Difference between revisions of "Shadow"

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(Updated for 0.13)
(Updated for 0.13)
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''This page is about the [[List of monsters|monster]]. For the card, see [[Deck of battle#Shadow card|Shadow card]]''
 
''This page is about the [[List of monsters|monster]]. For the card, see [[Deck of battle#Shadow card|Shadow card]]''
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==Useful Info==
 
==Useful Info==
'''Shadows''' are undead, blue-black creatures found in medium depth dungeon levels. They regenerate quickly and occasionally drain your [[strength]] with their melee attacks.
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'''Shadows''' are undead, blue-black creatures capable of becoming briefly [[invisible]], increasing their movement speed as well. If they attack while invisible, they automatically hit you with a [[stabbing]] attack that deals 250% normal damage. They can be found in the middle floors of the [[Dungeon]], as well as [[the Crypt]] and the [[Hell]]s (particularly [[Tartarus]]). They also show up as the result of some [[death curse]]s.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Since they are undead, [[Dispel Undead]] or a weapon of [[holy wrath]] will work wonders. If neither are available, hit it at range with non-[[cold]] magic or ranged weapons before engaging in melee. Even though the strength drain only kicks in rarely, you should hit hard and end the fight quickly.
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*Shadows can deal extreme amounts of damage, considering how early in the game you encounter them. If you see one approaching, pop on a [[ring of see invisible]] immediately if you have on available. If not, hitting the thing with [[Corona]] will prevent it from going invisible. If no source of negating their invisibility is available, hit them hard and fast while you can still see them.
*A [[ring of sustain abilities]] will make shadows even less frightening.
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**Two notables method for negating invisibility that do not work are [[Sticky Flame]] (shadows are insubstantial) and fighting in [[shallow water]] (they levitate).
  
== History ==
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==History==
Shadows will be revamped in [[0.13]]. They will be able to turn invisible for brief periods of time. While invisible, movement is increased and their attacks will automatically hit and count as a stab (250% normal damage). See [http://git.develz.org/?p=crawl.git;a=commit;h=554d76ad9dfeac8cecd06655366621c344ab80a0 this commit] for more info.
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Prior to [[0.13]], shadows were unable to go invisible, and damaged your [[strength]] when they attacked.
  
 
[[Category:Crystal Ball Articles]] [[Category:013 Tiles]]
 
[[Category:Crystal Ball Articles]] [[Category:013 Tiles]]

Revision as of 16:12, 11 October 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.


This page is about the monster. For the card, see Shadow card

shadow pShadow.png
HP 14-35
HD 6
XP 219
Speed 10
AC 7
EV 10
Will 40
Attack1 14 (hit: shadow stab)


Resistances rC+++, rPois+++,
rN+++, rTorm,
rRot+++, rSticky,
rConstr, rDrown
Vulnerabilities Holy, Holy wrath
Habitat Land
Intelligence Animal
Uses Open doors
Holiness Undead
Size Small
Type wraith, shadow
Flags Evil
Insubstantial
Levitate
See invisible
A wisp of unliving shadow, slipping in and out of the darkness of the dungeon. It moves swiftly and silently from one pool of shade to another, striking unerringly from the blind spots of those who cannot see it.

Between the idea
And the reality
Between the motion
And the act
Falls the Shadow
For thine is the Kingdom

Between the conception
And the creation
Between the emotion
And the response
Falls the Shadow
Life is very long
-T.S. Eliot, The Hollow Men. 1925


Useful Info

Shadows are undead, blue-black creatures capable of becoming briefly invisible, increasing their movement speed as well. If they attack while invisible, they automatically hit you with a stabbing attack that deals 250% normal damage. They can be found in the middle floors of the Dungeon, as well as the Crypt and the Hells (particularly Tartarus). They also show up as the result of some death curses.

Tips & Tricks

  • Shadows can deal extreme amounts of damage, considering how early in the game you encounter them. If you see one approaching, pop on a ring of see invisible immediately if you have on available. If not, hitting the thing with Corona will prevent it from going invisible. If no source of negating their invisibility is available, hit them hard and fast while you can still see them.
    • Two notables method for negating invisibility that do not work are Sticky Flame (shadows are insubstantial) and fighting in shallow water (they levitate).

History

Prior to 0.13, shadows were unable to go invisible, and damaged your strength when they attacked.