Shadow

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Revision as of 23:29, 10 October 2013 by CC Bot (talk | contribs) (Updated for 0.13)
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Version 0.12: This article may not be up to date for the latest stable release of Crawl.


This page is about the monster. For the card, see Shadow card

shadow pShadow.png
HP 14-35
HD 6
XP 219
Speed 10
AC 7
EV 10
Will 40
Attack1 14 (hit: shadow stab)


Resistances rC+++, rPois+++,
rN+++, rTorm,
rRot+++, rSticky,
rConstr, rDrown
Vulnerabilities Holy, Holy wrath
Habitat Land
Intelligence Animal
Uses Open doors
Holiness Undead
Size Small
Type wraith, shadow
Flags Evil
Insubstantial
Levitate
See invisible
A wisp of unliving shadow, slipping in and out of the darkness of the dungeon. It moves swiftly and silently from one pool of shade to another, striking unerringly from the blind spots of those who cannot see it.

Between the idea
And the reality
Between the motion
And the act
Falls the Shadow
For thine is the Kingdom

Between the conception
And the creation
Between the emotion
And the response
Falls the Shadow
Life is very long
-T.S. Eliot, The Hollow Men. 1925



Useful Info

Shadows are undead, blue-black creatures found in medium depth dungeon levels. They regenerate quickly and occasionally drain your strength with their melee attacks.

Tips & Tricks

  • Since they are undead, Dispel Undead or a weapon of holy wrath will work wonders. If neither are available, hit it at range with non-cold magic or ranged weapons before engaging in melee. Even though the strength drain only kicks in rarely, you should hit hard and end the fight quickly.
  • A ring of sustain abilities will make shadows even less frightening.

History

Shadows will be revamped in 0.13. They will be able to turn invisible for brief periods of time. While invisible, movement is increased and their attacks will automatically hit and count as a stab (250% normal damage). See this commit for more info.