a big HP pool, can summon multiple holy beings at once, and share injury with allies. They always generate with a highly-enchanted flaming great sword, and either pearl dragon scales or fire dragon scales.

They are extremely rare, only appearing once per holy-themed Pandemonium floor or very rarely in the orb run. However, they are not unique.

Spells

Spell set I
Slot1 Warning Cry Vocal flag,
Breath flag
Slot2 Summon Holies Priest flag
Slot3 Injury Bond Priest flag
Slot4 Cleansing Flame Priest flag
Slot5 Smiting (7-17) Priest flag

Strategy

  • Obviously, seraphim are more dangerous to undead and Demonspawn players. If you're vulnerable to holy, consider skipping holy pan.
  • If a seraph is using Injury Bond, it's highly vulnerable to area-of-effect attacks.
    • Despite the fact that seraphim are immune to fire, Ignition can deal great damage via Injury Bond's damage sharing (given it has enough allies nearby).

History

  • In 0.16, seraphim received a new, much more powerful spell list. They also began spawning during the Orb run (albeit rarely).
  • Prior to 0.15, Seraphim (and all other holy creatures) would potentially be neutral toward worshipers of good gods.