Difference between revisions of "Serpent of Hell (Dis)"

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Revision as of 07:03, 21 March 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
This chart is not updated automatically.
It may contain outdated information.
Serpent of Hell DSerpent of Hell (Dis).png
HP 323
HD 20
XP 7390
Speed 14
AC 20
EV 12
MR 186
Attack1 35 (bite: reach)
Attack2 35 (bite: reach)
Attack3 35 (bite: reach)
Attack4 35 (bite: reach)
Max Chunks 0
Type of Meat None
Resistances Standard: rPois+, rRot, rN+, rTorm
Vulnerabilities Holy, Dragon Slaying
Habitat land
Intelligence High
Uses Open doors
Holiness Demonic
Size Giant
Type serpent of hell, serpent of hell
Flags Spellcaster
Sense invisible
Evil

For a list of all dragons, see list of dragons.

A towering three-headed beast with an army's worth of swords for teeth. Each of its scales is a shield with a razored edge.

Useful Info

The Serpent of Hell is a unique dragon whose elemental affinity varies based on which branch of Hell you encounter it in. When faced in the Iron City of Dis, the Serpent is capable of breathing deadly shrapnel and magic-stripping energies at you.

Spells

Spell set Dis
Slot1 Metal Splinters (3d32)
Slot2 Lehudib's Crystal Spear (?)
Slot3 Abjuration
Slot4 Quicksilver Bolt (3d20)
Slot5 Summon Dragon
Slot6 none

Tips & Tricks

  • The Dis iteration of the Serpent of Hell is an extremely durable monster capable of pouring out tremendous damage that ignores all resistances. Its multiple attacks per turn each hit fairly hard, but its spells are far more frightening. Metal Splinters can be gruesome for characters with low AC, Quicksilver Bolt injures you while negating any buffs you have in place, and Lehudib's Crystal Spear simply maims any character that manages to be hit by it. Summon Dragon complicates the fight with additional enemies, and Abjuration prevents you from bringing in reinforcements, but these effects are generally less of a concern than the Serpent's direct damage spells. To top it all off, all three of its attack spells are considered natural abilities, completely ignoring the effects of antimagic weapons.
  • Earth Magic specialists can beat the Serpent at its own game, hammering it with their own Crystal Spears until the beast falls. Air Magic can also be very effective here, as it does not possess electricity resistance.