Difference between revisions of "Sickness"

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'''Sickness''' is a status condition that prevents characters from naturally healing [[HP]] until it wears off. Sick characters may also temporarily lose [[attributes|attribute]] points ("Your disease is taking its toll").
 
'''Sickness''' is a status condition that prevents characters from naturally healing [[HP]] until it wears off. Sick characters may also temporarily lose [[attributes|attribute]] points ("Your disease is taking its toll").
  
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*The Sustain Abilities [[intrinsic]] will prevent attribute loss during sickness.
 
*The Sustain Abilities [[intrinsic]] will prevent attribute loss during sickness.
 
*[[Kobold]]s recover from sickness more quickly than other living species.
 
*[[Kobold]]s recover from sickness more quickly than other living species.
*[[Rotting]] resistance also confers resistance to sickness. All [[undead]] species and monsters have rotting resistance, as do [[nonliving]], [[insubstantial]], [[demonic]], and [[holy]] creatures.
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*[[Rotting]] resistance also confers resistance to sickness. All [[undead]] species and monsters have rotting resistance, as do [[nonliving]], [[insubstantial]], [[demonic]], and [[holy]] creatures. Certain [[demonspawn]] may get rotting resistance as part of their [[demonspawn mutations]].
  
 
==History==
 
==History==

Revision as of 07:02, 6 July 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.

Sickness is a status condition that prevents characters from naturally healing HP until it wears off. Sick characters may also temporarily lose attribute points ("Your disease is taking its toll").

The colour of the word "Sick" gives some indication of how long it will take to wear off (red -> pink -> yellow), at which point it will go away on its own. Sickness heals slower if hungry.

Sources of Sickness

  • Being hit by a monster with disease attacks.
  • Being hit by a needle of sickness.
  • Casting the Haunt spell.
  • Drinking a potion of blood without being a vampire or having the Carnivore mutation may cause sickness.
  • Eating a contaminated or rotten chunk of meat has a chance of inflicting nausea for most species. This prevents further eating of food unless the character is near starving, at which point eating any kind of food (contaminated or not) may cause sickness instead.

Dealing With Sickness

History

In 0.13 needles of sickness will be removed.

Prior to 0.10, nausea didn't exist, and eating contaminated chunks would drive you straight to sick status.