Difference between revisions of "Serpent of Hell (Dis)"

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{{list of | dragons}}
 
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==Tips & Tricks==
 
==Tips & Tricks==
*The Dis iteration of the Serpent of Hell is an extremely durable monster capable of pouring out tremendous damage that ignores all resistances. Its multiple attacks per turn each hit fairly hard, but its spells are far more frightening. Metal Splinters can be gruesome for characters with low AC, Quicksilver Bolt injures you while negating any buffs you have in place, and Lehudib's Crystal Spear simply maims any character that manages to be hit by it. Summon Dragon complicates the fight with additional enemies, and Abjuration prevents you from bringing in reinforcements, but these effects are generally less of a concern than the Serpent's direct damage spells. To top it all off, all three of its attack spells are considered natural abilities, completely ignoring the effects of [[antimagic]] weapons.
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*The Dis iteration of the Serpent of Hell is an extremely durable monster capable of pouring out tremendous damage that ignores all resistances. Its multiple attacks per turn each hit fairly hard, but its spells are far more frightening. Metal Splinters can be gruesome for characters with low AC, Quicksilver Bolt injures you while negating any buffs you have in place, and Lehudib's Crystal Spear simply maims any character that it hits. Summon Dragon complicates the fight with additional enemies, and Abjuration prevents you from bringing in reinforcements, but these effects are generally less of a concern than the Serpent's direct damage spells. To top it all off, all three of its attack spells are considered natural abilities, completely ignoring the effects of [[antimagic]] weapons.
 
*[[Earth Magic]] specialists can beat the Serpent at its own game, hammering it with their own Crystal Spears until the beast falls. [[Air Magic]] can also be very effective here, as it does not possess [[electricity]] resistance.
 
*[[Earth Magic]] specialists can beat the Serpent at its own game, hammering it with their own Crystal Spears until the beast falls. [[Air Magic]] can also be very effective here, as it does not possess [[electricity]] resistance.
  
 
==History==
 
==History==
*In [[0.16]], it got the third breath attack, [[Iron Shot]].
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*In [[0.16]], it got the third breath attack, [[Lehudib's Crystal Spear]].

Latest revision as of 06:27, 3 December 2019

Version 0.24: This article may not be up to date for the latest stable release of Crawl.

For a list of all dragons, see list of dragons.

Serpent of Hell (Dis) DSerpent of Hell (Dis).png
HP 213-430
HD 17
XP 11556
Speed 14
AC 30
EV 8
Will 180
Attack1 35 (bite: reach)
Attack2 25 (claw: plain)
Attack3 25 (trample: trample)
Attack4 15 (tail slap: plain)
Resistances rF+
rC+
rPois+
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Uses nothing
Holiness Demonic
Size Giant
Type dragon, the Serpent of Hell
Flags Destroys doors

See invisible
Unique
A towering three-headed beast with an army's worth of swords for teeth. Each of its scales is a shield with a razored edge.

Useful Info

The Serpent of Hell is a unique dragon whose elemental affinity varies based on which branch of Hell you encounter it in. When faced in the Iron City of Dis, the Serpent is capable of breathing deadly shrapnel and magic-stripping energies at you.

Spells

Spell set I
Slot1 Metal Splinters (3d30) Natural flag,
Breath flag,
Noisy flag
Slot2 Quicksilver Bolt (3d20) Natural flag,
Breath flag,
Noisy flag
Slot3 Lehudib's Crystal Spear (3d36) Natural flag,
Breath flag,
Noisy flag
Slot4 Summon Dragon Magical flag

Tips & Tricks

  • The Dis iteration of the Serpent of Hell is an extremely durable monster capable of pouring out tremendous damage that ignores all resistances. Its multiple attacks per turn each hit fairly hard, but its spells are far more frightening. Metal Splinters can be gruesome for characters with low AC, Quicksilver Bolt injures you while negating any buffs you have in place, and Lehudib's Crystal Spear simply maims any character that it hits. Summon Dragon complicates the fight with additional enemies, and Abjuration prevents you from bringing in reinforcements, but these effects are generally less of a concern than the Serpent's direct damage spells. To top it all off, all three of its attack spells are considered natural abilities, completely ignoring the effects of antimagic weapons.
  • Earth Magic specialists can beat the Serpent at its own game, hammering it with their own Crystal Spears until the beast falls. Air Magic can also be very effective here, as it does not possess electricity resistance.

History