Difference between revisions of "Shadow"

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(added info for 0.13 revamp)
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Shadows will be revamped in [[0.13]]. They will be able to turn invisible for brief periods of time. While invisible, movement is increased and their attacks will automatically hit and count as a stab (250% normal damage). See [http://git.develz.org/?p=crawl.git;a=commit;h=554d76ad9dfeac8cecd06655366621c344ab80a0 this commit] for more info.
 
Shadows will be revamped in [[0.13]]. They will be able to turn invisible for brief periods of time. While invisible, movement is increased and their attacks will automatically hit and count as a stab (250% normal damage). See [http://git.develz.org/?p=crawl.git;a=commit;h=554d76ad9dfeac8cecd06655366621c344ab80a0 this commit] for more info.
  
[[Category:Crystal Ball Articles]]
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[[Category:Crystal Ball Articles]] [[Category:013 Tiles]]

Revision as of 21:31, 14 June 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.


This page is about the monster. For the card, see Shadow card

shadow pShadow.png
HP 9-24
HD 3
XP 45
Speed 10
AC 12
EV 10
Will 20
Attack1 5 (hit:

drain strength)


Resistances rC+++, rPois+++,
rN+++, rTorm,
rRot+++, rSticky,
rConstr, rDrown
Vulnerabilities Holy, Holy wrath
Habitat Land
Intelligence Animal
Uses Open doors
Holiness Undead
Size Small
Type wraith, shadow
Flags Glows
Insubstantial
Evil
See invisible
Levitate


A wisp of unliving shadow, drifting on the edge of vision. It consumes the puissance of living beings.

"Between the idea
And the reality
Between the motion
And the act
Falls the shadow
For thine is the kingdom

Between the conception
And the creation
Between the emotion
And the response
Falls the shadow
Life is very long"

-T.S. Eliot, _The Hollow Men_. 1925.

Useful Info

Shadows are undead, blue-black creatures found in medium depth dungeon levels. They regenerate quickly and occasionally drain your strength with their melee attacks.

Tips & Tricks

  • Since they are undead, Dispel Undead or a weapon of holy wrath will work wonders. If neither are available, hit it at range with non-cold magic or ranged weapons before engaging in melee. Even though the strength drain only kicks in rarely, you should hit hard and end the fight quickly.
  • A ring of sustain abilities will make shadows even less frightening.

History

Shadows will be revamped in 0.13. They will be able to turn invisible for brief periods of time. While invisible, movement is increased and their attacks will automatically hit and count as a stab (250% normal damage). See this commit for more info.