Difference between revisions of "Skeletal warrior"

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{{monster
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{{version026}}
|name=skeletal warrior
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{{monster info}}
|glyph={{Cyan|z}}
 
|flags={{Fighter  flag}}<br>{{Spellcaster flag}}<br>{{Evil flag}}
 
|resistances={{Poison resistance}}, {{Cold resistance}}, {{Rot resistance}}, {{Negative energy resistance}}, {{Torment resistance}}
 
|vulnerabilities={{Holy vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=815
 
|holiness={{Undead}}
 
|magic_resistance=93
 
|hp_range=53 - 76
 
|avg_hp=65
 
|armour_class=15
 
|evasion=10
 
|habitat=land
 
|speed=10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}
 
|attack1=25 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=10
 
|base_hp=5
 
|extra_hp=3
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=skeletal warrior
 
|species=skeletal warrior
 
}}
 
{{Flavour|The vicious and heavily armed skeleton of a humanoid creature, animated by unholy power.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Skeletal warriors''' are surprisingly dangerous [[undead]] monsters which travel in packs. Although they resemble [[small skeleton]]s, they move at average speed, have significant durability, and come armed with powerful [[brand]]ed weapons. On top of that, they can raise any fallen [[corpse]]s around them as [[skeleton]]s and [[zombie]]s. They are found in the middle-to-late-[[Dungeon]], [[the Crypt]], and [[the Abyss]].
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'''Skeletal warriors''' are surprisingly dangerous [[undead]] monsters which travel in packs. Although they resemble small [[skeleton (monster)|skeletons]], they move at average speed, have significant durability, and come armed with powerful [[brand]]ed weapons. They are found in the mid-to-late-[[Dungeon]], [[the Crypt]], and [[the Abyss]].
  
Spell: [[Animate Dead]]
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
 
*Avoid letting them attack you more than one at a time. Hallways help, but keep an eye out for skeletons armed with [[polearms]].
 
*Avoid letting them attack you more than one at a time. Hallways help, but keep an eye out for skeletons armed with [[polearms]].
 
*[[Dispel Undead]] will take them down in two or three castings.  
 
*[[Dispel Undead]] will take them down in two or three castings.  
*[[Control Undead]] works well to turn them against each other, which will help thin out their numbers and likely give you a chance to escape if necessary.
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*Weapons of [[holy wrath]] are also effective, the bigger, the better.
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*If you don't have any way to reliably take on a pack of skeletal warriors, consider skipping them and coming back once you've leveled up more. Even a single skeletal warrior can kill a lightly armored character in a few hits, especially if they've got a big, nasty weapon.
  
==Variant: Ancient champions==
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==History==
{{Flavour|The unfathomably ancient skeleton of a humanoid creature. It has hundreds of golden sigils etched onto its bones, and pulses with terrible, unholy power.}}
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*Prior to [[0.19]], you could find '''skeletal archers''' in [[the Crypt]] and [[Tartarus]]. They were as durable as the warriors, but were armed with [[bows]].
 
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*Prior to [[0.13]], skeletal warriors possessed [[Animate Dead]], a spell which they rarely had a chance to use, mostly being found in corpseless branches.  Also prior to 0.13, [[ancient champion]]s were vault-defined variants of skeletal warriors, as opposed to their own type of monster.
[[File:Ancient champion.png]] '''Ancient champions''' are very dangerous skeletal warriors with powerful spellcasting abilities and good weapons and armour, found only in one particular [[vault]].
 
 
 
Spells (4 possible sets):
 
*[[Throw Frost]], [[Bolt of Draining]], and [[Haste]]
 
*[[Venom Bolt]], [[Haunt]], and [[Haste]]
 
*[[Pain]], [[Iron Shot]], and [[Haste]]
 
*[[Iskenderun's Mystic Blast]], [[Slow]], and [[Haste]]
 
 
 
All ancient champions are considerable threats in melee, wearing plate mail and wielding heavy, branded two-handed weapons, in addition to always being able to haste themselves.  However, their spell sets vary considerably in threat level: Bolt of Draining and Iskenderun's Mystic Blast are both fairly negligible, while Iron Shot and Haunt are much harder to deal with. Consider switching to an [[amulet of warding]] if you suddenly find yourself surrounded by summoned ghosts.
 

Latest revision as of 19:49, 24 January 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
skeletal warrior zSkeletal warrior.png
HP 42-87
HD 10
XP 770
Speed 10
AC 15
EV 10
Will 100
Attack1 25 (hit: plain)


Resistances rC+
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Undead
Size Medium
Type skeletal warrior, skeletal warrior
Flags Fighter
Evil
Unbreathing
The vicious and heavily armed skeleton of a humanoid creature, animated by unholy power.

“Speak! speak! thou fearful guest!
Who, with thy hollow breast
Still in rude armor drest,
Comest to daunt me!
Wrapt not in Eastern balms,
But with thy fleshless palms
Stretched, as if asking alms,
Why dost thou haunt me?”
-Henry Wadsworth Longfellow, “The Skeleton in Armor”. 1841.

Useful Info

Skeletal warriors are surprisingly dangerous undead monsters which travel in packs. Although they resemble small skeletons, they move at average speed, have significant durability, and come armed with powerful branded weapons. They are found in the mid-to-late-Dungeon, the Crypt, and the Abyss.


Tips & Tricks

  • Avoid letting them attack you more than one at a time. Hallways help, but keep an eye out for skeletons armed with polearms.
  • Dispel Undead will take them down in two or three castings.
  • Weapons of holy wrath are also effective, the bigger, the better.
  • If you don't have any way to reliably take on a pack of skeletal warriors, consider skipping them and coming back once you've leveled up more. Even a single skeletal warrior can kill a lightly armored character in a few hits, especially if they've got a big, nasty weapon.

History

  • Prior to 0.19, you could find skeletal archers in the Crypt and Tartarus. They were as durable as the warriors, but were armed with bows.
  • Prior to 0.13, skeletal warriors possessed Animate Dead, a spell which they rarely had a chance to use, mostly being found in corpseless branches. Also prior to 0.13, ancient champions were vault-defined variants of skeletal warriors, as opposed to their own type of monster.