Difference between revisions of "Shields (skill)"

From CrawlWiki
Jump to: navigation, search
(0.15 note)
(Updated for 0.14)
Line 1: Line 1:
{{version012}}
+
{{version014}}
The '''Shields''' skill denotes how good your character is at blocking melee or ranged attacks with a shield, including some magical ones. A higher Shields skill also decreases the penalties to EV, spellcasting, and combat that come with having a large piece of metal or wood strapped to your arm.
+
The '''Shields''' skill denotes how effective your character is at blocking melee or ranged attacks with [[shields]], including some of the magical equivalents. A higher Shields skill raises your SH score and decreases the penalties to your EV, spellcasting, and accuracy that come with having a large piece of wood and metal strapped to your arm. In order to train the Shields skill, you must be wearing a shield of some sort.
  
For normal-sized characters, a 5/15/25 shield skill will completely cancel out the penalty from a [[buckler]]/[[shield]]/[[large shield]], respectively. For other races, see [[Shields#Shield_penalties|Shields]].
+
For normal-sized characters, a 5/15/25 shield skill will completely cancel out the penalty from a [[buckler]]/[[shield]]/[[large shield]], respectively. For other species, see [[Shields#Shield_penalties|Shields]].
  
 
For information on item use, see [[Shields]].
 
For information on item use, see [[Shields]].
Line 16: Line 16:
 
==History==
 
==History==
 
In [[0.15]], you will only have to possess a shield to train the Shields skill; you will no longer have to actually be wearing it.
 
In [[0.15]], you will only have to possess a shield to train the Shields skill; you will no longer have to actually be wearing it.
 
  
 
{{Skills}}
 
{{Skills}}

Revision as of 22:09, 14 May 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.

The Shields skill denotes how effective your character is at blocking melee or ranged attacks with shields, including some of the magical equivalents. A higher Shields skill raises your SH score and decreases the penalties to your EV, spellcasting, and accuracy that come with having a large piece of wood and metal strapped to your arm. In order to train the Shields skill, you must be wearing a shield of some sort.

For normal-sized characters, a 5/15/25 shield skill will completely cancel out the penalty from a buckler/shield/large shield, respectively. For other species, see Shields.

For information on item use, see Shields.

Shields aptitudes

From Dungeon Crawl Stone Soup 0.12 in-game documentation:

At Ba DE Dg Ds Dj Dr Fe Fo Gr Gh Gn HO Hu Ko Mf Mi Mu Na Op On Sp Te Tr Vp VS
1 1 -2 -1 -1 0 0 N/A 3 1 -1 8 1 0 -2 0 2 -2 -1 0 -1 -3 0 -1 -1 -1

History

In 0.15, you will only have to possess a shield to train the Shields skill; you will no longer have to actually be wearing it.

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations