Difference between revisions of "Shadow Creatures"

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*In the [[Vault]]s, it produces anything from [[Cyclops|cyclopes]] and packs of [[ogre]]s to packs of [[ugly thing]]s (including [[very ugly thing]]s) and [[deep troll]] skeletons.
 
*In the [[Vault]]s, it produces anything from [[Cyclops|cyclopes]] and packs of [[ogre]]s to packs of [[ugly thing]]s (including [[very ugly thing]]s) and [[deep troll]] skeletons.
 
*In [[the Realm of Zot]], it tends to summon [[dragon]]s, [[electric golem]]s, "friendly" [[moth of wrath|moths of wrath]], entire bands of [[draconian]]s, and even occasional [[orb of fire|orbs of fire]]. It is absurdly powerful there, even if you can hardly cast it. Be aware that moths of wrath will often berserk the hostile natives, which can lead to a nasty death for the unwary.
 
*In [[the Realm of Zot]], it tends to summon [[dragon]]s, [[electric golem]]s, "friendly" [[moth of wrath|moths of wrath]], entire bands of [[draconian]]s, and even occasional [[orb of fire|orbs of fire]]. It is absurdly powerful there, even if you can hardly cast it. Be aware that moths of wrath will often berserk the hostile natives, which can lead to a nasty death for the unwary.
*It is much less useful in places that have weak "random encounters" but very strong special encounters, such as [[Hell]], [[the Tomb]], and the last level of [[the Vaults]]. Consider using a more reliable Summonings spell in these places.
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*It is much less useful in places that have weak "random encounters" but very strong special encounters, such as [[Hell]], [[the Tomb]], and the last level of [[the Vaults]]. It is useless in a [[Labyrinth]], producing nothing. Consider using a more reliable Summonings spell in these places.
  
 
== History ==
 
== History ==

Revision as of 07:34, 9 November 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Shadow creatures.png Shadow Creatures
Level 6
School1 Summoning
Source(s)
Casting noise 4
Spell noise 0
Creates replicas of creatures native to the caster's current location, weaving them from shadows and threads of Abyssal matter.
You can sustain at most four creatures summoned by this spell.

Shadow Creatures is a Summonings spell with context-sensitive results. Regardless of spell power, casting it will generate one monster or one group of monsters appropriate for the current level. The duration of the summoned creatures is inversely dependent on their hit dice, so weaker creatures will last longer. Monsters normally generated with equipment are given summoned versions of their weapons and armour which disappear with them. Despite the flavor text, any equipment of summoned monsters will dissipate into smoke on their death (or sooner for thrown missiles). This spell will not summon creatures opposed by your god.

Band members don't count towards the summoning cap of 4.

Monster version

The monster version of this spell summons 1d(1 + hit dice/5) monsters or groups.

The following monsters can cast Shadow Creatures:

Sample Results

History

  • Prior to 0.18, Shadow Creatures was level 5.
  • Prior to 0.12 this spell was considered unholy.
  • In 0.10, the duration of Shadow Creatures summons was reduced.